Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered.
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Author notes
If you want to use something I made, notify me about it and give me credit so I can do my happy dance.
File credits
Credit to FrankFamily for the Nightingale Arrows. Credit to cnyylzy123456789 for the Akaviri Sword model. Credit to Ekseth for his Celestial Dragonbane idea. Credit to Eckss for the changes to guard dialogue, and the SPIKE system.
Many thanks to Nexus Mods, Arthmoor, kryptopyr, and ElminsterAU!
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The steam breath spell granted by Visage of Mzund now does more damage over less time and costs less stamina, and it now softens the target's armor for 10 seconds. The visual effect and the damage have also been synchronized, and the invisible breath bug has been fixed.
The hooded version of Arch-Mage's Robes can now be worn with circlets again. (But not dragon priest masks - see the mod Hoodless Dragon Priest Masks)
Targe of the Blooded's bleeding damage is no longer affected by magic resistance.
Dawnbreaker's flames are now synchronized. The explosion is no longer obstructed by the dying target's own head.
Added effect details to the tooltips of Dawnbreaker and Savior's Hide.
Ebony Mail's shadow cloak now harms anyone who is hostile to the wearer rather than hostile to the player.
Bloodscythe can now proc on targets with 0 armor or less.
Version 3.5.3
Umbra now has more enchantment charges and unique values for attack speed and minor stats to make it feel less generic.
The mod's bash tags have been improved.
Version 3.5.2
The "Hide" power from Ring of Khajiit now lasts 30 seconds, but it turns off while your weapon is drawn to make it less gamebreaking for stealth archers.
Version 3.5.1
The "Hide" spell from Ring of Khajiit is now a Lesser Power which costs 5 Stamina per second, so you no longer need to cast it with your hands.
Dawnbreaker's ability to chain explosions can now be disabled for stealth gameplay if you type Set DawnbreakerChainExplosion To 0 into the console.
Fixed custom Shadow Damage enchantments not persisting when changing between AE/SE versions.
Fixed an issue that prevented Grimsever from being tempered without other mods.
Increased Frost/Fire spell damage buff on Civil War Champions weapons to 20%. Reduced base fire/frost damage on 1H weapons to 25 points. (30 points with buff)
The White Phial:
Increased Fortify Carry Weight on the speed potion to 50 points, but it no longer increases Stamina.
Reduced One-handed/Two-handed damage on the melee potion to 35% for 300 seconds.
The healing potion now also cures poison.
Version 3.5.0
Choosing a Nightingale power at the end of Darkness Returns now notifies you that Nightingale items can be crafted at night.
Three new recipes have been added to the Atronach Forge, allowing you to obtain disenchantable Shadow Damage weapons. There's one for each color variant. The recipes can be found as random loot among the original recipes.
The Rueful Axe now applies extra bleeding damage on critical hits equal to the rank 1 bleeding damage perk for Daedric-tier axes.
Volendrung's stun is now tied to critical hits. Power attacks have 20% critical strike chance, and sprinting power attacks have 30% critical strike chance. This crit chance overrides any other sources of crit chance such as Great Critical Charge for balance reasons, but that perk still applies its bonus crit damage, and items which add crit chance still work for any other attacks than sprinting power attacks.
Headman's Cleaver now has 10% critical strike chance.
Version 3.4.2
Removed spell power from Ysmir. Please make sure it is unequipped before updating.
Nightingale items are now only craftable during the night. (From 9 PM to 5 AM)
Dragonbane's damage to dragons is now affected by magic resistance to make it mesh well with dragon overhauls that use magic resistance to adjust difficulty.
Reduced piercing damage on Targe of the Blooded from 5 to 3. Power bashing now doubles piercing and bleeding damage.
Increased Skull Crusher's speed due to its extreme lightness.
Increased the Illusion cost reduction on Helm of the Crusader to 12%.
Made some minor tweaks to various weapons.
Fixed a bug created by the CK.
Version 3.4.1
Miscellaneous updates and fixes.
Increased fire/shock damage on Trueflame/Hopesfire to 40 points.
Added script fix from USCCCP. Using the USCCCP is highly recommended.
Version 3.4.0
Added changes for Aetherial Staff and Aetherial Shield.
Headman's Cleaver now has infinite charges and does 15 bleeding damage over 5 seconds which is doubled on power attacks and critical strikes. Hits that are both a power attack and a critical strike do triple bleeding damage. It stacks with bleeding damage from perks but that damage is not multiplied.
Minor tweaks.
Version 3.3.1
The White Phial:
Fixed a bug that prevented the spell power potion from working properly.
Added +20 carrying capacity to the speed potion.
Added Cure Disease to the health potion.
Version 3.3.0
Added changes for The White Phial. Load AA after CACO for compatibility.
Added changes for Fang of Haynekhtnamet.
Increased paralyze duration on Ice Blade of the Monarch to 3 seconds.
Added an update call to movement speed effects.
Minor tweaks.
Version 3.2.2
Increased spell cost reduction on Master-level mage robes from 22% to 25%, and spell power from 18% to 20%. Their price will increase accordingly.
Increased Magicka regeneration on Arch-Mage's Robes to 150%.
Version 3.2.1
The explosion from Miraak's Robes no longer knocks items around.
Skull of Corruption now staggers targets if they aren't affected by the slow effect (i.e. on the first hit), allowing the slow effect to update. Reduced slow effect to 12.5-25%.
Increased carry weight bonus on Volsung and Ysmir to +30.
Rahgot and Ysmir now grant +3% critical strike chance and +2 critical damage.
Hevnoraak now counts as both Steel and Iron to let it benefit from smithing perks without a smithing overhaul.
Vokun now counts as Steel Plate instead of Steel.
Staada's Helmet can now be improved at a workbench.
Reverted to my old attack speed fix due to a bug, and made it work better.
Bow of Shadows now shoots slightly further while retaining the fastest attack speed.
Reduced base fire/frost damage on Dawnfang/Duskfang to 10 points since it benefits from multiple damage increases and has infinite charges.
Version 3.2.0
Please unequip all the things and delete the Generalized Perk Patch when updating; it is no longer needed.
Grimsever's and Mace of Molag Bal's bleeding damage is now tied to the enchantments.
Necromancer's Amulet now applies its bonus stats through a scriptless hidden cloak effect, improving compatibility and allowing summoned undead to benefit from it. It now also grants +50 Stamina to minions and its armor bonus has been increased to +100.
Fixed Ahzidal's Ring of Necromancy for the unmodded Dark Souls perk. It should also work for Adamant, Ordinator and Vokrii. It now does 100 frost damage, up from 80. The enchantment description now properly displays any frost damage increases. Fixed an issue that made it not deal damage in many cases because the subject's own body blocked LOS; it now ignores LOS, and it no longer knocks items around. It now benefits from Deep Freeze, and also has a 10% chance to apply frost paralysis for 4 seconds at any health percentage without the perk. It also maximizes the Confidence of the subject, so your bombs will never run away in fear. Even a chicken will make for a suitable bomb.
Increased spell absorption/damage reflect chance on Ebony Mail to 15%.
Lord's Mail now absorbs 5 points per second like it says, up from 3, and the absorption is now red instead of blue. It now counts as Ebony and matches with Ebony armor instead of Imperial Heavy armor. (It could be improved with Steel Smithing before, even though it requires an Ebony Ingot, which makes no sense.) NPCs will still recognize it as Imperial armor for all intents and purposes. Guards will now comment on it being Imperial and Ebony armor if GDO is installed.
Added changes for Boneshaver.
Headman's Cleaver now does double bleeding damage on critical strikes. (Great Critical Charge perk)
Scourge now does 20 points of magic damage to Daedra who can't be banished. (Hidden)
Fixed a visual bug that made Dawnfang's gem remain inactive.
Dwarven Crowns and the Visages can now be tempered at a workbench.
Storm-Bear armor and Imperial Dragon armor now receive proper recognition in dialogue if GDO v2.18 is installed.
Improved fixes for attack speed.
Made minor optimizations.
Version 3.1.3
Make sure that nobody has Keening or Glass Bow of the Stag Prince equipped before updating!
Added a better implementation of increased jump height through my new mod Jumping Bonus Fix. It is required for the jumping bonuses to work, although there's no harm if you don't install it. Link: https://www.nexusmods.com/skyrimspecialedition/mods/59654
Ring of Khajiit, Ring of the Wind and Warlock's Ring now increase your jump height. Ring of the Wind also increases Stamina regeneration by 20%.
Ring of Surroundings now also increases the power of Illusion spells by 10%.
Mentor's Ring now reduces spell costs by 12% and has a cleaner Active Effect List.
The Drain Life spell from Vampiric Ring now benefits from Apprentice Destruction and absorbs 6 points per second, up from 3.
Increased elemental resistance on Denstagmer's Ring from 20% to 25%.
Trueflame and Stendarr's Hammer are now affected by Augmented Flames.
The Stamina damage on Headman's Cleaver is no longer affected by Augmented Flames. (Consistent with USSEP)
Version 3.1.2
Please unequip mage robes before updating. Spell power mage robes are now slightly less expensive.
Shortened the enchantment text on the mage robes with dual spell schools from The Spell Package.
Light of Day now counts as a steel weapon.
The light armor variant of the Relics of the Crusader set can now be fully improved with the Advanced Armors perk.
Headman's Cleaver now has faster attack speed than other battleaxes, instead of slower. Increased Stamina damage to 30 points, and bleeding damage to 3 points for 5 seconds.
Version 3.1.1
Dragon's Oath/Akatosh's Talon and Storm-Bear Sword/Tsun's Judgement now increase fire/frost spell damage by 15%.
Fixed a bug that made Dragon's Oath and Akatosh's Talon not display their enchantment text.
Trueflame and Hopesfire now have +4% attack speed.
Version 3.1.0
Added a modified version of the bleeding animation from Alduin's death sequence to Celestial Fury. Dragons will now be gushing blood for the duration.
Grimsever and Mace of Molag Bal now do double bleeding damage on critical hits.
Increased stagger and critical damage on Sword of Jyggalag. Critical hits now stagger the target.
AE:
Recreated Eltonbrand easter egg. You obtain it by having exactly 11171 gold in your inventory and bringing Goldbrand to the Skyforge while wearing Konahrik (or Ysmir). Then you can upgrade it to Eltonbrand for a Daedra heart. Go to hell, Carolina!
Blackwater Blade now staggers the target on critical hits.
Cyrus' Sabre has +10% attack speed and +25% critical strike chance multiplier.
Magebane now properly counts as a Glass weapon instead of Moonstone.
Increased Fire Resistance on Chrysamere to 25%. Increased critical damage to 60% of base damage, and crit chance multiplier by 10%. Removed the pointless enchantment charge display bar.
Minor fixes.
