WOW What an AMAZING mod!! Just Finished exploring every path available. I have to say this dungeon is WAY better than anything Bethesda has ever done! Speedygun1 I solute you. The entire time going though this I was having a blast! I snuck my way through and explored. To truly experience the wonder of this beautifully crafted masterpiece you have to take your time and explore, you cant just run though headfirst or else you WILL miss something and oh boy will you be disappointed if u do! By taking my time with it I got probably 10+ hours I think maybe a little more (playing as a sneaky assassin) and I also found myself sometimes just stopping and admiring the view cause MAN is this mod pretty! You really feel as though you've stepped into Morrowind from Skyrim as the dungeon changes from rocky terrain to ashy ceilings! The difficulty slowly increases and it feels so natural, and that brings me to the loot! There is SOOOO much to pick up and take with you! If I wasn't using a dimensional storage spell I never would have been able to carry it all. You REALLY feel as though youve come upon a smugglers hideout and it just progressively gets better from there! You start running into other things like the shrine in the mod screenshots and the environmental story telling is SO nice especially towards the end. And speaking of the end, I did NOT expect it to end as it did, I thought there was more only to do a double take and think "wait! did I miss something?!" the way it leads you back to the start is so cleaver I had to do a double take of the whole dungeon! If you run though headfirst you WILL miss something and you will probably die while your at it. It sucks you in and feels long until you go back through the main path to reexplore and realize the true beauty of this dungeon is all the branching side paths to find!! I cant recommend this mod enough!! Fits in ANY playthough and its just good ol fun!! It also made me want to go play Morrowind again. Overall If you haven't downloaded this and played it then your missing out. This is truly one of the great ones! Thank you so so so very much for this amazing mod and all the work put into it!!
WOW What an AMAZING mod!! Just Finished exploring every path available. I have to say this dungeon is WAY better than anything Bethesda has ever done! Speedygun1 I solute you. The entire time going though this I was having a blast! I snuck my way through and explored. To truly experience the wonder of this beautifully crafted masterpiece you have to take your time and explore, you cant just run though headfirst or else you WILL miss something and oh boy will you be disappointed if u do! By taking my time with it I got probably 10+ hours I think maybe a little more (playing as a sneaky assassin) and I also found myself sometimes just stopping and admiring the view cause MAN is this mod pretty! You really feel as though you've stepped into Morrowind from Skyrim as the dungeon changes from rocky terrain to ashy ceilings! The difficulty slowly increases and it feels so natural, and that brings me to the loot! There is SOOOO much to pick up and take with you! If I wasn't using a dimensional storage spell I never would have been able to carry it all. You REALLY feel as though youve come upon a smugglers hideout and it just progressively gets better from there! You start running into other things like the shrine in the mod screenshots and the environmental story telling is SO nice especially towards the end. And speaking of the end, I did NOT expect it to end as it did, I thought there was more only to do a double take and think "wait! did I miss something?!" the way it leads you back to the start is so cleaver I had to do a double take of the dungeon! If you run though headfirst you WILL miss something and you will probably die while your at it. It sucks you in and feels long until you go back through the main path to reexplore and realize the true beauty of this dungeon is all the branching side paths to find!! I cant recommend this mod enough!! Fits in ANY playthough and its just good ol fun!! It also made me want to go play Morrowind again. Overall If you haven't downloaded this and played it then your missing out. This is truly one of the great ones! Thank you so so much for this amazing mod and all the work put into it!!
Hi. Very nice mod, good work! 🙂 But one question: Where can I find the Smugglers boss, Maresh? I once fought her and her men in a cave, but I can‘t remember which path I took and I don‘t have the savegame anymore. 😅 I think I did every other dungeon, it‘s just Maresh missing.
Loving this mod so far, but there is some slight compatibility issues with Arthmoor's village mod Keld-Nar. The trees surrounding the cave entrance clip into the blacksmith's house. I doubt anyone else has this problem, but I was hoping a patch might already exist, or could be made?
I am glad to hear you are enjoying the mod so far. I am not aware of such a patch existing. I'm sure you could open the mod up in CK and remove the trees clipping into the house. :)
This mod really scratched my itch for more dungeon content. It was appropriately lengthy and filled with a ton of unique visuals while still maintaining its Morrowind visual aesthetic. While playing, I had a similar feeling to exploring as I did when first playing the Lonesome Road DLC for Fallout: New Vegas. I.E., an isolated sense of adventure as I delved deeper and deeper into this mountain ecosystem.
