File information

Last updated

Original upload

Created by

Speedygun1

Uploaded by

Speedygun1

Virus scan

Safe to use

177 comments

  1. jknjb
    jknjb
    • premium
    • 84 kudos
    This mod is great!  I've been in the dungeons for hours now, exploring and fighting the various enemies, and I still have more to do.  No problems at all so far.  Thanks so much for making it and sharing it with us!

    BTW, I didn't crash in Kharr Borum, but it might be because one of the other mesh/retexture mods I'm using.

    (edited for a typo)
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      Thank you very much! I'm glad you are enjoying it so far.
  2. Kulharin
    Kulharin
    • premium
    • 660 kudos
    I am trying to update my "clearable" dungeons patch.  But I am a bit confused since I have 3 map markers to work with.  Currently I have just made the Velothi Mountain Pass when the Corrupter is killed, if that makes sense?

    Is there a "boss" enemy for the Scoundrel and Perilous Pass that would also make sense for them to be clearable separately? 
    1. Kulharin
      Kulharin
      • premium
      • 660 kudos
      Maybe it's best if you do this? It was straight forward when it seemed like one main area and boss, but that's no longer the case.

      As long as the areas have different map markers and set locations, with each location having it's own boss flagged actor this should work..

      I use the mod Experience so I like having an XP reward from clearing dungeons or completing quests. 
  3. ASSMANLOLZ
    ASSMANLOLZ
    • member
    • 0 kudos
    tried entering kharr borum and CTDed, came here and saw others were reporting it as well, so i thought i would leave a crashlog here to hopefully help fix a potential bug.

    i dont understand most of the log but it seems like its stemming from a shader effect and a "dwemer fire pillar" model

    https://pastebin.com/TFVBQF96
    1. hlksjpehejhe
      hlksjpehejhe
      • member
      • 0 kudos
      +1
    2. scarrymonterz
      scarrymonterz
      • member
      • 0 kudos
      Same thing
    3. Kulharin
      Kulharin
      • premium
      • 660 kudos
      Looks like a bad mesh or maybe an animation applied to a skinned mesh.  The crash happens as soon as you enter?

      I tried coc kharrborum01 and don't crash at all.  did you modify your meshes somehow? parallaxgen or anything?
  4. XarisZ
    XarisZ
    • member
    • 16 kudos
    Would you consider making the plugin into an ESM? as an ESP it has more than 20k references to the game and ESMfying it would reduce them dramatically.
    1. iceburner
      iceburner
      • supporter
      • 0 kudos
      Anyone who wants to could convert it for themself using Wrye Bash's "Copy to..." function. Choose to copy to .esm, then disable the original .esp plugin and enable the new .esm in its place. Best done before saving with the .esp version active.
  5. scarrymonterz
    scarrymonterz
    • member
    • 0 kudos
    kharr borum