*I'm aware that some of these critical hit effects won't see much use in Ordinator. It's a shame, but there's nothing I can do about it without adding base critical chance to everything, which would homogenize things too much. Ordinator should've kept crit/pierce/bleeding to swords/maces/axes respectively, imo. It makes more sense that way; swords can hit vital points, maces have enough blunt force to ignore armor, and axes leave large gushing wounds.
Version 3.0.2
Fixed another bug in the tempering recipe for Fists of Randagulf.
Version 3.0.1
Both versions:
Necromancer's Amulet now also increases the duration of reanimation spells, including spells such as Summon Mistman and the conjurations from Necromantic Grimoire.
Fixed Gauldur Amulet increasing health more than intended.
Added new visual effect for Dragonbane's damage to dragons. It uses the shock damage visual except there's more lightning particles and they're displaced so that they're visible on dragons instead of clipping inside them. Roughly half of the particles will also have the same orange color as the Celestial Fury proc, which is taken from Alduin's death animation.
Improved the visual effect of Nature Damage.
Reduced Magic Resistance on Ahzidal's armor to 15%.
The ward on Warlock's Ring has been increased to 30 points and now gets applied instantly instead of waiting for condition delay.
Ring of Surroundings now sports a 20% sneak and 15% illusion cost enchantment.
Added +3% critical chance and +2 critical damage to Staada's Helmet.
Sword of Jyggalag has increased attack speed consistent with WACCF and ignores 25% of armor. It can be enchanted.
Anniversary Edition:
Rather than writing the full effect list for each item, I'll continue with just writing the changes and additions. They should also be viewed in the context they're placed in, such as the fact that most weapons have top-tier base damage. You'll see that many weapons have added afterburn damage, but I've made sure all afterburns are unique. The items that aren't listed here were deemed to be good enough as they were. A notable mention would be Umbra which was already very powerful.
The mage robes with dual spell schools from the Spell Package now also increase spell power.
Robe of the Lich uses the Master Conjuration enchantment for robes with increased spell power.
Nearly all CC weapons now have increased enchantment charges.
Torment now does 20 fire damage and absorbs 10 points of health.
Scourge now has a base 10% critical strike chance, and critical strikes cause an Elemental Blast for 60 elemental damage. This includes the Critical Charge perk and any items that increase crit chance.
Magebane has increased attack speed that's consistent with WACCF and dispels magical effects from targets, causing extra damage.
Ice Blade of the Monarch has a chance to apply Chillrend's freezing paralysis effect. It's also the fastest 2H sword in the game by default.
Light of Day restores 2 points of health per second to the wielder. Removed 30 redundant conditions on the damage it does to vampire characters who wield it. Fixed Serana still taking damage from wielding it after her vampirism has been cured.
Trueflame and Hopesfire now do their fire and shock damage on impact instead of over 1 second, which allows it to contribute to killmoves. Trueflame has increased afterburn damage and Hopesfire now has a weaker shock afterburn for the visual effect.
Ward of the Seasons now increases elemental and poison resistance by 15% and increases all regeneration rates by 10%. It's in line with the rest of the DLC.
The Relics of the Crusader set now has the enchantments it was lacking from its previous appearance in the franchise. Its set bonus now also reduces spell damage from undead and Daedra instead of just melee damage. Corrected the description to reflect that it also works against Daedra. The shield now wards for 70 points instantly instead of waiting for condition delay. It also increases blocking by 20% to make it compete with Spellbreaker with a different effect.
Increased the damage of Stendarr's Hammer from 28 (Dragonbone) to 30 (Aedric). Increased its "smite damage" from 22 to 30 points. It looks like fire damage but it isn't affected by fire resistance (Bethesda's idea) and it now has increased afterburn damage. Reduced critical damage from its absurdly high value of 100 to 25, which is still higher than any other weapon. Increased stagger from 1.25 to a massive 2.0.
Shadowrend now does shadow damage even though the world might not be ready for it. Its magic resistance debuff has been fixed so that it actually works.
Dragon's Oath and Akatosh's Talon have increased afterburn damage and duration. Storm-Bear Sword and Axe now have frost afterburn damage.
Bow of Shadows should now always apply its invisibility instead of bugging out. Its attack speed buff has been fixed too. It now benefits from the Daedric Smithing perk. Increased critical strike chance multiplier by 10%.
Increased Fire/Frost damage on Dawnfang/Duskfang from 7 to 12 points and improved afterburn. Increased absorptions from 5 to 8 points. Note that it has infinite enchantment charges and benefits from Augmented Fire and Frost. Removed the enchantment charge display bar and made the enchantment strength display correctly.
Increased health absorption on Bloodthirst from 15 to 20 points. The bleeding damage is now a part of the enchantment so that it doesn't block other perk effects. The attack speed buff has been fixed.
Chrysamere grants 20% Fire Resistance and a 15% chance to absorb the Magicka of incoming spells. It regenerates your Health during combat.
Sunder now increases your melee damage multiplicatively by 15% when empowered by Wraithguard instead of just being an additive One-Handed damage enchantment. So it's better. It also adds 50% stamina regeneration.
Wraithguard's bonus effect for Keening now increases Health, Magicka and Stamina by 25 points.
Fixed Fists of Randagulf's tempering recipe. Corrected its enchantment description; it actually increases unarmed damage by 20 points instead of a meager 20%.
Skull Crusher ignores 25% of armor and has 20% increased stagger. Note that it has Dragonbone damage and 15 weight, which is the lowest weight in the game by far. Removed the stamina damage enchantment to let it benefit from temporary enchantments such as Elemental Fury.
Increased damage of Ruin's Edge from 12 to 14. Added +5% critical strike chance multiplier.
Goldbrand now has 12.5% increased attack speed over other swords, consistent with WACCF's handling of katanas. It has 25% increased critical strike chance multiplier.
Added the missing enchantment to Headman's Cleaver.
Made various minor tweaks and fixes, corrected descriptions, and so on.
Note: It is recommended that you install the Unofficial CC Patches by Garthand to complement this mod. Most of the fixes I've found will also be added to the patches soon, but I don't think it'll be necessary for me to remove them from here when the time comes.
Version 2.4.3
Vampire followers will no longer be affected by the Turn Undead effect from Dawnbreaker's explosion if they wear an Amulet of Arkay. They won't be affected by the burn damage either.
Version 2.4.2
Fixed a bug that made Ahzidal's Ring of Necromancy take effect when it shouldn't.
Version 2.4.1
Ahzidal's Ring of Arcana:
Dual-casting the Ignite spell will now double its duration instead of its magnitude. It can no longer stack for absurd damage. It does over 75 damage per application without dual-casting or perks, and it's an Apprentice spell.
Freeze now does double damage to Stamina. Now let me tell you about a few quirks in the engine related to speed debuffs. Dual-casting this spell will double its slow effect even though I told it sternly not to do that. This means that dual-casting might slow targets by 100%, which is the same as 0%. If you have Augmented Frost then dual-casting will slow the target by 150%, which translates into 50% slow on some targets. It's supposed to double its slow duration instead of magnitude just like Ignite, but it only does it when it feels like it. Against Nords, dual-casting will only increase slow duration by 1-2 seconds instead of 7.5 or 15 seconds, which is way less than you'd expect even after accounting for Nord frost resistance. It seems to properly double the duration on other races. Go figure. Disabling dual-casting is a bit pointless, because if you hit with 2 bolts cast from each hand at the same time, the slow effect will also stack and you get the same problem anyway. I recommend just using it in one hand only. The same bugs apply to Ice Spike and other vanilla frost spells.
Version 2.4.0
Added changes for the Relics of Ahzidal set.
Reduced the Poison and Shock resistance on Miraak's Robes to 30%, and the spell absorption to 10%. Increased the additional spell absorption granted by Miraak's Boots and Gloves to 10% each.
Version 2.3.4
Miraak's Staff now also Soul Traps targets on direct hits.
Chillrend is now partially unleveled so that it's never weaker than a Rimeglass Sword.
MLU no longer has a load order requirement.
Version 2.3.3
Greatly optimized the hidden perk from Dragon Aspect by consolidating everything into 2 entry points. The perk now also applies its +50% shout duration to Battle Fury, and it now increases the duration of Elemental Fury as well instead of increasing its power, which fixes a scaling issue that made it up to 4 times stronger than intended. (Didn't Thunderchild fix this once? It doesn't anymore, so there's no conflict with any known shout overhaul.)
Version 2.3.2
Added 20% shout cooldown reduction to Helm of Yngol.
The hidden perk from Dragon Aspect that increases the power of most other shouts by 25% now also affects the Soul Tear, Drain Vitality and Cyclone shouts.
All leveled variants that had been deleveled now use the max-level variant as a template, meaning that other modders only need to patch the max-level variant to patch all of them, at least in most cases. It's a bit less tedious now.
LotD & ArteFakes patches: Added innate effects to unenchanted replica items for fun: Firiniel's End & Ebony Blade (+50% sneak dmg), Grimsever & Mace of Molag Bal (bleed dmg, disabled with Ordinator), Savior's Hide (matching set fixes).
Version 2.3.1
Improved MLU patches.
Reduced the extra shadow damage on Harkon's Sword during eclipses to 5, but it now also works during the night.
Reduced the duration of Soul Husk Extract to 300 seconds.
Improved some item tooltips.
Added material type / effect color to the names of each variant of Ysmir and Ebony Mail, respectively.
Removed material costs from exchanging variants of Ebony Mail and Ysmir.
Reduced gold cost from exchanging Ysmir to 1.000.
Renamed Ysmir to Thanos.
Replaced half of all NPCs with Heimskrs, especially Lars.
Replaced the other half with Heimskrs.
Having a bounty in any of the holds will now give you a mustache and a monocle.
Dragon Aspect now turns you into a purple dinosaur.
Replaced all Heimskrs with potatoes.
Changed the ambient sound on Ebony Mail's shadow cloak to "Crawling" by Linkin Park.
Fixed C0DA; it now accurately portrays the moon's continued bombardment by the Skyrim Space Program in the Fifth Era.
Checked on the guards through the Provisional House. Everything's in order, they're vibing.
Replaced many potatoes with random NPCs and potatoes.
Wrote changelog.
Version 2.3.0
Added changes for Armor of the Old Gods, Silver-Blood Family Ring, and Muiri's Ring. They're still for low-level characters.
Halldir's Staff now works on targets up to level 16, but I won't include that in the mod description as it's long enough already and people don't care about this.
Increased the amount of charges on Halldir's Staff, Eye of Melka, and Staff of Jyrik Gauldurson.
Increased the stacking armor reduction proc on Bloodscythe to 60 points.
Savior's Hide now also gets Matching Set bonus with Forsworn armor. Looks great together!
The Rueful Axe can no longer be improved without the Arcane Blacksmith perk even though it is technically unenchanted to let it benefit from the Elemental Fury shout.
