Had fun making this, It's a nice change from making forts. Was a nice creative session. I took Inspiration from films like Sleepy Hollow and Apostle. The Henge design was heavily Inspired by AC Valhalla, Wrath of The Druids. (Though I have yet to play AC Valhalla)
What should we name the tree? Endergleam maybe?
Thanks and enjoy :)
CLEAN INSTALL STEPS
go to an interior cell, like an inn. away from mod location save game. exit game. uninstall mod load game, save and exit. install new mod load game. save and play.
Anyone know what might be happening here? I have some missing ground textures. This is from hags central area, you can see the portal in the background. I tried rerunning xlodgen thinking that might be do it but no luck
Thanks for the reply. No, just Blended Roads. Landscapes are a combination of MystiriousDawn's HD Skyrim Overhaul, Northern Shores and Cathedral. Rocks are ERM. I thought maybe it was a load order thing but no matter where I put it I get the same result
Hi JJerem, I think there is an error in the version number for the main mod. MO2 states 1.3.1 is older than the newest 1.3.0. I told this to another mod author and he said he had to change his in 3 different places. Not sure if it is the same for you. I am liking your mods so far. I have 3 and a patch. I just hate the MO2 update messages. LOL. Thanks for your mods
Thanks for the heads up. I have changed It on the main page now. It's a little anoyying It doesn't automatically change when adding new file versions. I feel you on the M02 message. cheers and enjoy :)
Hey JJerem, Thanks for fixing it so quickly. I just downloaded 3 more of your mods and their Lux patches. I just wanted to tell you the same issue persists with Largashbur and Dushnikh. Just the main mods, the patches are fine. Mor Khazgur is fine. Not actually playing the game as it take forever to load all these mods, but I do coc location to test them out. All three look great. Trying to find as many .esl mods as possible. It is tuff managing ESP/ESMs. Keep up the good work. Thanks
Just wondering, could a similar thing be done with Glenmoril's Coven location?
Make it truly something to fear. Large spiders, Witch followers to the coven, corrupted Spriggans besides a overhaul to the location (Probably some Hircine stuff as well).
Spacefrisian You could add those to that mod as an addon, it's not hard, just placing NPCs and redesigning the place, the ck isn't difficult to manage tbh
173 comments
The Henge design was heavily Inspired by AC Valhalla, Wrath of The Druids. (Though I have yet to play AC Valhalla)
What should we name the tree? Endergleam maybe?
Thanks and enjoy :)
CLEAN INSTALL STEPS
go to an interior cell, like an inn. away from mod location
save game.
exit game.
uninstall mod
load game, save and exit.
install new mod
load game. save and play.
I didn't expect this mod to be recieved so well :) thank u! :D
https://www.nexusmods.com/skyrimspecialedition/mods/67003
Please advise
Ah. It's a me issue caused by turning this into an ESM.
Make it truly something to fear. Large spiders, Witch followers to the coven, corrupted Spriggans besides a overhaul to the location (Probably some Hircine stuff as well).