1. If you played 1.7, uninstall it and start a new save 2. Start the mod by talking to Reimund in Riverwood's inn 3. Set the plague's gameplay setting using the Gameplay Setting spell in Alteration 4. Permanent changes to the game world can be prevented, NPCs can be saved 5. The plague starts after the first quest 6. Rorikstead will be destroyed, but you can restore it using Gameplay Setting spell or just progress the storyline to the ending 7. Riverwood will be attacked, but you can save it 8. If you cannot find Reimund in Riverwood's inn, move Death Consumes All.esp to the bottom of the load order, then use this console command: setstage DLC4UndeadQuest 1
This is one of my favorite mods and hasn't left my LO since I installed it years ago. I'm really looking forward to playing the new version and seeing what's changed ^^ I've noticed some small things already and I'm very early in my new playthrough. I'd like to tell you that there's an incompatibility with the Stave Church of Dawnstar. The building overlaps with the new thane's house. Not requesting a patch (I ain't rude like that), just letting you know! Thank you for your hard work <3
Just want to know , where do all the Rorikstead people go ? I am pretty sure that I have told everyone there to evacuate , so will they come back to Rorikstead after I complete all questlines?
I know we can start it at any time, but since it's 30 hours long it would be cool to have an option where it's only available to start after completing the main quest or some time late so that way it's like a post game story or continuation lol might be cool to roleplay it like that
Question about Rorikstead: What happens to the vanilla NPCs there when it's destroyed/restored? Do they die and then presumably stay dead when it's restored? Or does something else happen? This is the one thing holding me back from installing this mod, as I'd rather not have NPCs die if I can help it. I appreciate the ability to stop the plague itself from killing NPCs outright.
Ok as someone already wrote, in every Province under Imperial Control, all Guards are attacking me immediately on sight. Do you have any ideas what to do with it?
I just recently came back to Skyrim and was setting up my mod list when I came across one of your follower dialogue expanded mods. I have played and very much enjoyed both Caesia and Livia follower mods and was able to successfully get them to be in the party at the same time. Took a little bit but was worth it. I was going over the other Livia mod's comments when this mod was mentioned. I am very pleasantly surprised to see an updated/expanded mod for Livia and look forward to exploring the content. I was curious though; I really did like Caesia and was wondering if there are any plans on updating that follower? It would be a very much welcomed addition to the collection of your mods. I think it would be fun to revisit that character. I am adding the majority of your follower dialogue expanded mods. Thank you for all your work.
My apologies for not seeing the answer to my question regarding Caesia sooner. "Q10. Caesia marry- A10. <insert offensive joke> High Elf for the Alliance. </insert offensive joke> Seriously, updating Caesia will take more effort than its worth. Caesia's voice actress has stopped taking unpaid work and the only way to make new lines for Caesia is to crop the lines she did. Tens of minutes will have to go into making just one line, which could have been used for writing tens of new lines for a new character. I enjoy writing and collaborating with other content creators, I don't enjoy cropping sound files." Completely understandable for both you and Caesia's voice actress.
Something that wasn't mentioned in the description is that this mod adds a lot of hay beds inside Falkreath, which conflicts with Redbag's Falkreath that I'm using, probably other mods changing that town as well. Lots of hay beds under houses, also lots of beggars too. I could disable the beds but I dunno if they are important for the mod, so a patch would be cool.
I'm now finished with the quests of this vey nice Mod, except for the Livia Romance Quest (For you, my beloved). I'm currently facing the issue, that in every Province under Imperial Control, all Guards are attacking me immediately on sight. Did someone experience something similar?
Additional Information: I have not yet played the Civil War Quest, and this keeps me from joining the Legion because General Tullius and Legat Rikke are attacking me and I cannot speak to them.
The sied effects of this Mod are getting funny. I decided to load the last save before I started The Death consumes all Questline and play the Civil War as an Imperial before starting it. At the Battle of Whiterun, Livia and Cavius appear on the Battlefield and fight against the Stormcloaks. After the Battle has finished, they keep on fighting, but now against the Whiterun Guards.
492 comments
1. If you played 1.7, uninstall it and start a new save
2. Start the mod by talking to Reimund in Riverwood's inn
3. Set the plague's gameplay setting using the Gameplay Setting spell in Alteration
4. Permanent changes to the game world can be prevented, NPCs can be saved
5. The plague starts after the first quest
6. Rorikstead will be destroyed, but you can restore it using Gameplay Setting spell or just progress the storyline to the ending
7. Riverwood will be attacked, but you can save it
8. If you cannot find Reimund in Riverwood's inn, move Death Consumes All.esp to the bottom of the load order, then use this console command: setstage DLC4UndeadQuest 1
I'd like to tell you that there's an incompatibility with the Stave Church of Dawnstar. The building overlaps with the new thane's house. Not requesting a patch (I ain't rude like that), just letting you know!
Thank you for your hard work <3
The quest in Darkshade has him in his mortal form so he didn't have any voice effects.
Do you have any ideas what to do with it?
And I just wanna say thank you for Your mods, GREAT job bro!
I just recently came back to Skyrim and was setting up my mod list when I came across one of your follower dialogue expanded mods. I have played and very much enjoyed both Caesia and Livia follower mods and was able to successfully get them to be in the party at the same time. Took a little bit but was worth it. I was going over the other Livia mod's comments when this mod was mentioned. I am very pleasantly surprised to see an updated/expanded mod for Livia and look forward to exploring the content.
I was curious though; I really did like Caesia and was wondering if there are any plans on updating that follower? It would be a very much welcomed addition to the collection of your mods. I think it would be fun to revisit that character.
I am adding the majority of your follower dialogue expanded mods. Thank you for all your work.
"Q10. Caesia marry-
A10. <insert offensive joke> High Elf for the Alliance. </insert offensive joke>
Seriously, updating Caesia will take more effort than its worth. Caesia's voice actress has stopped taking unpaid work and the only way to make new lines for Caesia is to crop the lines she did. Tens of minutes will have to go into making just one line, which could have been used for writing tens of new lines for a new character. I enjoy writing and collaborating with other content creators, I don't enjoy cropping sound files."
Completely understandable for both you and Caesia's voice actress.
I'm currently facing the issue, that in every Province under Imperial Control, all Guards are attacking me immediately on sight.
Did someone experience something similar?
Additional Information: I have not yet played the Civil War Quest, and this keeps me from joining the Legion because General Tullius and Legat Rikke are attacking me and I cannot speak to them.
I decided to load the last save before I started The Death consumes all Questline and play the Civil War as an Imperial before starting it.
At the Battle of Whiterun, Livia and Cavius appear on the Battlefield and fight against the Stormcloaks. After the Battle has finished, they keep on fighting, but now against the Whiterun Guards.