Made minor fixes and tweaks, and specified generic base enchantments for items that aren't supposed to be disenchantable, just in case.
Version 2.2.0
Added changes for Eye of Melka.
Overhauled Harkon's Sword: It now does shadow damage.
The absorption caused by Harkon's Sword now only displays the red glow instead of fighting over which color to display on you. The same goes for Miraak's Sword, but with green instead of red.
The shadow damage visual effect from Ebony Mail no longer takes several seconds to fade out after the damage has stopped.
Soul Husk Extract now also dispels any Drain Vitality debuffs that are already on you when you drink it.
Added CACO to the .modgroups file which contains the load order of several mods.
Version 2.1.9
Dawnbreaker now does less afterburn damage, but higher explosion damage over time. The afterburn is still very powerful.
Vampire players can now strike a bargain with Arkay to have his blessing protect you from Dawnbreaker's zealous flames as you put others to rest. You can also just equip an Amulet of Arkay if you wanna be boring. The blessing will only work with mods that include the original +health effect in the blessing, otherwise a patch is needed for the blessing to offer protection. Note that if you use Wintersun then Arkay will not hear your prayers as a vampire. I think that's a mistake, it should've been Stendarr instead: https://en.uesp.net/wiki/Lore:The_Four_Abominations https://en.uesp.net/wiki/Lore:The_Consecrations_of_Arkay As a vampire your soul is not bound by any necromancer, his blessing will not kill you, Arkay will consider your state to be an unholy tragedy but he'll still judge you by your actions.
Soul Husks and Soul Husk Extracts now also offer protection against Dawnbreaker's explosion for vampires, and against the Drain Vitality shout used by Revered Dragons such as the two you meet in the Forgotten Vale. Valerica will now continue to create extracts for you after she returns to the castle. Additionally, extracts now increase magic resistance by 15% for 600 seconds.
Red Eagle's Bane now uses the same sparse flames as Ancestor's Wrath.
Version 2.1.8
The restored Gauldur Amulet now increases base regeneration rates.
Improved the active effect list tooltip for Staff of Jyrik Gauldurson, and increased its tiny bonus to base Magicka regeneration from 0.25% to 0.5% per second.
Further increased the speed and range on the shockwave from Auriel's Shield. Very nice!
Champion's Cudgel now slows the target when it deals frost damage, and reduces the target's armor when it deals nature damage.
Version 2.1.7
Added a leveled Nordic Sword with Chaos Damage next to the chest at the end of the March of the Dead quest, so you can still learn the enchantment by doing the quest.
Reimplemented the buff from Necromancer's Amulet in the Ordinator patch and removed the extra summon it gave for the top perk.
Version 2.1.6
Corrected some item descriptions for consistency.
The crafting recipe for Snow-Elven Crown no longer requires leather.
Reduced Mora's Gift custom enchantment from 6 to 5 points of impact absorption, totaling to 8.334 absorption with the afterburn, which is boosted to 12.5 in total after obtaining Oghma Infinium. (It will display 8 points -> 12 points.)
Konahrik's explosion now always staggers enemies.
Ysmir now increases the power of all spells and weapon enchantments by 10%.
Soulrender's dispel effect now also does 50% of its damage to Magicka.
Version 2.1.5
Savior's Hide: Removed Health and Stamina regeneration and carrying capacity. Added 20% reduced incoming stagger and 20% increased outgoing stagger. Changed Frost Resistance to Magic Resistance by the irrefutable decree of the FudgeMuppet oversoul: MIKAEL-DRU-SCOHT.
Kyne's Token and Bolar's Oathblade now also reduce incoming spell durations from their respective creature types.
Replaced Stamina damage on Bolar's Oathblade with extra damage to Altmer. Increased Fear effect to level 25.
Increased Fear effect on The Pale Blade to level 20.
Dragonbane now does 50% of its damage to Magicka against dragons, up from 33%.
Version 2.1.4
Nightingale Blade and Nightingale Bow are now unleveled.
Increased the damage of Nightingale Arrows to 22.
Replaced the 25% lockpicking on Nightingale Gloves with a 25% archery enchantment.
Added 30% lockpicking enchantment to Nightingale Hood.
Added 25% sneaking enchantment to Nightingale Boots and Ancient Shrouded Boots.
Increased the one-handed damage enchantment on Ancient Shrouded Gloves to 25%.
The Ancient Shrouded Armor set should now be fully upgradable with smithing when you get the Advanced Armors perk no matter which mods you're using.
Made some minor balance and consistency tweaks, particularly in the MLU patches.
Version 2.1.3
PC/XB1: Created 2 new shadow cloak color variants (dark red and dark blue) for Ebony Mail, which required new gradient textures and meshes. They're optimized as you'd expect. Red is the new default.
Increased the shadow cloak's ability to annoy stealth archers by an impressive 60%! (Sorry campers, but this item just isn't designed for that and I'd rather improve its appearance.)
The shadow cloak that's applied while sneaking now also improves sneaking by 20% in addition to completely silencing your movement. Instead of using the sneaking multiplier from enchantments, it uses the one from potions, so it's multiplicative with the Fortify Sneak enchantment instead of additive.
Increased Absorb Power on Gauldur Blackblade to 4%. Absorb Power is multiplicative as well.
Made some minor tweaks.
Version 2.1.2
Slightly reduced Konahrik's proc chance and added a 2 second internal cooldown to the explosion to prevent bugs. The explosion now has higher base damage but scales less with destruction skill; having high Destruction is supposed to be a bonus, not a requirement. Also, Ordinator will now increase the flame cloak's damage instead of its range.
Changed the strange hit sound on Flame Cloak's damage effect shader to the appropriate ambient sound from fire damage.
Added the ambient sound from fire damage to moonlight damage, and made it look better too. It's only affected by magic resistance by the way, not fire resistance, even though it counts as a fire effect.
Shadow damage now uses the same ambient sound as frost damage and poison damage.
Version 2.1.1
Increased a game setting which controls how fast wards reach their full strength after you start channeling them. It's now roughly 40% faster for all wards, including Spellbreaker. This change is compatible with everything and makes wards a little more usable. It's still not as fast as you might expect, but it feels appropriate now.
Version 2.1.0
Added changes for Champion's Cudgel.
Increased proc chance of Konahrik's explosion. It was originally reduced because increasing your health would increase your chances of getting a proc before your health reached 0, allowing for tanky builds where it would always proc and heal you, so you couldn't die. This should now be attainable again if you really aim for it.
Increased spell absorption on Shield of Magnus to its original 25% from Morrowind.
Added SPIKE keywords to the new variant of Ebony Mail.
Made a bunch of minor improvements.
Version 2.0.4
Added generic frost enchanted variants of Rimeglass Swords. Any that are found in the world have a 2/5 chance of being enchanted.
Ebony Mail can now be exchanged for the original black effect version at a cooking pot. There's one in the Bannered Mare. (Requested by Seth+X)
Optimized Skull of Corruption's comment trigger, and reduced dreamsteal cooldown to 56 hours to make the comments mesh better with the time of day.
Version 2.0.3
Auriel's Bow can now only draw its power from the sun in outdoor locations.
Guards who've had their dreams harvested by the Skull of Corruption can now mention that they have nightmares, until they start having normal dreams again. This also extends to other NPCs with matching voice types if the Extra NPCs system from my version of GDO is enabled. Exclusive to Awesome Artifacts, they can also mention that they're glad the nightmares have stopped for the next 24 hours after their dreams return to them.
Version 2.0.2
Increased the Frost Resistance on Deathbrand Helmet to 15% per piece.
Improved sound effect quality for Stormfang and Celestial Fury.
Renamed Snow Elf Armor to Snow-Elven Armor.
Updated and optimized the Priorities set in the mod's controller perk.
Keening now uses enchantment charges.
Skull of Corruption: Scales with each dream instead of every 5 dreams. Has a charge time of 0.25 seconds instead of 0. Uses the sounds for Illusion staves instead of Restoration sounds. (But it counts as Destruction so it doesn't get bugs from Illusion perks) Has a more fitting visual effect for the Fear proc. Has a 60 hour cooldown on dreamsteal (seems to be a sweet spot.)
Version 2.0.1
Deathbrand Gauntlets no longer require you to be dual-wielding for its effects to work.
Ebony Mail now has a 10% chance to reflect 100% of melee damage instead of reflecting 10% of all melee damage. The spell absorption effect works in the same way (i.e. 10% chance to absorb 100% of a spell, which is how all spell absorption effects work but Todd doesn't want you to know), and Ring of Namira already has 15% passive damage reflection these days anyway. If you have the vanilla Reflect Blows perk, then you can actually get a double proc for 200% damage if you're lucky enough.
Skull of Corruption now has a hidden 3% chance to consume a stored dream and cast Fear on the target for 15 seconds. (Requested by thebeastrivera. Cheers!)
Version 2.0.0
Improved Gauldur Blackblade and Gauldur Blackbow.
All mage robes sold at the College of Winterhold now increase the power of their associated spell school, from +5% (Novice) to +18% (Master). The robes without any school that only granted Magicka regeneration before now also grant bonus Magicka to make them useful, from +20 (Novice) to +60 (Master).
Arch-Mage's Robes is a combination of all Expert-level robes from the College, so it reduces all spell costs by 20%, makes all spells 15% stronger, and increases Magicka regeneration by 125%.
Miraak's Robes now also have 50% shock resistance.
Reduced the muffle enchantment on Miraak's Boots from 100% to 50%.
Increased the Illusion spell cost reduction on Nightingale Hood to 20%.
Increased the spell cost reduction on Saarthal Amulet to 5%.
Increased the Magicka on Savos Aren's Amulet to 60 points.
Kyne's Token now also reduces damage taken (and incoming spells) from spriggans.
Added +5 Unarmed Damage to the buff to raised undead on Necromancer's Amulet because "Melee Damage" doesn't affect Unarmed Damage.
Tweaked alpha channel on Nightingale Arrows.
Improved a couple of visual effects.
Version 1.9.5
All katanas in the mod now have 12.5% increased attack speed, in accordance with WACCF.
Ancient Shrouded Gloves now also grant +20% one-handed damage.
Aegisbane now reduces armor and Block by 20 instead of 40, and it now uses piercing frost damage like Stormfang, which ignores frost resistance but still doesn't work on targets with frost immunity. This means the armor/Block debuff will not be affected by frost resistance either.
Reduced armor rating on Miraak's mask to 22 for consistency, and reduced its weight to 8.
Shortened the text on Konahrik down to 2 lines of text.
Made some minor tweaks and updates.
Version 1.9.4
Added +20% shout cooldown reduction to Konahrik.
Konahrik's explosion now has higher chance to proc, and the flame cloak now stacks with other types of cloaks.
Reduced the armor rating on Ysmir's light armor variants to 22 for consistency.
Necromancer's Amulet now grants +10% movement speed to undead, and the armor bonus has been increased to +50.
