I can't check right now, but if you search in the console with the help command you should be able to find them with "mark" and "recall," the spell tomes are named normally.
This is awesome! May I recommend making a scroll of Almsivi Intervention and Divine Intervention in Morrowind? Since we don't have mysticism anymore that would be a perfect little addition.
Also, a balanced version with mark and recall costing a bit more might make this fair so you're not exiting mid-combat!
I did consider adding a combat check, it's definitely a bit unbalanced in that regard. I like the scrolls idea, but where do you think a good place to get transported to would be? Could do nearest city's temple, but I'm not sure if there's really a "counterpart", so it might be limited to one of the two.
Good point—maybe it's just a scroll of intervention as a catch-all.
I think you could do the following temples:
Whiterun: Temple of Kynareth Riften: Temple of Mara Windhelm: Temple of Talos Morthal: Temple of Dibella Falkreath: Temple of Arkay Solitude: Temple of the Divines Morthal: none* Dawnstar: none* Solstheim: Temple Ancestral Tomb
(unless added in with JK's mods or something if there's an expansion.... you'd think they'd have at least one for stendarr, julianos, zenithar, akatosh, and the like ffs)
PERHAPS the choice to go to the hall of vigilants could be an option....... but I don't know. I wish they just didn't forget about Stendarr, Julianos, Zenithar, and Akatosh considering how hyper-important they are as the EIGHT (or NINE) divines.
Maybe Divine Intervention would teleport to nearest imperial camp? I can't really think of anything else, though considering divine intervention normally teleports you to the nearest imperial cult shrine, the imperial camps seem sorta fitting.
Maybe Divine Intervention would teleport to nearest imperial camp?
Imperial cult is only sensible to teleport to the temples of the 9 divines, but like in morrowind there's not a dedicated temple to each of the divines so it's a bit screwy lol. I think temple teleportation makes the most sense though! It could also be a sellable item by priests or held by vigilants. extremely useful in a pinch if it doesn't cause your game to crash.
Ended up landing on random teleport to a city's temple or jarl longhouse for Divine Intervention because it seems like it's not possible to get a real distance from the temple/city/anything when the player is in a different worldspace than the target.
14 comments
can you give the sell /item ids?
Also, a balanced version with mark and recall costing a bit more might make this fair so you're not exiting mid-combat!
I think you could do the following temples:
Whiterun: Temple of Kynareth
Riften: Temple of Mara
Windhelm: Temple of Talos
Morthal: Temple of Dibella
Falkreath: Temple of Arkay
Solitude: Temple of the Divines
Morthal: none*
Dawnstar: none*
Solstheim: Temple Ancestral Tomb
(unless added in with JK's mods or something if there's an expansion.... you'd think they'd have at least one for stendarr, julianos, zenithar, akatosh, and the like ffs)
PERHAPS the choice to go to the hall of vigilants could be an option....... but I don't know. I wish they just didn't forget about Stendarr, Julianos, Zenithar, and Akatosh considering how hyper-important they are as the EIGHT (or NINE) divines.
Imperial cult is only sensible to teleport to the temples of the 9 divines, but like in morrowind there's not a dedicated temple to each of the divines so it's a bit screwy lol. I think temple teleportation makes the most sense though! It could also be a sellable item by priests or held by vigilants. extremely useful in a pinch if it doesn't cause your game to crash.