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BennyClams

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BennyClams

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Adds mark and recall spells with 4 marking options. Made this partially as a learning project for my first "real" Skyrim mod, and also because a lot of mark/recall mods only allow for one mark option, which wasn't enough for me.

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Adds mark and recall spells with 4 marking options. Made this partially as a learning project for my first "real" Skyrim mod, and also because a lot of mark/recall mods only allow for one mark option, which wasn't enough for me. Mark and recall spells have separate marks for Solstheim and Skyrim, meaning you can have 8 marks between the two worldspaces, and you can only recall to the marks in the worldspace you are currently in.

Spells are learnable via tomes which should show up in any alteration shopkeeper inventory. When I first created this mod, I misunderstood how distribution worked in Skryim. Now that I understand this, the correct solution here is SPID, and therefore there is a SPID file which will distribute the tomes to any court wizard. There's no skill requirement and the spells are pretty low cost, so non magic-based players should have no problem using them.

Divine Intervention scroll works by teleporting you to a random city's Temple or Jarl Longhouse. I would have done closest, but I can't seem to
find a way to accurately get distance when the player is in a different worldspace from the target.

Intervention scrolls have been reworked, you can get Lesser and Greater Intervention scrolls now. Lesser Intervention will teleport you to a random city's temple or Jarl's Longhouse like before. Greater intervention will teleport you to the current hold's capital's temple or Jarl's Longhouse.