PC/XB1: Spellbreaker's ward now always appears instantly.
PS4: Increased power attack damage bonus on Volendrung to +25%.
Version 1.9.3
Kill reanimated subjects and unequip Necromancer's Amulet before updating. Injected the mod's reanimation buff spell into update.esm, and created an example file for how to create patchless compatibility for reanimation spell entry points in perks.
Bloodscythe and Soulrender now have 25% proc chance, up from 24%. Soulrender's dispel proc now does 10 damage on impact and 20 damage over 1 second, and also procs on summoned creatures, reanimated undead, wisps and wispmothers, and magical anomalies, dealing damage.
Staff of Magnus now does very high damage to the magical anomalies in the college quests. (Cheers to Zim)
Version 1.9.2
Reworked bleeding damage spells for axes. Elven and Glass axes now have shorter bleed durations with higher damage per second to compensate. Note that the WACCF patch is no longer optional, due to WACCF's extra tier of bleeding damage.
Alternate Dragonscale and Dragonplate versions of Ysmir can now be crafted at the Skyforge if the corresponding Ysmir mask is in your inventory.
Improved some quirks with certain slow effects from frost damage.
Version 1.9.1
Fixed all patches with reported bugs.
The effect that ignores 25% of armor will no longer activate on targets with negative armor ratings.
Reduced critical damage slightly on a lot of weapons. Increased it for a couple.
The absorption values on Staff of Magnus now correctly display any increases in power from buffs or perks.
Made some minor fixes and tweaks.
Version 1.9.0
Improved Deathbrand Armor, Bloodscythe and Soulrender.
Fixed Ahzidal's Ring of Necromancy. It now works even if you have the Dark Souls perk.
Fixed a GDO compatibility fix that had been broken by the CK.
Added injected global value: IsAwesomeArtifactsInstalled. It is set to 1, and can be used to detect AA without using patches or scripts. Form ID: 01424201.
Made a real Ordinator patch.
Version 1.8.5
Added a new lower-level version of Rimeglass Sword. Changed name of the max-rank Rimeglass Sword to Honed Rimeglass Sword. The normal version acts as an improved Glass Sword, and the Honed version still has the stats of max-rank Chillrend, making it the best unenchanted sword in the game. Upgrading a Rimeglass Sword to a Honed Rimeglass Sword requires 100 smithing. Rimeglass Swords can be found rarely after level 30 anywhere enchanted Glass Swords can appear, and get increased drop chance after level 40. Honed Rimeglass Swords can be found very rarely after level 51. Once you're high level, whenever a random enchanted sword spawns, it has roughly 1% chance of going through the enchanted Glass Sword list and selecting the Rimeglass Sword list, which then has a 1/3 chance of spawning the Honed version instead of the normal one.
Version 1.8.4
Removed GDONoExtraNPCs global value, and made the Extra NPCs system for the comments concerning Nightingale armor and "foul weapons" default to being disabled. The mod now only uses your Extra NPCs configuration from GDO instead of also having it enabled by default when GDO isn't installed. It's a small improvement which also fixes an incompatibility with the new No Extra NPCs version of GDO for PS4 and XB1.
Version 1.8.3
Fixed the reanimate buff on Necromancer's Amulet for the Dark Souls perk. You might have to unlearn and relearn the perk for the fix to take effect. Users of Ordinator will have to use the new patch, otherwise the reanimation perk tree won't work.
Version 1.8.2
Bolar's Oathblade now halves your chance to be critically hit.
Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. The result is that it'll do lower damage initially but end up equally strong at 40 + 20 points. It was too strong early on, and now you can feel the progression more.
Increased the boost to reanimation spells on Necromancer's Amulet to 15%.
Red Eagle's Bane now does 8 damage on impact and 22~ damage over time.
Increased the stagger reduction on Savos Aren's Amulet to 25%.
Version 1.8.1
Increased armor rating on the Heavy armor Dragon Priest masks from 23 to 24, and fixed grammatical mistakes and inconsistencies in the masks' descriptions.
Made minor improvements.
Created Tools of Kagrenac patch for Keening. Looks pretty sweet!
*Also created a WACCF patch for Konahrik's Accoutrements.
Version 1.8.0
Improved Shield of Solitude.
Improved Locket of Saint Jiub.
Increased Fortify Barter on Masque of Clavicus Vile to 30%, making it the best bartering item even when your Speech is capped at 100. Speech doesn't reduce prices past skill level 100, so 110 would give you the same prices as 100.
Switched the visual effects around on Dawnbreaker's sun damage and sun damage vs. undead, so that the more intense sun flames are always displayed and the dim ones are added on top against undead.
Version 1.7.1
Improved Miraak's Staff again. Looks like it's in a good place now.
Konahrik's explosion damage and flame cloak range now scale with Destruction skill, up to +50%. The explosion's base damage has also been increased to 60, but it no longer benefits from fire damage increases. It ignores all resistances.
Undead that die while burning from Dawnbreaker's explosion now have a chance to explode again.
Made minor fixes and improvements.
PS4 only: Volendrung's power attacks now do 20% more damage. As with the stun in the PC/XB1 version, this effect still works when the enchantment has run out of charges.
Version 1.7.0
Improved Bloodskal Blade.
Ysmir can no longer be crafted before the civil war ends.
Added 15% damage reflection to Ring of Namira, a throwback to how it was in Oblivion. ZIA has the same effect but also more, consider having that version of the ring override mine if it suits you.
Increased Poison Resistance on Miraak's Robes to 50%.
Made some optimizations and fixes.
Version 1.6.4
Auriel's Bow now shoots as far and hard as a Daedric Bow while still having the fastest draw speed. The legend lives!
The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority.
Added CRFExemptArtifactKeyword to Auriel's Shield, again. It was still there in the Oldrim version, not sure how it disappeared.
Version 1.6.3
Stormfang's frost damage has been reduced to 10 points and is now "piercing frost damage" which ignores frost resistance, but still doesn't work on targets with frost immunity. This way the shock damage procs are unaffected by frost resistance. Increased proc chances to 10%.
Staff of Jyrik Gauldurson now applies the magicka affinity buff as an Equip Ability rather than using the script found in the game files. Followers can now benefit from it. It grants 25 points of Magicka and surprisingly increases base magicka regen.
Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium.
Glass Bow of the Stag Prince now levels up every 20th kill and caps out at 200 kills.
Made some small tweaks.
Version 1.6.2
Increased the Frost Resistance on Savior's Hide to 25%.
Increased the sneaking bonus on Nightweaver's Band to 20%.
Nightingale armor is now unleveled.
Removed changes to blessings and the vampiric drain fix for purity's sake.
Version 1.6.1
Guild Master's and Blackguard's armor sets have been buffed a bit.
The 25 armor rating bonus from wearing a full set of Dark Brotherhood armor has been changed to 25% Stamina regeneration.
Miraak's Sword now uses the normal impact sounds for 1h blades.
Created modgroups.
Version 1.6.0
Improved Guild Master's and Blackguard's armor sets.
Improved Ancient Shrouded Armor.
Made fixes and improvements to the audio and visual effect for Stormfang's shock damage procs.
Version 1.5.2
Auriel's Bow now only consumes enchantment charges during the night. It does this by giving you 100% restoration cost reduction while holding the bow during the day. Sun Damage is restoration. If you have a mod that reduces the cap on that stat so you can't get infinite enchantment charges, then the bow will fit in with that and just require very little charge during the day.
Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. Any two effects that trigger together use each other's resistances. So Harkon's Sword does 50% poison and frost damage if the target has 50% of either resistances. It does 25% damage if the target has 50% in both resistances. If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. It also means Stormfang's frost damage is affected by shock resistance, but only on hits where the shock damage procs. On the other hand, both effects also benefit from both frost and shock damage increases such as the perks. I asked EnaiSiaion if he knew a way to make them use separate resistances, he didn't, so I don't think there is any.
Version 1.5.1
Improved the visual effect on Moonlight Damage. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration.
Btw, I can't predict when I'm going to make updates, so sometimes you get two in a day like today. ¯\_(ツ)_/¯
Version 1.5.0
Improved Bloodthorn.
Improved Aegisbane.
Masque of Clavicus Vile now has 25% regeneration to all attributes.
Updated tooltips on The Gauldur Amulet.
Changed the name of the health regeneration set bonus from "Magical Set" to "Arcane Armor Set".
Renamed the listed active effect on Ysmir for reducing all spell costs from "Fortify Magic" to "Fortify Spells".
Version 1.4.0
Nettlebane now has a hidden effect against spriggans.
Firiniel's End now has 50% increased sneak attack damage.
Version 1.3.12
Removed Powdered Mammoth Tusk entry since it wasn't important when you have USSEP.
Removed the visual flash from Moonlight Damage as it didn't work consistently with other shaders. This also differentiates its visual effect from Stoneflesh a bit.
The knockback on Auriel's Shield now has a faster projectile and slightly longer range.
Improved the afterburn on Dawnbreaker.
Increased the cooldown on Skull of Corruption's dream steal effect towards the same target to 36 hours, to discourage people from just Waiting in a single house to steal dreams every night.
Happy New Year!
Version 1.3.10
Developed a universal attack speed fix! No matter which mods or how many attack speed buffs you're using, the attack speed on Keening and Glass Bow of the Stag Prince should work as intended.
Ysmir's crafting recipes will no longer appear unless Konahrik is in your inventory.
Changed the level of the added steel weapons in leveled lists from 5 to 6. Updated WAF patch.
Version 1.3.9
A notification now informs you that you've learned Snow-Elven Smithing when you get your hands on Auriel's Bow.
Reduced Targe of the Blooded's bleeding damage to 5 + 15 points.
Increased Glass Bow the Stag Prince's base draw speed to 0.68750. With 20% Agility, this puts it at 0.82500.
Fixed inconsistencies in MLU patches.
Version 1.3.8
Glass Bow of the Stag Prince now works for followers.
Agility no longer increases the player's jump height when used by followers.
Removed 6 overrides that were identical to USSEP.
Version 1.3.7
Ghostblade now has a hidden effect.
Nightweaver's Band has been buffed and now grants 3% critical strike chance and +2 crit damage.
Version 1.3.6
Entirely removed the black outline effect on Ebony Mail's shadow cloak because of how it looked on hair and how it bugged with other shaders.
The shadow cloak now does 8 DPS to Health and 2 DPS to Stamina.
Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%.
Version 1.3.5
Miraak's Staff has been overhauled, and you can now get a 50% increase to its damage by reading the Oghma Infinium.
The critical damage and stagger on Miraak's Sword now scales better with item level.
Ebony Mail's shadow cloak no longer makes targets completely black.
Version 1.3.2
This mod now requires USSEP for PC and XB1. Removed records I've duplicated from USSEP.
