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- HAG - Occult Orphan Rock
HAG - Occult Orphan Rock
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Version1.3.1
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- Manual
File information
Last updated
Original upload
Created by
JJeremUploaded by
JJeremVirus scan
Tags for this mod
About this mod
An overhaul of the Orphan Rock location. Reimagined with a horror theme, and adds a small dungeon.
- Requirements
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Nexus requirements
Mod name Notes Backported Extended ESL Support If you use older version of skyrim Mods requiring this file
Mod name Notes ChickenMike's Random Assortment of Patches (C.R.A.P.) For patches with Madmen and Landscape Fixes for Grass Mods HAG - Occult Orphan Rock (CHT) HAG - Occult Orphan Rock (French) Fichier VO requis HAG - Occult Orphan Rock (PTBR) HAG - Occult Orphan Rock - Polish translation HAG - Occult Orphan Rock - ru Основной мод. HAG - Occult Orphan Rock - Spanish Requiere del Mod Original HAG - Occult Orphan Rock Trad FR Mod obligatoire Locked Chests Have Keys - Patch Collection for patch Northern Roads - HAG Occult Orphan Rock Orphan Rock - Additional Patches - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Permissions are as follows.
You can make compatibilty patches for my mod to work with other mods, and bug fixes.
The custom assets from these authors follow the same permissions outlined In thier respective mod.
JPSteele2 for the mountain rock mesh In Northern Roads
Skyfall for the Sleeping Tree mesh and textures
PraedythXVI for Habds Remains Head and textures.
The meshes I made In this file are free to use as you wish.
most of which are made from
Nord Ruin Pylons have been made into single variants
As well as the rocks from the standing stone areas.
I also made a large rock slab in blender and imprted it into the game, it uses your own mounttain textures. you can use this asset without permission from me. it's only small.File credits
JPSteele2 for the mountain rock mesh In Northern Roads
Skyfall for the Sleeping Tree mesh and textures
PraedythXVI for Habds Remains Head and textures.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- French
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Translations available on the Nexus
Language Name French Author:JJerem - Trad par pokecraft38 HAG - Occult Orphan Rock Trad FR Mandarin Author:JJerem HAG - Occult Orphan Rock (CHT) Polish Author:TigerV2 HAG - Occult Orphan Rock - Polish translation Portuguese Author:Granhadd HAG - Occult Orphan Rock (PTBR) Spanish Author:Alexiel26 HAG - Occult Orphan Rock - Spanish Russian Author:FaustLerano HAG - Occult Orphan Rock - ru French Author:JJerem HAG - Occult Orphan Rock (French) - Changelogs
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Version 1.3
- - Remade part of the cave leading to the sanctum, used vanilla assets so VR and non AE users don't have missing objects
- Added a cave entrance mesh behind the black panel inside the dungeon entrance, no seeing the void
- added a few light sources, torches and lanterns improves the lighting.
- added some extra roots etc throughout the dungeon
- added some bones and ribs etc at the bottom of the jump pit area near the start
- fixed spelling mistakes in the journal
- tweaked the navmesh for the new corridor layout
- fixe some gaps on the exterior henge area
- recompacted form ids for ESL
- ESL Flagged
- - Remade part of the cave leading to the sanctum, used vanilla assets so VR and non AE users don't have missing objects
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Version 1.0
- - Redisgn of area
- Adds many new clutter objects
- adds meshes from skyfall jpsteel2 and preadyth
- mountain rock mesh from Jpsteele will use your montain textures
- skyfall tree has it's leaves removed
- all trees in the area have been swapped to their dead variants
- added a few flying bone hawks
- added some sound markers, water and dark brotherhood door loop
- added some treasure chests and corpses
- added a dead vigilant with a journal
- added some new meshes i made myself. rope knots and rock pylons etc
- a few vanilla meshes have been duplicated and swapped texture sets as new records, mainly rocks and roots.
- added a new small dungeon inside the tree
- placed 2 hagravens and some skeevers inside
- to exit the tree you read the apocrypha book warp door placed further inside.
- dont fall in the pit
- navmesh has been redone and remade for the area
- cleaned in ssedit
- ESL Flagged
- - Redisgn of area
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- Donations
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Straight donations accepted