As far as critiques go, I'm split on whether or not some small overarching narrative uncovered by journals and such throughout the trek would've been a benefit or not. I didn't find it to be lacking but it perhaps might've been a nice touch. But again, the lack of such a thing wasn't a detriment. Considering its relative linearity, some sort of grander finale area/boss battle might've been the perfect capstone to such a long trek. As it is, the whole adventure kind of fizzles out at the end.
All that said, this is a terrific mod that both satisfied my cravings for more dungeon content and gave me a unique sensation while exploring that's hard to find elsewhere. I'm a satisfied customer and am thoroughly excited for your next project!
I would so love to play it but I can't find or haven't got an entrance. I've looked for it east of Cragwallow slope and south of Narzulber, but it's not there, not even a marker. I've even reinstalled the mod but still no joy.
I am trying to update my "clearable" dungeons patch. But I am a bit confused since I have 3 map markers to work with. Currently I have just made the Velothi Mountain Pass when the Corrupter is killed, if that makes sense?
Is there a "boss" enemy for the Scoundrel and Perilous Pass that would also make sense for them to be clearable separately?
I can update my patch that, if you wish to avoid spoilers perhaps send me a DM and just let me know if/who the boss is for each area that is affiliated with a map marker and i can set this up.
This is one of those underrated mods. The environment is gorgeous. If you ever plan to update it, maybe adding a small player home could be a good idea so that we can enjoy the beautiful environments you've created here more than once. Nothing fancy, just a bed and chests. Also, I'm waiting with impatience for Trials of Skyrim !
I've toyed with the idea of a player home but I'm not sure if and when I will get around to updating this mod. I was working on a settlement but removed it from the last update.
This mod is great! I've been in the dungeons for hours now, exploring and fighting the various enemies, and I still have more to do. No problems at all so far. Thanks so much for making it and sharing it with us!
BTW, I didn't crash in Kharr Borum, but it might be because one of the other mesh/retexture mods I'm using.
tried entering kharr borum and CTDed, came here and saw others were reporting it as well, so i thought i would leave a crashlog here to hopefully help fix a potential bug.
i dont understand most of the log but it seems like its stemming from a shader effect and a "dwemer fire pillar" model
191 comments
PS. I have no idea why this comment posted twice.
:)
But one question: Where can I find the Smugglers boss, Maresh? I once fought her and her men in a cave, but I can‘t remember which path I took and I don‘t have the savegame anymore. 😅 I think I did every other dungeon, it‘s just Maresh missing.
entrance clip into the blacksmith's house. I doubt anyone else has this
problem, but I was hoping a patch might already exist, or could be made?
I am not aware of such a patch existing. I'm sure you could open the mod up in CK and remove the trees clipping into the house. :)
As far as critiques go, I'm split on whether or not some small overarching narrative uncovered by journals and such throughout the trek would've been a benefit or not. I didn't find it to be lacking but it perhaps might've been a nice touch. But again, the lack of such a thing wasn't a detriment. Considering its relative linearity, some sort of grander finale area/boss battle might've been the perfect capstone to such a long trek. As it is, the whole adventure kind of fizzles out at the end.
All that said, this is a terrific mod that both satisfied my cravings for more dungeon content and gave me a unique sensation while exploring that's hard to find elsewhere. I'm a satisfied customer and am thoroughly excited for your next project!
Is there a "boss" enemy for the Scoundrel and Perilous Pass that would also make sense for them to be clearable separately?
As long as the areas have different map markers and set locations, with each location having it's own boss flagged actor this should work..
I use the mod Experience so I like having an XP reward from clearing dungeons or completing quests.
I've toyed with the idea of a player home but I'm not sure if and when I will get around to updating this mod. I was working on a settlement but removed it from the last update.
Thanks again! :)
BTW, I didn't crash in Kharr Borum, but it might be because one of the other mesh/retexture mods I'm using.
(edited for a typo)
i dont understand most of the log but it seems like its stemming from a shader effect and a "dwemer fire pillar" model
https://pastebin.com/TFVBQF96
I tried coc kharrborum01 and don't crash at all. did you modify your meshes somehow? parallaxgen or anything?