    Edit: My bad, tried to search this as i'm having a ctd

    PROBABLE CALL STACK:
    [ 0] 0x7FF69BD282E6 SkyrimSE.exe+0A882E6 -> 57010+0x6cmp word ptr [rcx+0x08], 0x00
    [ 1] 0x7FF69BDC466B SkyrimSE.exe+0B2466B -> 60682+0x3Bmov rbx, [rsp+0x30]
    [ 2] 0x7FF69C18D14E SkyrimSE.exe+0EED14E -> 79643+0x15Enop
    [ 3] 0x7FF69C18C90E SkyrimSE.exe+0EEC90E -> 79633+0xEmov rdx, [rbx+0x10]
    [ 4] 0x7FF69BFC1AE7 SkyrimSE.exe+0D21AE7 -> 70381+0x357mov edx, [rbx+0x2E4]
    [ 5] 0x7FF69BFBF92D SkyrimSE.exe+0D1F92D -> 70333+0x2Djmp 0x00007FF69BFBF931
    [ 6] 0x7FF69C0AC128 SkyrimSE.exe+0E0C128 -> 75949+0x88movzx edi, al
    [ 7] 0x7FF69C0A33C9 SkyrimSE.exe+0E033C9 -> 75773+0xC9movzx ebx, al
    [ 8] 0x7FF69B4A6790 SkyrimSE.exe+0206790 -> 15434+0x110xor edi, edi
    [ 9] 0x7FF69B4A6937 SkyrimSE.exe+0206937 -> 15435+0x137lea rcx, [r15+0x168]
    [10] 0x7FF69C0A4F60 SkyrimSE.exe+0E04F60 -> 75795+0x150mov rcx, [rdi+0x08]
    [11] 0x7FF69C0A5BB0 SkyrimSE.exe+0E05BB0 -> 75814+0x30mov eax, [rsp+0x30]
    [12] 0x7FF69BFA8F9F SkyrimSE.exe+0D08F9F -> 69809+0x4Fadd r12d, eax
    [13] 0x7FF69C0A1E1D SkyrimSE.exe+0E01E1D -> 75716+0x5Dadd rbx, 0x08
    [14] 0x7FF69C09E72F SkyrimSE.exe+0DFE72F -> 75651+0x13Fmov [rbp+0x48], r12
    [15] 0x7FF69BF70DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3Dmov rcx, [0x00007FF69E46C318]
    [16] 0x7FFA3C21257D KERNEL32.DLL+001257D
    [17] 0x7FFA3DD2AF28    ntdll.dll+005AF28
    REGISTERS:
    RAX 0x7FF69CC072F8     (void* -> SkyrimSE.exe+19672F8add [rdi+0x7FF69BDB], ah)
    RCX 0x0                (size_t) [0]
    RDX 0x0                (size_t) [0]
    RBX 0x0                (size_t) [0]
    RSP 0xACCD58EFC0       (void*)
    RBP 0x0                (size_t) [0]
    RSI 0x204C5B19D40      (void*)
    RDI 0x203BE643F00      (hkpMoppBvTreeShape*)
    R8  0x203BEAB5400      (hkpMoppCode*)
    R9  0xACCD58F320       (BSStream*)
    Header: author:  version: 100 processScript: Optimized with SSE NIF Optimizer v3.2.0. exportScript: 
    inputFilePath: "data\MESHES\dlc02\dungeons\dwemer\bghalls\dlc2dwehallbg1way01.nif"
    R10 0x203BE615E1B      (void*)
    R11 0xACCD58F0D8       (void*)
    R12 0x203BE643F00      (hkpMoppBvTreeShape*)
    R13 0x203BEAB5400      (hkpMoppCode*)
    R14 0x204DE0BD7B0      (bhkMoppBvTreeShape*)
    R15 0x2045C982E00      (void*)
  6. RealNoTV
    RealNoTV
    • member
    • 0 kudos
    Have you ever thought about making more mods similar to this one? I really like these areas and would love to see this style replicated for other caves based on other provinces!
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      I've been sporadically working on another mod for the last few years that shares similarities to this one in its design. You can see some of those progress photos on my profile.

      :)
    2. RealNoTV
      RealNoTV
      • member
      • 0 kudos
      Sounds awesome man! Can’t wait to see more progress :D
  7. WalkerInShadows
    WalkerInShadows
    • premium
    • 103 kudos
    Fantastic (and HUGE) mod, but I did have one problem - every time I tried to enter Kharr Borum (kharrborum01), the game crashes.
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      Thank you!
      Sorry to hear you experienced an issue. Did your game generate a crash log?
  8. mrnexu
    mrnexu
    • premium
    • 11 kudos
    Spectacular locations, complex and unique cave systems. Many creative and beautiful locations. Elaborate, well crafted. Gives the player a real sense of exploration.

    Kudos to Speedygun1, and endorsed.
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      Thank you so much! :)
  9. CharlesG
    CharlesG
    • member
    • 1 kudos
    Very well done mod! I'm always up for some good, old-fashioned murderhobo... I mean, "adventuring."
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      Thank you so much! :)
  10. Fuzzycuffsqt
    Fuzzycuffsqt
    • supporter
    • 1 kudos
    Just wanted to say thank you. This big dungeon was very Morrowind and I had a blast.
    1. Speedygun1
      Speedygun1
      • member
      • 27 kudos
      You are most welcome and thank you. I'm glad you enjoyed it. :)