This mod is great! I've been in the dungeons for hours now, exploring and fighting the various enemies, and I still have more to do. No problems at all so far. Thanks so much for making it and sharing it with us!
BTW, I didn't crash in Kharr Borum, but it might be because one of the other mesh/retexture mods I'm using.
I am trying to update my "clearable" dungeons patch. But I am a bit confused since I have 3 map markers to work with. Currently I have just made the Velothi Mountain Pass when the Corrupter is killed, if that makes sense?
Is there a "boss" enemy for the Scoundrel and Perilous Pass that would also make sense for them to be clearable separately?
tried entering kharr borum and CTDed, came here and saw others were reporting it as well, so i thought i would leave a crashlog here to hopefully help fix a potential bug.
i dont understand most of the log but it seems like its stemming from a shader effect and a "dwemer fire pillar" model
Would you consider making the plugin into an ESM? as an ESP it has more than 20k references to the game and ESMfying it would reduce them dramatically.
Anyone who wants to could convert it for themself using Wrye Bash's "Copy to..." function. Choose to copy to .esm, then disable the original .esp plugin and enable the new .esm in its place. Best done before saving with the .esp version active.
Have you ever thought about making more mods similar to this one? I really like these areas and would love to see this style replicated for other caves based on other provinces!
I've been sporadically working on another mod for the last few years that shares similarities to this one in its design. You can see some of those progress photos on my profile.
Spectacular locations, complex and unique cave systems. Many creative and beautiful locations. Elaborate, well crafted. Gives the player a real sense of exploration.
177 comments
BTW, I didn't crash in Kharr Borum, but it might be because one of the other mesh/retexture mods I'm using.
(edited for a typo)
Is there a "boss" enemy for the Scoundrel and Perilous Pass that would also make sense for them to be clearable separately?
As long as the areas have different map markers and set locations, with each location having it's own boss flagged actor this should work..
I use the mod Experience so I like having an XP reward from clearing dungeons or completing quests.
i dont understand most of the log but it seems like its stemming from a shader effect and a "dwemer fire pillar" model
https://pastebin.com/TFVBQF96
I tried coc kharrborum01 and don't crash at all. did you modify your meshes somehow? parallaxgen or anything?
Edit: My bad, tried to search this as i'm having a ctd
PROBABLE CALL STACK:
[ 0] 0x7FF69BD282E6 SkyrimSE.exe+0A882E6 -> 57010+0x6cmp word ptr [rcx+0x08], 0x00
[ 1] 0x7FF69BDC466B SkyrimSE.exe+0B2466B -> 60682+0x3Bmov rbx, [rsp+0x30]
[ 2] 0x7FF69C18D14E SkyrimSE.exe+0EED14E -> 79643+0x15Enop
[ 3] 0x7FF69C18C90E SkyrimSE.exe+0EEC90E -> 79633+0xEmov rdx, [rbx+0x10]
[ 4] 0x7FF69BFC1AE7 SkyrimSE.exe+0D21AE7 -> 70381+0x357mov edx, [rbx+0x2E4]
[ 5] 0x7FF69BFBF92D SkyrimSE.exe+0D1F92D -> 70333+0x2Djmp 0x00007FF69BFBF931
[ 6] 0x7FF69C0AC128 SkyrimSE.exe+0E0C128 -> 75949+0x88movzx edi, al
[ 7] 0x7FF69C0A33C9 SkyrimSE.exe+0E033C9 -> 75773+0xC9movzx ebx, al
[ 8] 0x7FF69B4A6790 SkyrimSE.exe+0206790 -> 15434+0x110xor edi, edi
[ 9] 0x7FF69B4A6937 SkyrimSE.exe+0206937 -> 15435+0x137lea rcx, [r15+0x168]
[10] 0x7FF69C0A4F60 SkyrimSE.exe+0E04F60 -> 75795+0x150mov rcx, [rdi+0x08]
[11] 0x7FF69C0A5BB0 SkyrimSE.exe+0E05BB0 -> 75814+0x30mov eax, [rsp+0x30]
[12] 0x7FF69BFA8F9F SkyrimSE.exe+0D08F9F -> 69809+0x4Fadd r12d, eax
[13] 0x7FF69C0A1E1D SkyrimSE.exe+0E01E1D -> 75716+0x5Dadd rbx, 0x08
[14] 0x7FF69C09E72F SkyrimSE.exe+0DFE72F -> 75651+0x13Fmov [rbp+0x48], r12
[15] 0x7FF69BF70DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3Dmov rcx, [0x00007FF69E46C318]
[16] 0x7FFA3C21257D KERNEL32.DLL+001257D
[17] 0x7FFA3DD2AF28 ntdll.dll+005AF28
REGISTERS:
RAX 0x7FF69CC072F8 (void* -> SkyrimSE.exe+19672F8add [rdi+0x7FF69BDB], ah)
RCX 0x0 (size_t) [0]
RDX 0x0 (size_t) [0]
RBX 0x0 (size_t) [0]
RSP 0xACCD58EFC0 (void*)
RBP 0x0 (size_t) [0]
RSI 0x204C5B19D40 (void*)
RDI 0x203BE643F00 (hkpMoppBvTreeShape*)
R8 0x203BEAB5400 (hkpMoppCode*)
R9 0xACCD58F320 (BSStream*)
Header: author: version: 100 processScript: Optimized with SSE NIF Optimizer v3.2.0. exportScript:
inputFilePath: "data\MESHES\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg1way01.nif"
R10 0x203BE615E1B (void*)
R11 0xACCD58F0D8 (void*)
R12 0x203BE643F00 (hkpMoppBvTreeShape*)
R13 0x203BEAB5400 (hkpMoppCode*)
R14 0x204DE0BD7B0 (bhkMoppBvTreeShape*)
R15 0x2045C982E00 (void*)
:)
Sorry to hear you experienced an issue. Did your game generate a crash log?
Kudos to Speedygun1, and endorsed.