The 2H Blunt vs. Flesh impact sound now plays whenever Volendrung's stun procs, as an audible cue. So it'll either play twice when it procs against flesh or play together with the sound for 2h blunt vs. metal if it procs on a blocked hit, making it sound like your hit went through and stunned, kinda. It's not perfect, but it's better.
Small improvements and fixes, to the mod and a few patches.
Released Legacy of the Dragonborn patches.
Version 1.3.1
Reduced Auriel's Bow's critical damage to 16.
Red Eagle's Bane now does 12 fire damage on impact and roughly 18 damage over time.
Version 1.3.0
Improved Red Eagle's Bane. Inspired by MLU.
Fixed the CK's mess. Did all the things. Whatever you're thinking of - yes, it's fixed. Except my life. :pepehands:
May and may not be up to 42% more awesome.
The patches have been updated.
Version 1.2.4
Fixed a bug that made Staff of Magnus' beam too quiet.
Increased Ebony Blade's weight and critical damage to 18, and reduced its detection level to "silent".
Removed remnant of Enhanced Bound Weapons that added Spell Tome: Bound Dagger to the novice conjuration spellbook lists.
Version 1.2.3
Glass Bow of the Stag Prince now gains 2% Agility per level, for a maximum of 20%.
Version 1.2.2
Reduced Rimeglass Sword spawn chance for boss enemies. It's still a bit higher than normal.
Glass Bow of the Stag Prince's nature damage now scales up to 40 points.
Improved the damage curve on Dawnbreaker's explosion.
Minor bug fixes and file improvements.
Version 1.2.1
Dawnbreaker's explosion no longer knocks items around.
Nerfed Poacher's Axe's animal damage to 8, and reduced its file size.
Removed stamina/magicka regeneration reduction from Blade of Woe.
Glass Bow of the Stag Prince's Nature Damage now counts as Poison and only does half damage to Health.
Removed uninstallation cupboard from the PC/XB1 version.
Version 1.2.0
Fixed a compatibility issue with Ysmir. Unequip it before updating!
Made Mora's Gift do 60% of its damage on impact and 40% over 2 seconds. It was the other way around, but this works out a lot better. You should remake any weapons you've enchanted with it.
Improved the Skull of Corruption; it now scales up to 30 dreams.
Removed No Death Dispell from Harkon's Sword's absorption.
Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%.
Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage.
Increased Auriel's Bow's damage and critical damage to 18.
Increased The Rueful Axe's damage to 24.
Slightly nerfed high-end bleeding damage spells from perks.
Made Blade of Woe reduce the target's Health regeneration by 100%, and Stamina and Magicka regeneration by 50%.
Version 1.1.6
Fixed a bug that made the text for frost resistance appear twice in Eduj and Okin's active effect list.
Reduced Spellbreaker's armor from 35 to 33.
Increased Shield of Ysgramor's armor from 33 to 35.
Reduced Auriel's Shield's shockwave damage to 3/7/15. It didn't feel right.
Changed Ebony Mail's Magic Resistance to Magic Absorption.
Changed the descriptions on Stormfang and Dragonbane.
Removed Guard Shield changes.
Improved Harkon's Sword.
Version 1.1.5
Fixed a bug that made Savior's Hide's unarmed damage apply to all melee attacks.
Removed D13's faster standing up animations to resolve a rare load order issue. They're not as important for this mod as they were initially. I still recommend the mod, get it here: https://www.nexusmods.com/skyrimspecialedition/mods/5890/
Reduced Konahrik's Flame Cloak duration to 15 seconds, increased DPS from 8 to 10. The explosion now only damages targets that are hostile to the player. Since the explosion is non-hostile, it will ignore resistances.
Reduced Spellbreaker's armor to 35. Increased Magic Resistance to 20%.
Changed Ebony Mail.
Reduced Nightingale Bow afterburn to 1 second.
Small tweaks.
Version 1.1.3
Improved Staff of Magnus.
Increased Spellbreaker's ward to 70 points per second, and Magic Resistance to 15%.
Increased block enchantment on Shield of Ysgramor to 30%.
Auriel's Shield's shockwave now does 5/10/20 damage, up from 2/5/10.
Version 1.1.2
Improved sound effects for Stormfang.
The buff to raised undead from Necromancer's Amulet now deactivates when you unequip it and reactivates when you reequip it, provided you had it equipped when you first raised the subject.
Version 1.1.1
Added Stormfang changes.
Version 1.1.0
Added Necromancer's Amulet changes.
Mace of Molag Bal's Horror now works on enemies up to level 79 instead of 60.
Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too.
Reduced Dragonbane damage and weight by 1, to 14/13.
Cleaned up the active effect list for Savior's Hide and Miraak.
Version 1.0.3
Added set bonus to Armor of the Old Gods without touching the armor pieces. Will work with any mod.
Fixed a bug that prevented faithless imperial dogs from creating Ysmir.
Increased the cooldown on guard comments.
Version 1.0.2
Grimsever now does 15 bleeding damage over 30 seconds.
Grimsever and Mace of Molag Bal's bleeding damage now continues to work when there's 0 enchantment charges left.
Mora's Gift now absorbs 40% of its magnitude immediately. You should recreate any weapons you've enchanted with it.
Version 1.0.1
Cleaned up the Active Effect list for Ysmir a bit.
Added Celestial Fury to Auriel's Bow.
Version .KA.v2
Added missing changes for Dragonborn.
This mod is the cheese for your Skyrim burger. It's the product of years of tinkering with Skyrim's lackluster unique items to do them justice. Yes, I'm saying it's another unique items overhaul. The mods I once found for the bland artifacts were poorly made or too boring or far too overpowered, so I took it into my own hands and learned my way to making this mod the best it can be. Awesome Artifacts aims to be lightweight and of high quality, to have effects that are unique and fun, to stay true to the original theme and be immersive, and finally, to keep things balanced enough to make things interesting. The only item that's truly overpowered is Ysmir, as you'd expect. There are lots of hidden effects, details and quirks which you will discover naturally, but the description is already a mouthful and cannot mention everything; it's best to try the mod for yourself.
- You can upgrade Konahrik to Ysmir at the Skyforge once you have ended the civil war and become the Thane of every hold and learned every vanilla Smithing perk. - Requires all the original Dragon Priest masks and 50,000 gold to forge. Skyrim needs more gold sinks. - Has all enchantments from said Dragon Priest masks. - Has the hidden perk from Dragon Aspect that makes most shouts more powerful. - The hidden perk has been optimized and now also improves the extra shouts from Dawnguard and Dragonborn. - Ysmir comes in both Cloth, Light, and Heavy versions, which you can switch between for a fee of 1,000 gold. - Light version gets Matching Set bonus from all Elven and Nightingale armor, and Heavy from Daedric. - Alternate Dragonscale and Dragonplate versions are available to suit your fancy. - It will use any new textures you install for Konahrik. - Konahrik's effect now makes you explode, damaging enemies and healing allies, and leaving you with a flame cloak for 15 seconds. Its janky proc mechanic has been adjusted so it won't make you accidentally immortal, and the explosion gets stronger with high Destruction skill and has an increased chance to summon a Dragon Priest. - Includes fixes and tweaks from USKP, WAF and me to all Dragon Priest masks. Notably, they now benefit from perks related to their material, e.g. Elven Smithing for moonstone. A couple of enchantments have also been expanded upon, but it's nothing crazy. If you have another mod for the masks, load it after this one.
Chillrend
- You can craft an unenchanted replica of Chillrend called Rimeglass Sword. It requires Glass Smithing, Arcane Blacksmith and Deep Freeze/Crystallize to forge. - A Rimeglass Sword can be upgraded to a Honed Rimeglass Sword once you have 100 Smithing skill. The Honed version has the stats of max-rank Chillrend. - Rimeglass Swords have been added to leveled loot lists, so they can be found rarely after level 30 anywhere enchanted Glass Swords can appear. - Can also be crafted at the Atronach Forge. A recipe for it can be found as random loot among the original recipes. - Frost enchantments placed on Rimeglass Swords are 10% stronger. Generic enchanted variants have 10% more enchantment charges. - Chillrend can be disenchanted to learn Frostfeed, and it now slows the target and damages Stamina as it should. Its chance to paralyze has been reduced from 26% to 10%. The enchantment glow is designed exclusively for Chillrend, but it looks good on most other weapons. With this, you can forge your own Chillrend (or two) and add another enchantment. I personally like adding a moderate Silent Moons enchant.
Miraak's Sword
- You can craft Miraak's Sword at the Skyforge when you have completed the Dragonborn questline. It is not unenchanted. - Requires Arcane and Daedric Smithing to forge, and the sword now benefits from the Daedric Smithing perk when being improved. - The crafting recipe scales with your level. The different ranks of the sword become available at these levels: 1 - 45 - 60 - 75 - You can upgrade it from a lower rank to the highest available. It takes less materials than creating a new. - The sword has infinite charges because it's alive, and the tentacle attack animation has been removed since it's bugged and stops working every other minute. - The new Mora's Gift enchantment Soul Traps the target for 3 seconds and absorbs 10/15/20/25 points of Health, Magicka, and Stamina, depending on item level. 60% is absorbed on impact, the remaining 40% are tapered over 2 seconds. It can be disenchanted. When enchanting, you only have control over the Soul Trap's duration; the absorption is set to 8 points, but it amplifies itself and any additional enchantments it's paired with by 50% if you have completed the quest for Oghma Infinium.
Nightingale Armor, Weapons & Arrows
- You can craft unenchanted Nightingale Armor, Weapons, and Arrows* during the night after Darkness Returns to Nirn. The elegant arrows are designed by FrankFamily. - The armor requires Advanced Armors to craft, and the weapons and arrows require Ebony Smithing. They all require Arcane Blacksmith too. - The 25 armor rating bonus from wearing a full set has been changed to 25% Health regeneration. - All items are unleveled and can be fully improved, the enchantments have been expanded upon, guards will comment on items, and many more tweaks and fixes.
Snow-Elven Armor (Ancient Falmer Armor)
- Auriel bestows knowledge of Snow-Elven Smithing to the owner of his bow, including the lost art of making Powdered Mammoth Tusks, which are used to craft the armor. - Snow-Elven Crown is now Light Armor and has 13 armor. Wearing a full set of Snow-Elven armor grants 25% Health regeneration. - Snow-Elven Smithing has prerequisites: Elven, Arcane, and Advanced Smithing. I recommend using a retexture that makes the armor look pristine.
---Unique Items---
Aegisbane - Damage increased to 19. - Swings slightly faster than normal. - Does 20 points of piercing frost damage to Health and Stamina. - Hits that are blocked reduce the target's armor and Block skill by 20 points for 5 seconds. This effect stacks.
