Excellent mod! Extremely flexible customization and great overall UI design for the widgets. My only "conflict" is that it doesn't factor in a subtraction from Carry Weight Modifier that I added despite it considering in-game modifiers like backpacks, meaning the total weight is inaccurate (I'm using the -200 option). Is there a way to make it read the true max value??
Edit: never mind, modular system is modular. Using everything from this mod except Equipment; using this mod for the Equipment widget, some nice customization options.
Hello, may I request a day counter next to the game time? Like that counter in Minecraft which shows you how many days, in game, you've played in that save.
I experience this random, but periodically happening issue: all your widgets might suddenly simply vanish from the screen after closing one of the game's menus (inventory, dialogue etc). Only full game reload fixes the issue, but not permanently. I'm using the TrueHUD preset, if it matters. Any idea what might cause the issue?
Also, if you decide to restore the Ebony Blade to its full potential by killing the followers - the damage indicator in the Equip Widget still always shows the initial damage of its absorb health part (10). But I'm afraid it cannot be fixed because of the technical restrictions, right? Btw, two-handed weapons only have the right hand icon in the Equip Widget, the slot for the left hand icon is empty.
Just experienced this as well. All widgets just disappeared. Configurator still works and shows them as active. Tried toggling one off/on but it did not reappear.
After further investigation I've come to a conclusion that the issue is caused by switching ON/OFF the screen (through a hotkey) the widgets from other mods like Simple Compass Hud Widget or DS Horse Meter (Horse Stamina and Health Widget) v1.1SE from loverslab, for example. So I suppose that such features of other widget mods are most likely incompatible with the current version of the STB Widgets mod.
I had to disable this great mod. Just as has been described here, I would always eventually lose most UI elements until a reboot of the game. Disabling this has removed that issue. Hoping for a solution, as I absolutely love this mod!
I also have MoreHUD, A Matter of Time - A HUD clock widget, TrueHUD (SE), Dear Diary Dark Mode and some other UI mods, if that helps. Game Version 1.6.1170. Using STB Widgets v.1.6.
Edit: I see there is an update to v.1.7, but the changelog does not seem to address this issue. Or does it?
Happens pretty often - but I don't have to close the game to fix - for TrueHUD all you have to do is open the TrueHUD MCM, open "General" usually don't have to do anything but close the MCM again. Sometimes it's a bit sticky, have to uncheck the relevant one, close, open again and check it again. I have a hotkey (SkyUI MCM Hotkey ) to open the MCM menu and have used Menu Maid 2 to re-order the MCM list to have the frequently accessed MCM items at the top of the list - worst offender, Unread Books Glow. Hope that helps
While I wait for a fix, I will try what you said for this mod. And I will try Masked's Keyboard mod you linked (I am already using Menu Maid 2).
I looked up Unread Books Glow, which I mistakenly thought I already had. I found Unread Books Glow Redone, which ironically, is by STBteam, the same modder as STB Widgets.
Thanks - will give the new Unread Books a try. Sad thing is - I updated this today, and now the player widget definitely isn't working - no amount of using the MCM and back an forth works - so much for that earlier post - might reload the previous version as I have no intention of using the active effects anyway. - Edit - loaded back in and they are now working - will follow up to see if it recurs
436 comments
I experience this random, but periodically happening issue: all your widgets might suddenly simply vanish from the screen after closing one of the game's menus (inventory, dialogue etc). Only full game reload fixes the issue, but not permanently. I'm using the TrueHUD preset, if it matters. Any idea what might cause the issue?
Also, if you decide to restore the Ebony Blade to its full potential by killing the followers - the damage indicator in the Equip Widget still always shows the initial damage of its absorb health part (10). But I'm afraid it cannot be fixed because of the technical restrictions, right? Btw, two-handed weapons only have the right hand icon in the Equip Widget, the slot for the left hand icon is empty.
So I suppose that such features of other widget mods are most likely incompatible with the current version of the STB Widgets mod.
I also have MoreHUD, A Matter of Time - A HUD clock widget, TrueHUD (SE), Dear Diary Dark Mode and some other UI mods, if that helps. Game Version 1.6.1170. Using STB Widgets v.1.6.
Edit: I see there is an update to v.1.7, but the changelog does not seem to address this issue. Or does it?
While I wait for a fix, I will try what you said for this mod. And I will try Masked's Keyboard mod you linked (I am already using Menu Maid 2).
I looked up Unread Books Glow, which I mistakenly thought I already had. I found Unread Books Glow Redone, which ironically, is by STBteam, the same modder as STB Widgets.
Sad thing is - I updated this today, and now the player widget definitely isn't working - no amount of using the MCM and back an forth works - so much for that earlier post - might reload the previous version as I have no intention of using the active effects anyway. - Edit - loaded back in and they are now working - will follow up to see if it recurs
If not, consider this my request!
Regardless, looks like great work in this one STB team!