This mod is a community mod, if you would like to contribute, like improving effects, fixing bugs or adding configs for specific mods, feel free to create pull requests Here
In potions.json try increasing the fade to 5.0 and the radius to 13 or 15 on all potions, for me the lights weren't visible either so I played with the json values and I think it looks good.
Experiencing severe FPS loss & low GPU usage in Lucien's quest, The Oblivion Engine (EDID DLC2MrNord) inside Dumzbthar with Placed Light and especially CS Light.
Disabling them completely gets rid of the problem. But since noone else has mentioned this I was hoping that I can be of help to hopefully fix or reduce this issue in a future release.
Other than CS Light's window lights causing a much less severe version of this problem in Whiterun when enabled I don't think I've experienced this issue in vanilla content.
After couple hours of gameplay the lightning (light source that emit light eg torch on walls, candles ect) stop working. Idk if its lightplacer or cs or this mod. But if i disable lightning in advanced tap it gets back to normal. Or if have to restart the game, then it get back to normal again.
Kinda pointless without an additional mod that fixes Skyrim's default artificially lit rooms.
When I first switched to Community Shaders my house was pitch black without this CS Light mod (& Placed Lights). I'm getting Deja Vu haha.
Uh yeah, modding is super complicated, and while it's super satisfying being able to navigate and customize everything...ah I have just realized I cannot ask for the process of installing mods to be streamlined, although that was my intention entering the comment section.
Especially because there is a very popular YouTuber CaptPanda with an installer already. I (regrettably) bought the Oblivion remaster and while it was visually stunning, my recently obtained (used off ebay) 2080S stutters like hell. Travelling thru the open world had me at 10 FPS. A framerate I'm familiar with, but one I'd like to never have to endure again.
I recently started installing DyndoLOD which would I believe would've brought Skyrim close to the new Oblivion but backed off because the whole sanitizing plugins in xEdit seemed a bit intimidating.
Just went to Skyborn Alter to test dmg and was confronted the reality of potato LODs in (modded) base game.
Тhanks for the mod, it't amzing. Version 1.4.1. - confirm, creepy visual bugs after thunder and frost atronachs explode. Please, anyone can tell me how I can fix this bug without removing the entire Magic FX.json?
525 comments
Potions emit no lights at all, what could it be?
I have both LPO and Lux and its unclear which option I should be choosing.
Disabling them completely gets rid of the problem. But since noone else has mentioned this I was hoping that I can be of help to hopefully fix or reduce this issue in a future release.
Other than CS Light's window lights causing a much less severe version of this problem in Whiterun when enabled I don't think I've experienced this issue in vanilla content.
No configs done, just a Whiterun going down from stable 70 FPS to 38 FPS looking to Dragonsreach from Breezehome. Serious hit.
Kinda pointless without an additional mod that fixes Skyrim's default artificially lit rooms.
When I first switched to Community Shaders my house was pitch black without this CS Light mod (& Placed Lights). I'm getting Deja Vu haha.
Uh yeah, modding is super complicated, and while it's super satisfying being able to navigate and customize everything...ah I have just realized I cannot ask for the process of installing mods to be streamlined, although that was my intention entering the comment section.
Especially because there is a very popular YouTuber CaptPanda with an installer already. I (regrettably) bought the Oblivion remaster and while it was visually stunning, my recently obtained (used off ebay) 2080S stutters like hell. Travelling thru the open world had me at 10 FPS. A framerate I'm familiar with, but one I'd like to never have to endure again.
I recently started installing DyndoLOD which would I believe would've brought Skyrim close to the new Oblivion but backed off because the whole sanitizing plugins in xEdit seemed a bit intimidating.
Just went to Skyborn Alter to test dmg and was confronted the reality of potato LODs in (modded) base game.
edit: wabbajack