Aetherial Shield - Armor increased to 33. - Now benefits from Dwarven Smithing. - Bashing with the shield makes targets ethereal for 15 seconds and reduces their health regeneration by 100%. During this time they lose 5 points of Magicka and Stamina per second for a total of 75 points. The shield allows you to turn every fight into a 1 on 1 battle when you're outnumbered, escape a dangerous situation or skip a fight.
Aetherial Staff - Now counts as Conjuration and benefits from Twin Souls. You need to wait 5 seconds for the summoning animation to end before you can summon another one. - Fixed the bug that would permanently break the staff. - Chance of a misfire reduced from 14% to 10%, and misfires now always summon scrap metal. - Can summon Dwarven Centurions that have been downsized so that they can fit through doorways. - The staff levels up with you: - Level 1-14: 66% chance of a Dwarven Spider Worker. 20% chance of a Dwarven Sphere. 4% chance of a Dwarven Centurion. - Level 15-29: 40% chance of a Dwarven Spider.40% chance of a Dwarven Sphere. 10% chance of a Dwarven Centurion. - Level 30-44: 35% chance of a Dwarven Spider Guardian. 40% chance of a Dwarven Sphere Guardian.15% chance of a Dwarven Centurion Guardian. - Level 45-59: 25% chance of a Dwarven Spider Guardian. 45% chance of a Dwarven Sphere Master. 20% chance of a Dwarven Centurion Guardian/Master. - Level 60+: 0% chance of a Dwarven Spider Guardian. 65% chance of a Dwarven Sphere Master. 25% chance of a Dwarven Centurion Master. - PS4: Level 1-24: Summons a Dwarven Sphere. Level 25-49: Summons a Dwarven Sphere Guardian. Level 50+: Summons a Dwarven Sphere Master. No misfires or bugs.
Ahzidal's Relics - Ahzidal's helmet makes Conjuration and Rune spells cost 25% more, but they're 15% stronger and have greater range. - Ahzidal's armor increases Magic Resistance by 15% and grants a 5% chance for melee attackers to be paralyzed for 7 seconds. - The boots allow you to walk on water and muffle your movement by 50%. If any four Relics of Ahzidal are worn, increases Enchanting skill by 10 points. - The gauntlets grant +30 points of Magicka and carrying capacity, and make Ward spells 25% less effective, but Wards absorb 50% of the Magicka from incoming spells. - I heard you want bombs. The corpse bomb from Ahzidal's Ring of Necromancy does 100 frost damage and benefits from Deep Freeze. It also has a 10% chance to frost paralyze targets at any health percentage. It maximizes the Confidence of the subject, so bombs will always charge towards the enemy. Its bug with Dark Souls is fixed. - The Ignite spell from Ahzidal's Ring of Arcana is now 25% stronger, and dual-casting doubles its duration instead of its damage. It can no longer stack because that made it one of the most overpowered spells in the game even though it's an Apprentice spell with low Magicka cost. - The Freeze spell now does double damage to Stamina. Dual-casting the spell is not recommended because of the slow effect and Todd Howard. The same goes for vanilla frost spells like Ice Spike; their slow effects do not work properly with dual-casting, and the usual fixes can't fix it. Use Freeze in one hand.
Ancient Shrouded Armor Set - The armor increases Poison Resistance by 100% and the potency of your harmful poisons by 25%. - The cowl increases the damage of bows by 35% and grants +3% critical strike chance and +2 critical damage. - Gloves increase one-handed damage by 25% and grant double sneak attack damage with one-handed weapons. - Boots use the same enchantment as Nightingale Boots, improving sneaking by 25% and muffling movement by 75% instead of 50%. - The 25 armor rating bonus from wearing a full set of Dark Brotherhood armor has been changed to 25% Stamina regeneration.
Arch-Mage's Robes - All mage robes sold at the College of Winterhold now increase the power of their associated spell school, from +5% (Novice) to +20% (Master). - The robes without any spell school that only granted Magicka regeneration before now also grant Magicka to make them useful, from +20 (Novice) to +60 (Master). - Arch-Mage's Robes combines all Expert-level mage robes, so it reduces spell costs by 20%, makes all spells 15% stronger, and increases Magicka regeneration by 150%.
Auriel's Bow - Damage increased to 18. - Critical Damage set to 12. - Multiplies critical strike chance by 1.25, so 20% critical strike chance becomes 25%. - Fixed the enchantment. It now does 20 Sun Damage to anyone, and triple to undead. - The afterburn tapers off 25% less, causing more damage in the weak end of its duration. - Has a hidden 5% chance to call upon Celestial Fury when hitting a dragon. See Dragonbane. - Draws its power directly from the sun, so it doesn't use charges during the day in outdoor locations. - Shoots as far as the slow Daedric Bows, but it still has the fastest speed in the game. The legend lives!
Auriel's Shield - Changed to Light Armor, for lore consistency and to match the related Snow-Elven Armor. - Because of this, armor rating has been reduced to 30, making it 1 point stronger than a Dragonscale Shield. - Weight has been reduced to 6. - Added a hidden 10% block and 10% elemental resist enchant, because dragons. - The shockwave's speed has been fixed and it now does 3/7/15 damage, up from 2/5/10.
Blade of Woe - Benefits from the Daedric Smithing perk instead of Steel Smithing. - Has all tweaks from WAF, so its Attack Speed has been increased by 30% to match other daggers. - The new Kiss of Death enchantment absorbs 10 Health and makes the target bleed 30 points of Health, Magicka, and Stamina over 10 seconds. - The bleeding effect stacks and reduces the target's Health regeneration by 100% for the duration. Hail Sithis!
Bloodskal Blade - Counts as a silver weapon. - Benefits from smithing bonuses. - Normal attacks absorb 5+ points of Health. - Power attacks release energy blasts that do 10+ damage on impact and absorb 5+ points of Health over 1 second. - All effects become 3% stronger per point of Two-Handed skill, culminating in 40 + 20 points of damage and absorption at skill level 100. - Energy blasts stagger the target on a cooldown. - The blast has increased speed and range.
Champion's Cudgel - Swings slightly faster than normal. - Target takes 15 points of damage. Damage type varies depending on time of day. Each damage type has a 1% chance to deal damage at any time. 00:00-03:00: Moon Damage. 03:00-06:00: Frost Damage. 06:00-09:00: Absorb Stamina. 09:00-12:00: Nature Damage. 12:00-15:00: Sun Damage. 15:00-18:00: Fire Damage. 18:00-21:00: Absorb Health. 21:00-00:00: Shock Damage. - Each effect has its own unique strengths. E.g. Frost Damage slows the target, and Nature Damage reduces armor by the amount on the tooltip for 5 seconds. - Benefits from all elemental and poison damage increases. The Ordinator patch doubles the strength of the enchantment to compensate for the lack of Augment perks. A leveled Nordic Sword with Chaos Damage has been placed next to the chest at the end of the Cudgel's quest, so you can still learn that enchantment by doing the quest.
Dawnbreaker - Now benefits from the Daedric Smithing perk. - Does 15 Fire Damage with increased afterburn damage and 10 Sun Damage. Does an additional 10 Sun Damage to undead. - Changed the Bane of the Undead explosion that it can trigger by killing undead. Originally, it made them burn for 4 seconds, and flee for 30 seconds. Now it makes them both burn and flee for 10 seconds, doing a total of 130 fire damage, and targets that die while burning from the explosion have a chance to explode again. - The explosion no longer knocks items around, and vampire characters can become immune to it by praying to Arkay or by equipping an Amulet of Arkay. - Soul Husk Extracts now provide protection for vampires against the explosion, and they also protect against the Drain Vitality shout used by Revered Dragons such as the two in the Forgotten Vale. The extracts increase Magic Resistance by 15% for 300 seconds, and Valerica will now continue to create them after she returns to the castle. - If desired, the explosion's ability to chain can be disabled by typing Set DawnbreakerChainExplosion To 0 into the console.
Death-Brand's Treasure - Deathbrand Armor increases Stamina by 15 and makes you stagger 10% less for each Deathbrand item you wear. - The helmet allows you to breathe underwater and increases Frost Resistance by 15% for each Deathbrand item you wear. - Boots increase carrying capacity by 10 and movement speed by 5% for each Deathbrand item you wear. - Gauntlets increase one-handed damage by 10% and critical strike chance by 1% for each Deathbrand item you wear. Increases critical damage by 2. - Wearing the full set still grants +100 armor. - The weapons have 4% increased attack speed and slightly higher critical damage. - Bloodscythe absorbs 5 points of Health on impact and 15 points over 1 second, and has a chance to reduce enemy armor by 60. - Soulrender absorbs 5 points of Magicka on impact and 15 points over 1 second. The dispelling effect now does 30 damage instead of 1, and counts as Destruction. It can dispel wards, invisibility, armor spells, cloak spells and healing spells. It also procs on summoned creatures, reanimated undead, wisps and wispmothers, and magical anomalies, dealing damage.
Diadem of the Savant Polymath - Armor increased to 10, which is still very low. - Benefits from Elven Smithing, Matching Set and Mage Armor. - Makes life a little easier by increasing most stats by 5%.
Dragonbane - Is now unleveled: 14 Damage, 13 Weight. - Katana: Attack speed increased by 12.5%. (WACCF) - Does 30 magic damage to Health and half of that to Magicka against dragons. Does 10 shock damage to Health and Magicka against others. - Has a 5% chance to call upon Celestial Fury when hitting a dragon, doing 100 magic damage on impact with another 300 damage over 3 seconds. 10% of this damage is also dealt to Magicka. - All effects benefit from Augmented Shock.
Fang of Haynekhtnamet - Has 13 damage by default. - Target takes 20 points of shock damage to Health and half as much to Magicka. - Normal attacks add a charge to the enemy, up to a maximum of 5 charges. Power attacks discharge 20 additional points of shock damage per charge.
Ebony Blade - Can now be improved at a grindstone. This change is not lore-friendly, but neither are the blade's effects to begin with. You can choose not to improve it. - Now has the stats and mechanics of an artifact Ebony Greatsword, although it benefits from the Daedric Smithing perk. - Gains 5 points of Health absorption every time it ranks up, for a maximum of 35 points (up from 30). - Does 5 bleeding damage over 5 seconds, which increases every rank and ends up doing 15 damage over 5 seconds. - Sneak attacks made with this weapon are silent and do 3 times normal damage instead of 2. - All effects are still innate; they do not use enchantment charges.
Ebony Mail - Enemies in melee range take 8 points of Shadow Damage per second to Health and 4 points to Stamina. - Has a 15% chance to reflect melee damage back at the attacker or absorb the Magicka of any spell that hits you. - Still silences your movement while you're sneaking, and increases your sneaking ability by 20%. This bonus is multiplicative with the Fortify Sneak enchantment. - The shadow cloak now comes in three hues: Red*, blue*, and the original green. Red is the new default. It also no longer makes targets completely black, although the original full black version is also available. You can exchange color variants at a cooking pot. - Three new recipes have been added to the Atronach Forge by request, allowing you to obtain disenchantable Shadow Damage weapons. There's one for each color variant. The recipes can be found as random loot among the original recipes.
