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doodlez

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doodlum

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86 comments

  1. Orvandel87
    Orvandel87
    • supporter
    • 8 kudos
    I am an ignorantin screen colors and Light, but, Why I think the bloom and sun lights from Azurite Weathers III is better without HDR? I think it looks more like actual games with HDR Off... SomeOne teach me pls.
    1. Anunitu
      Anunitu
      • member
      • 0 kudos
      I actually like it too. It being 'over exposed' is actually a really cute look for me and i don't see it as a problem that needed to be solved.
    2. oversleptyetagain
      oversleptyetagain
      • supporter
      • 6 kudos
      deleted
    3. badiser
      badiser
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      • 35 kudos
      If you have a decent HDR monitor, it looks awesome and I don't find it overexposed at all !
  2. bdao321
    bdao321
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    • 0 kudos
    Does this do anything if I don't have an hdr monitor?
    1. Farsveinn
      Farsveinn
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      • 116 kudos
      It helps if the snow burns your eyes out.
  3. DigitalV1ru5
    DigitalV1ru5
    • supporter
    • 8 kudos
    Just goes anywhere in the load order or should I just load it right after AZIII?
  4. 8Misa
    8Misa
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    • 1 kudos
    Goated Visuals,
    Very Performance friendly,

    It’s so smooth, like when you’re taking a s#*!, and the doo-doo flows out in one perfect, unbroken line, curling into a flawless soft-serve shape. No Poseidon’s kiss, no tragic wet shart—just a seamless, satisfying release while Clair de Lune plays in your head, elevating the moment to something almost divine.

    It’s the kind of beauty that sneaks up on you—like locking eyes with a crush on public transport, feeling that spark, and knowing deep down you’ll never see them again. Fleeting, perfect, and gone too soon.

    Endorsed btw.
    1. leinad555
      leinad555
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      • 2 kudos
      Took the words right out of my mouth.
  5. VaultTecFollower
    VaultTecFollower
    • supporter
    • 0 kudos
    Getting extreme over-exposure with this, unsure as to why? Azurite III looks fine with CS and all plugins, except when I add this one. I love the changes it seems to make but it isn't playing well with my setup.
  6. AnthonyLewis
    AnthonyLewis
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    • 0 kudos
    Has anyone tried this with the reshade auto hdr addon and shader?
    1. badiser
      badiser
      • member
      • 35 kudos
      No, if you need to adjust the HDR image from this with reshade, you need the Advanced Auto HDR shader, which is meant for adjustment of an already HDR image !
    2. Celyra
      Celyra
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      • 25 kudos
      this does not make skyrim output in HDR, it just adjusts Azurite 3's imagespace for CS' *internal* hdr tonemapping
      Auto HDR and reshade work the same as before (for better or worse)
  7. ICEJOCKO
    ICEJOCKO
    • member
    • 2 kudos
    Hello! Great work! Tested a little. Nights look good. Clear weathers a little too bright and bloomed. Cloudy weathers should have more contrast. Dont abandone it please, there is a very little weather mods for CS, especially good. Some more work and with this weather mod there will be no need in reshade.
    1. badiser
      badiser
      • member
      • 35 kudos
      This is not a weather mod, it's simply a tone mapping / HDR addon - and a very good one that is :)
  8. badiser
    badiser
    • member
    • 35 kudos
    Totally amazing - Azurite III HDR with a good HDR monitor is magnificent - simply a keeper !!!

    Appreciate all your work - thank you :)
  9. zmsaaron
    zmsaaron
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    • 0 kudos
    Hello doodlum. I heard you are working on dx12 for skyrim to fix draw call limit, is that ture?
    1. doodlum
      doodlum
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      No
    2. zmsaaron
      zmsaaron
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      Alright, is any possible to fix draw call limit? I think this is the last puzzle for skyrim
    3. TheRoyalHat
      TheRoyalHat
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      • 2 kudos
      don't think there is away to fix draw call limit without bethesda doing it themselves cause you need skyrim's source code i think.
    4. Steinnuss
      Steinnuss
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      • 1 kudos
      You would have to rewrite major parts of the engine. I think starfield is the first BSG game to run on DX12 and that game had a lot of work done under the hood.
    5. doodlum
      doodlum
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      i have an idea for a partial draw call fix, but too busy right now.
    6. silt99
      silt99
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      • 0 kudos
      Maybe by translating to Vulkan using DXVK?
    7. deleted239728229
      deleted239728229
      • account closed
      • 0 kudos
      You seem to have deep knowledge of the features you mentioned to Dodl, why not do it yourself? 

      Maybe you should ask Dodl to convert Skyrim to Unreal Engine 5.
    8. knightHAL0
      knightHAL0
      • member
      • 1 kudos
      toxic
  10. Thijmen2017
    Thijmen2017
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    • 8 kudos
    Is it safe to flag this as ESL?
    1. .
    2. Magus80Mods
      Magus80Mods
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      • 207 kudos
      Yes

      https://imgur.com/a/pZ2YizI