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525 comments

  1. Sebasa81
    Sebasa81
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    This mod is a community mod, if you would like to contribute, like improving effects, fixing bugs or adding configs for specific mods, feel free to create pull requests Here
  2. n7magistrate
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    Hi, I have installed this Skyking Potent Potables - Potions and Poisons

    Potions emit no lights at all, what could it be?
    1. yee55155
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      In potions.json try increasing the fade to 5.0 and the radius to 13 or 15 on all potions, for me the lights weren't visible either so I played with the json values ​​and I think it looks good.
    2. n7magistrate
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      Where is this file located, if I may ask?
    3. Sebasa81
      Sebasa81
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      Light Placer\CS Light in the Data folder
  3. mrmaynard13
    mrmaynard13
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    Im not sure which option I should pick in Main Configs.

    I have both LPO and Lux and its unclear which option I should be choosing. 
    1. dBottle
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      if you have LPO choose the option for light placer overhauls because that means you already have those configs.
  4. darkjedii
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    Experiencing severe FPS loss & low GPU usage in Lucien's quest, The Oblivion Engine (EDID DLC2MrNord) inside Dumzbthar with Placed Light and especially CS Light.

    Disabling them completely gets rid of the problem. But since noone else has mentioned this I was hoping that I can be of help to hopefully fix or  reduce this issue in a future release.

    Other than CS Light's window lights causing a much less severe version of this problem in Whiterun when enabled I don't think I've experienced this issue in vanilla content.
  5. twinIndifferent
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    Yup, it does have some attraction to f*#@ing laptops, lmao.

    No configs done, just a Whiterun going down from stable 70 FPS to 38 FPS looking to Dragonsreach from Breezehome. Serious hit.
    1. dBottle
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      yeah just don't use the exterior window lights probably. I'll add a warning in the FOMOD
    2. twinIndifferent
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      I guess the reason is that CS lighting system does not use occlusion panels and keeps loaded up despite being behind wall, right?
    3. dBottle
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      Its mainly the exterior window lights because there's just so many of them.
  6. FrogFallout
    FrogFallout
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    Sadly this mod fucked my potato laptop performance in the ass.
    1. dBottle
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      it be like that
  7. Back2friday
    Back2friday
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    After couple hours of gameplay the lightning (light source that emit light eg torch on walls, candles ect) stop working. Idk if its lightplacer or cs or this mod. But if i disable lightning in advanced tap it gets back to normal. Or if have to restart the game, then it get back to normal again. 
    1. dBottle
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      Light placer issue, make a bug report for po3
  8. tnoucca
    tnoucca
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    1. dBottle
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      it should yes
    2. tnoucca
      tnoucca
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      Thanks!
  9. ModernizeC
    ModernizeC
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    Works great with Realistic Lighting Overhaul

    Kinda pointless without an additional mod that fixes Skyrim's default artificially lit rooms.

    When I first switched to Community Shaders my house was pitch black without this CS Light mod (& Placed Lights). I'm getting Deja Vu haha.

    Uh yeah, modding is super complicated, and while it's super satisfying being able to navigate and customize everything...ah I have just realized I cannot ask for the process of installing mods to be streamlined, although that was my intention entering the comment section.

    Especially because there is a very popular YouTuber CaptPanda with an installer already. I (regrettably) bought the Oblivion remaster and while it was visually stunning, my recently obtained (used off ebay) 2080S stutters like hell. Travelling thru the open world had me at 10 FPS. A framerate I'm familiar with, but one I'd like to never have to endure again.

    I recently started installing DyndoLOD which would I believe would've brought Skyrim close to the new Oblivion but backed off because the whole sanitizing plugins in xEdit seemed a bit intimidating.

    Just went to Skyborn Alter to test dmg and was confronted the reality of potato LODs in (modded) base game.

    edit: wabbajack
    1. dBottle
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      this mod comes with an ini that you can set an option to disable all game lights to true to get rid of vanilla bulb placements if you want it
  10. FrogFallout
    FrogFallout
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    Repost 
  11. FrogFallout
    FrogFallout
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    Repost
  12. QuellAiren
    QuellAiren
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    Тhanks for the mod, it't amzing. Version 1.4.1. - confirm, creepy visual bugs after thunder and frost atronachs explode. Please, anyone can tell me how I can fix this bug without removing the entire Magic FX.json?
    1. Sebasa81
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      It might be the bug in screen spcace global illumination - indirect lighting. Does the error vanish if you turn indirect lighting in SSGI off and on?
    2. QuellAiren
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      I'm late, sorry. The new version of CS and plugins resolved this problem.