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InvinsibleAce

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InvinsibleAce

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10 comments

  1. NordicFreya
    NordicFreya
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    Thank you! 
    Do you take requests? If so, can you make an overhaul for the npcs added by The Great City of Winterhold V4? They dont have any replacer yet..
    1. InvinsibleAce
      InvinsibleAce
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      I don't take requests, I am working through expansion mods I use that I don't see preexisting overhauls for. I use The Great City of Winterhold but for some reason, I missed overhauling it. I've had a quick look and it only has 1 unique NPC added - Magnar. The rest are guards that use your standard guard template appearance. I'll add it to the list. I also use TGC Winterhold - The Frosted Hammer which adds 2 new unique NPCs and have already planned to do that one. 
    2. InvinsibleAce
      InvinsibleAce
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      Oh, wait, no. I'm mistaken I was using a very old version of this mod. I'll update it and include the new NPCs.
    3. InvinsibleAce
      InvinsibleAce
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      I've overhauled The Great City of Winterhold V4: https://www.nexusmods.com/skyrimspecialedition/mods/136572
  2. Skinjack
    Skinjack
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    Silly question since you have High Poly Head listed as a Requirement... but is it actually a requirement? I'm not sure what it does to the faces if you don't actually use it.
    1. InvinsibleAce
      InvinsibleAce
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      Yes it is a requirement. It will ctd on launch if you don't have it.
    2. Skinjack
      Skinjack
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      OK, thanks. I thought it would do something like overlapping meshes. So good to know. Any chances of non-High Poly Head versions? I use some of the other mods you made heads for as well. It would be nice to see something other than vanilla faces for them. Although I guess I could explore High Poly Heads again. Last time it was fighting with another mod I used, but I can't remember what so I can't check to even see if I run it anymore.
    3. InvinsibleAce
      InvinsibleAce
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      No. That would be double the work and not something I really want to do. I mod mainly for myself and I upload what I think people will find useful. High Poly Heads is a pretty common requirement for NPC replacers and it's mainly just a resource - it doesn't change stuff on its own, it needs other mods to use its assets, so it really shouldn't conflict with much
  3. DerekDiablo
    DerekDiablo
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    Did you cover the dock workers too? They have AI that places them inside Riften itself with the other NPC's.

    Thanks for the mod brother.
    1. InvinsibleAce
      InvinsibleAce
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      No worries :) .Yes. They are placed via levelled list and template, but I've overhauled each possible appearance. Some of the screenshots are of workers.