Gauldur Blackblade - Is now unleveled: 12 damage, 11 weight. - Increased stagger from 0.75 to 0.8. - Absorbs 20 points of Health. - Absorbs 4% skill power for 10 seconds: All your skills become 4% more effective, gaining stats like 4% one-handed damage and 4% spell cost reduction. You can only absorb 4% power per target. Subsequent hits on the same target diminish the target's power by reducing all skills by 2 points per hit.
Gauldur Blackbow - Is now unleveled: 14 damage, 9 weight. - Counts as Honed Draugr material. - Absorbs 30 points of Stamina. - Absorbs 25 points of armor and 10% movement speed per target for 10 seconds. Subsequent hits on the same target reduce the target's speed and armor.
Ghostblade - Counts as Honed Draugr material. (Dwarven Smithing) - Now has a hidden effect against spooky ghosts. - Damage increased to 10. - Critical Damage doubled to 10. - Innate: Does 10 points of spectral damage to Health, Magicka, and Stamina.
Glass Bow of the Stag Prince - Can level up 10 times (to 200 animal kills) instead of 4 times (to 80 kills). - Gains 10 Health and Stamina per level (up to +100) and 2% Agility (up to +20%). See Keening for a description of Agility. - Innate: Does 10 points of Nature Damage to Stamina and half of that to Health, increasing by 3 points every level (up to 40 points). - Base speed slightly increased, along with Critical Strike chance multiplier and critical damage. The hunt is on!
Harkon's Sword - Damage increased to 12. Weight reduced to 9. - Katana: Attack speed increased by 12.5%. (WACCF) - Target takes 10 points of shadow damage. Living targets take double damage. - Does an additional 5 points of shadow damage during the night and when the sun is eclipsed by Auriel's Bow. - Vampires absorb 5 points of Health, Magicka and Stamina per second for 5 seconds. Does not stack.
Horksbane - Can be enchanted. - Value increased to 666. - Imbued with burning hatred towards horkers. - Guards may comment on the foul evil in this weapon.
Keening - Can now be improved at a grindstone. Counts as Dwarven. - Damage increased from 8 to 10 (Ebony). - Removed the cluttering "Mortal Wound" effect. Arniel Gane notes that you're unharmed. - Has a 50% chance for each attribute to absorb 25 points of Health, Magicka, and/or Stamina. Keening resonates, empowering its wielder: Increases Health, Magicka, and Stamina by 25 points. Increases Agility by 10%: You move and attack 10% faster, jump 10% higher*, and take 10% reduced falling damage and stagger. These effects come from TES3: Morrowind. Jump height requires powerofthree's Tweaks OR Jumping Bonus Fix.
Mace of Molag Bal - Benefits from the Daedric Smithing perk. - Does 30 damage to Magicka and Stamina. - Has an 8% chance to make the target flee in horror for 30 seconds. - The duration of its Soul Trap effect has been increased to 30 seconds. - Does 15 bleeding damage over 30 seconds, which is doubled on critical hits. Sheson's favorite beater for our firstborns. His little brother, Molag Bal, is just renting it from him.
Miraak - Can now be improved at a workbench. Benefits from Dragonscale and Dragonplate. - All versions are now Light Armor with 22 armor, to match the rest of the set. - Increases Magicka by 50, Magicka regeneration by 25%, and reduces spell costs and shout cooldown by 10%.
Miraak's Armor - The robes have been changed to Light Armor to match the rest of the set, and now have 31 armor. - Added 30% Poison and Shock Resistance to the robes. The tentacle explosion now also damages Stamina. - Added 20% Conjuration and Destruction spell cost reduction to the gloves. - Added 20% Stamina regeneration to the boots, and the wearer can walk on water and moves quietly. - Can be improved with Dragonscale Smithing.
Miraak's Staff - Counts as Conjuration. - Sprays writhing tentacles that do 30 points of poison damage per second to Health and Stamina. Captures souls. Direct hits now trigger the tentacle hit effect. - Can be sprayed on the ground to create a field of tentacles that stagger and Soul Trap foes for 15 points of poison damage per second for 5 seconds. - Becomes 50% more powerful to you if you have completed the quest for Oghma Infinium. The same goes for Mora's Agony as it uses the ground spell.
Necromancer's Amulet - Increases Magicka by 50 points. - Conjuration spells cost 25% less to cast. - Reanimation spells are 15% more powerful. They also last 15% longer, including conjured undead such as Conjure Mistman. - Undead minions are more powerful: +5 Base Melee Damage, +50 Stamina, +100 Armor, +10% Magic Resistance, +10% movement speed. - Increases effectiveness against undead by 10%: +10% physical damage, +10% spell magnitude, +10% spell duration. - Reduces their effectiveness towards you by the same amount. - Reduces your Health and Stamina regeneration by 75%.
Red Eagle's Bane - WAF: Damage increased to 12. Weight reduced to 13. - Does 8 fire damage on impact and sets the target on fire for roughly 22 damage over 5 seconds. - Undead up to level 30 flee for the duration of the burn. - Silky smooth taper curve.
Savior's Hide - Armor rating increased to 36, putting it between Scaled and Glass armor. - Benefits from the Advanced Armors perk (Scaled) instead of Ebony Smithing. - Gets Matching Set bonus with Hide, Fur, Forsworn and Scaled armor. - Increases Magic Resistance by 25% and Poison Resistance by 50%. - Makes you stagger 20% less while foes stagger 20% more. - Increases unarmed damage by 15.
Shield of Solitude - WAF: Counts as Light Armor and benefits from Advanced Armors. (Scaled) - Is now unleveled: Weight reduced to 5, armor rating set to 26. It's 1 point weaker and lighter than a Glass Shield. - Increases Magic Resistance and movement speed by 15%. Fortifies blocking by 20%.
Shield of Ysgramor - Now benefits from Ebony Smithing. - Armor increased from 30 to 35, which is 1 armor less than a Daedric Shield. - Increases Magic Resistance and Frost Resistance by 20%. Fortifies blocking by 30%.
Skull of Corruption - Does 20 points of damage to Health, Magicka, and Stamina. Increases by 1 point for every dream stored, up to a maximum of 50 points at 30 dreams. - Has a 10% chance to consume a stored dream and reduce the target's Magic Resistance by 20-50% for 5 seconds. This stacks with diminishing returns. - Has a hidden 3% chance to consume a stored dream and make any target up to level 20-50 flee from combat for 15 seconds. - Has an AoE and slows the target by 10-25% for 5 seconds when powered with dreams. The first hit staggers the target. - You can now harvest dreams from a victim every third night, instead of every tenth. - Guards (and Extra NPCs from GDO) can comment on the lingering nightmares. - So many fixes, nothing has ever been this fixed.
Spellbreaker - Now benefits from Dwarven Smithing. - Has 31 points of armor. - Increases Magic Resistance by 20%. - Wards against spell damage for 70 points per second. The ward is applied instantly instead of waiting for condition delay. * - All wards reach their full strength 40% faster. It's a global change which is compatible with everything, so ward spells are less terrible now, but still pretty terrible.
Staff of Magnus - Absorbs 25 Magicka and 10 Health per second. If target is out of Magicka, absorbs 25 Health instead. Magical anomalies take extreme damage. - The Magicka absorption originally did 100% extra absorption over 1 second; an untapered afterburn. I made both Health and Magicka taper 50% extra instead. - The effect has been fixed and costs less enchantment charge per second. I also gave it an AoE that's as wide as the beam, to make it easier to hit with. - The staff protects its user with the Shield of Magnus, granting a 25% chance to absorb the Magicka from incoming spells and restoring 1 point of Health per second. This effect comes from TES3: Morrowind.
Stormfang - Upgraded to Skyforge Steel quality. - Does 10 points of piercing frost damage to Health and Stamina. - Hits have three 10% chances to inflict 20/30/40 shock damage. - Each shock damage proc has its own set of thunder sounds. - Benefits from Augmented Frost and Shock.
Sword of Jyggalag - Has increased attack speed consistent with greatswords in WACCF. - Has increased stagger. Critical hits always stagger the target. - Ignores 25% of armor. - Can be enchanted.
Tenchi (Akaviri Sword) - Counts as a silversteel weapon and uses this beautiful model by cnyylzy123456789.* - Damage increased to 12. Weight reduced to 9. - Attack speed increased by 12.5%. (WACCF) - Multiplies critical strike chance by 1.25. - Ignores 25% of a target's armor. - Can be enchanted.
The Pale Blade - Is now unleveled. - WAF: Damage increased to 12. Weight reduced to 13. - Does 25 frost damage to Health and twice as much to Stamina. - Creatures and people up to level 20 flee for 30 seconds. - The tooltip now shows the correct enchantment values. - Minor increases to attack speed and critical damage. *All frost enchantments already do double damage to Stamina, and the USSEP team refuse to fix it. So this weapon actually does triple damage to Stamina.
The Rueful Axe - Benefits from Daedric Smithing, and gets Daedric-tier bleeding damage from perks. - Now swings 4% faster than other battleaxes, instead of 30% slower. - Now staggers as much as other battleaxes. - Damage increased from 22 to 24. - Weight increased from 10 to 18. - Ignores 25% of a target's armor. - Counts as a silver weapon. - Has 10% critical strike chance, and critical hits cause extra bleeding damage equal to the rank 1 perk. - Removed the stamina damage enchantment, so it can benefit from the Elemental Fury shout.
The White Phial - "I want to resist the forces of magic." - Resist 20% of magic for 300 seconds. - "I want to strengthen my magical skills." - All spells are 20% stronger for 300 seconds. - "I want to deal more damage in battle." - One-handed and two-handed attacks are 35% stronger for 300 seconds. - "I want to be fleet of foot." - Increases your movement speed and jump height* by 20% and your carrying capacity by 50 points for 300 seconds. - "I want to be better hidden in the shadows." - Grants invisibility for 60 seconds. You are 20% harder to detect for 300 seconds. - "I'd like it to have the power of healing." - Fully restores health. Cures poison and all diseases.
Vampire Royal Armor - Armor increased from 30 to 34. - Weight decreased from 9 to 7. - Magicka regeneration decreased from 125% to 100%. - Reduces the magicka cost of Conjuration and Illusion spells by 25%.
Volendrung - Now benefits from the Daedric Smithing perk. - Damage increased by 1, putting it between Ebony and Daedric Warhammers. - Still swings faster than normal. - Now has Critical Damage. (17) - Absorbs 50 points of Stamina. - PC and XB1: Power attacks have a 20% chance to critical strike. Critical strikes stun the target for 3 seconds. - PS4: Power attacks do 25% more damage and have 20% critical strike chance.
Wuuthrad - Can be improved and counts as Ebony, giving it bleeding damage from perks. - Now has Critical Damage. (16) - Can be enchanted. - USKP: The 20% bonus damage affects all types of elves, including Orsimer and vampire elves.
Additional Changes - Saarthal Amulet reduces all spell costs by 5%. - Helm of Yngol has 20% shout cooldown reduction. - Firiniel's End does 50% increased sneak attack damage. - Denstagmer's Ring increases elemental resistances by 25%. - Dwarven Black Bow of Fate absorption increased to 50 points. - Masque of Clavicus Vile has 25% regeneration to all attributes. - Ring of Namira reflects 15% of all melee damage back at the attacker. - Nettlebane has a hidden effect against spriggans. Works with any mod. - Mentor's Ring reduces all spell costs by 12% and has a cleaner Active Effect List. - Bloodthorn absorbs 10 points of Health on impact and 10 points over 2 seconds. - Mehrunes' Razor ignores 25% of armor, has 12 base damage, and benefits from Daedric Smithing. - Eye of Melka shoots an upgraded vampiric fireball which absorbs 10-15 points of Health in its radius. - Grimsever does 20 frost damage, and 15 bleeding damage over 30 seconds which is doubled on critical hits. - Vampiric Ring's Drain Life spell benefits from Apprentice Destruction and absorbs 6 points per second, up from 3. - Muiri's Ring and Silver-Blood Family Ring increase carry weight by 30 and improve either Alchemy or Smithing by 15%. - Armor of the Old Gods has expanded low-level enchantments and grants 25% Health regeneration when the full set is worn. - Ring of Surroundings improves sneaking by 20% and reduces the cost of Illusion spells by 15% and makes them 10% stronger. - Staada's Helmet has an added +3% critical strike chance and +2 critical damage in addition to increasing Stamina by 70 points. - Targe of the Blooded's bash does 3 piercing damage on impact and 15 bleeding damage over 5 seconds which are doubled when power bashing. - Visage of Mzund now does more damage over less time and costs less stamina, and it now softens the target's armor by 75 points for 10 seconds. - The Staff of Jyrik Gauldurson now correctly does twice its damage to Magicka, counts as Destruction, and provides its intended boost to Magicka affinity. - Nightweaver's Band improves sneaking by 20%, reduces the cost of Destruction spells by 15%, and grants +3% critical strike chance and +2 critical damage. - Warlock's Ring wards for 30 points per second, and the ward gets applied instantly instead of waiting for condition delay. It now increases jump height by 5%. * - Ring of Khajiit and Ring of the Wind increase your jump height along with movement speed. Ring of the Wind also increases your Stamina regeneration by 20%. - The Hide spell from Ring of Khajiit is now a Lesser Power which costs 5 Stamina per second, so you no longer need to cast it with your hands. - Guild Master's and Blackguard's armor sets also have Linwe's combat enchantments. Guild Master's is better for thieving and Blackguard's is better for combat. - Bolar's Oathblade does extra damage to Altmer, halves your chance to be critically hit, and reduces incoming damage and spells from dragons and animals by 10%. - The Gauldur Amulet increases base regeneration per second by roughly 20%. Health: 0.7 -> 0.875% (+25%) | Magicka: 3.0 -> 3.5% (+16.67%) | Stamina: 5.0 -> 6.0% (+20%) - Kyne's Token increases the damage of bows by 30% and reduces incoming damage and spells from animals and spriggans by 15%. - Savos Aren's Amulet increases your Magicka by 60 points and makes you stagger 25% less from incoming attacks. - Locket of Saint Jiub increases your Stamina and carrying capacity by 50 points, and your movement speed by 20%. - Amulet of Articulation is now properly unleveled and can be improved, but doesn't benefit from any Smithing perk. - Eduj and Okin reduce your shout cooldown by 15% and increase your Frost Resistance by 30% when wielded together. - Notched Pickaxe can be disenchanted to learn the Storm Notch enchant, which now has a weak afterburn. - Poacher's Axe does 8 extra damage to animals. It can be disenchanted and has no charge cost. Good for followers. - Briarheart Geis does 15 extra damage to Nords, and is held by a forsworn at Lost Valley Redoubt just like in CRF. It can be disenchanted and has no charge cost. - Silent Moons Enchant does 25% of its damage to Magicka, and its afterburn is synchronized with its improved visual effect which creates twice as many particles. - Bleeding Damage spells from perks have been balanced to a point where they actually matter. Orcish axes cause the longest lasting bleeds, and Daedric the strongest. - Improved random enchanted weapon material lists. Instead of finding tons of enchanted Iron weapons, you'll find more Steel weapons, and a little more of other types.
---Creation Club---
The items in the spoiler are for the Anniversary Edition of the mod.
Spoiler:
Show
- The mage robes with dual spell schools from The Spell Package now also increase spell power. - Robe of the Lich uses the Master Conjuration enchantment for robes with increased spell power. - Magebane counts as Glass and has increased attack speed that's consistent with WACCF, and dispels magical effects from targets, causing extra damage. - Ice Blade of the Monarch has a chance to apply Chillrend's freezing paralysis effect. It's also the fastest 2H sword in the game by default. - Light of Day does sun damage and restores 2 points of Health per second, and counts as a Steel weapon. Its conditions are optimized and Serana will no longer take damage from wielding it after her vampirism has been cured. - Torment does 20 fire damage and absorbs 10 points of Health. - Scourge has a base 10% critical strike chance, and critical strikes cause an Elemental Blast for 60 elemental damage. This includes the Critical Charge perk and any items that increase crit chance. It can banish daedra up to level 50, and daedra who can't be banished take 20 points of magic damage. - Trueflame and Hopesfire now do 40 points of fire and shock damage, and apply their damage instantly on impact with powerful 2 second afterburns. They also have +4% attack speed. Trueflame is now affected by Augmented Flames and has a low charge cost like Hopesfire. - Dwarven Crowns and their Visages can now be tempered at a workbench. - Ward of the Seasons increases elemental and poison resistance by 15% and all regeneration rates by 10%. - Boneshaver does 3 piercing damage, and 15 bleeding damage over 5 seconds which is doubled on critical hits. It has infinite charges. - The Relics of the Crusader set now has the enchantments it was lacking from its previous appearance in the franchise. Its set bonus now also reduces spell damage from undead and daedra instead of just melee damage. Corrected the description to reflect that it also works against daedra. The shield now wards for 70 points instantly instead of waiting for condition delay. It also increases blocking by 20% to make it compete with Spellbreaker with a different effect. The light armor set can now be fully improved with the Advanced Armors perk. - Stendarr's Hammer damage increased from 28 (Dragonbone) to 30 (Aedric). Increased its "smite damage" from 22 to 30 points. It looks like fire damage but it isn't affected by fire resistance (Bethesda's idea) and it now has increased afterburn damage and is affected by Augmented Flames. Reduced critical damage to 20 from its absurdly high value of 100, which is still higher than any other weapon. Increased stagger from 1.25 to a massive 2.0. - Shadowrend now does 20 points of shadow damage. Its magic resistance debuff has been fixed so that it actually works. - Dragon's Oath and Akatosh's Talon increase fire spell damage by 20%. - Storm-Bear Sword and Tsun's Judgement increase frost spell damage by 20%. - Storm-Bear armor and Imperial Dragon armor now receive proper recognition in dialogue if GDO is installed. - Bow of Shadows should now always apply its invisibility instead of bugging out. Its attack speed buff has been fixed too and it shoots further. It now benefits from the Ebony Smithing perk. Increased critical strike chance multiplier by 10%. - Lord's Mail now absorbs 5 points of health per second like it says, up from 3, and the absorption is now red instead of blue. It now counts as Ebony and gets better recognition in dialogue if GDO is installed. - Increased Fire/Frost damage on Dawnfang/Duskfang from 7 to 10 points. Increased absorptions from 5 to 8 points. Note that it has infinite enchantment charges and benefits from Augmented Flames and Frost. Removed the enchantment charge display bar and made the enchantment strength display correctly. - Increased health absorption on Bloodthirst from 15 to 20 points. The bleeding damage is now a part of the enchantment so that it doesn't block other perk effects. The attack speed buff has been fixed. - Umbra has more enchantment charges and minor tweaks. - Chrysamere grants 25% Fire Resistance and a 15% chance to absorb the Magicka of incoming spells. It regenerates your Health during combat. - Sunder now increases your melee damage multiplicatively by 15% when empowered by Wraithguard instead of just being an additive One-Handed damage enchantment. So it's better. It also adds 50% stamina regeneration. - Wraithguard's bonus effect for Keening increases Health, Magicka and Stamina by 25 points. - Fixed Fists of Randagulf's tempering recipe. Corrected its enchantment description; it actually increases unarmed damage by 20 points instead of a meager 20%. - Skull Crusher ignores 25% of armor and has 20% increased stagger, and slightly increased speed. Note that it has Dragonbone damage and 15 weight, which is the lowest weight in the game by far. Removed the stamina damage enchantment to let it benefit from temporary enchantments such as Elemental Fury. - Increased damage of Ruin's Edge from 12 to 14. Increased frost damage proc to 30 points. Added +5% critical strike chance multiplier. - Goldbrand now has 12.5% increased attack speed over other swords, consistent with WACCF's handling of katanas. It has 15% increased critical strike chance multiplier. - Eltonbrand can be obtained by having exactly 11171 gold in your inventory and bringing Goldbrand to the Skyforge while wearing Konahrik (or Ysmir). Then you can upgrade it to Eltonbrand for a daedra heart. Go to hell, Carolina! - Blackwater Blade staggers the target on critical hits. - Cyrus' Sabre has +10% attack speed and +25% critical strike chance multiplier. - Headman's Cleaver has 10% critical strike chance and increased attack speed, and does 15 bleeding damage over 5 seconds which is doubled on power attacks and critical strikes. Hits that are both a power attack and a critical strike do triple bleeding damage. It stacks with bleeding damage perks but that damage is not multiplied.
---Installation---
Install using a mod manager. There's no real need here but you're going to regret it one day if you're not using one. The mod can be installed in the middle of a playthrough without issues, but you should unequip any enchanted items that this mod changes before installing or updating! Awesome Artifacts is simple, clean, and made with compatibility in mind, and there are several compatibility patches available. The standard version requires the free DLC that came with the 1.6 update, but you can stay on 1.5.97 if you wish by using the downgrade patcher's "Best of Both Worlds" option as mentioned in the sticky post. The mod should be loaded after any item changes or fixes such as WACCF or CRF. Most compatibility issues can be resolved by using the right load order. Want to use another mod that changes the same leveled lists for enchanted weapons? Or perhaps there's a Wuuthrad mod which you're particularly fond of? Just load them after this mod so that they take priority. It will work without problems most of the time.
Awesome Artifacts is available for Xbox One and Playstation 4 on Bethesda.net.