freak's floral fields Blubbo trees dyndolod NAT.CS CS frame generation and my very old GTX 970 still runs this game smoothly, this weather is extremely underrated.
Hey, after the current Community Shaders update, the wetness effects dont seem to be working. I switched to another weather mod and they worked but not with this one edit: fixed it! load order issue
Hey, I'm getting a square horizon and don't know the origin of it. Weather mods, xlod etc, and there's not much information about it. I mean the visual bug where you get the sense that skyrim distant horizon limits have pointy vertices instead of a natural look, like tamriel or skyrim is just a big island floating in a single ocean square. Do you know if nat's related or if there's an easy way to fix it?
Hi i reverted back to cs 1.1.15. Sorry to ask but can you please tell which version is for that cs version Or is the current verison compatible? Im using natcs 1.4 atm
also is cloud reall required? For what? I dont really like how it make everything so dark and less light during cloudy weather and could shadows 1.1.1 for cs 1.1.15 does not has those sliders to tone it down.
Has anyone encountered this minor issue? Around midday, specifically between 10 AM to 2 PM, there seems to be a strange glowing problem like on the stonewalls in Riverwood. It disappears when Enhanced Volumetric Lighting and Shadows (EVLaS) is disabled, but I'm concerned that turning it off might cause other issues.
^^^ Correct me if im wrong, but this needs to be changed in the NATCS plugin or the Sun set/rise times in xedit. They dont match by default and because of this > float VLMaxRange = 200.0 < can cause fps drops during these times. Or delete this file from NATCS and just use the Evlas mod cfg to control that stuff. Or remove the values and just use "FadeTimePoints Default = auto" and change "VLMaxRange = 80.0"
Thats weird.. Guess I have to experiment a bit to find out whats wrong, because they wont appear for me no matter what. Do you perhaps have an idea what might cause this? I only have your mod, the requirements and evlas installed.
Another strange issue: under certain weather conditions like cloudy "0010e1e8", the sky is split into multiple sections. I tested this with only this mod and its requirements (community shaders, etc) enabled. I hope the image can clearly show those gray lines:
As you can see from the ugly Whiterun walls, I'm not using any Kreate preset or mesh replacement. I only activate some must-have mods. Depending on the weather and time of day, these lines require close observation to detect. Here’s my plugin list, could these be the cause? Perhaps you could double-check. Anyway, thank you for response. *unofficial skyrim special edition patch.esp*Unofficial Skyrim Modders Patch.esp *Navigator-NavFixes.esl *Skyrim Project Optimization - Full ESL Version.esm *unofficial skyrim creation club content patch.esl *Unofficial Daedric Mail Armor Patch.esl *Unofficial Elven Hunter Armor Patch.esl *FISS.esp *NoSillyPhysicsDamage.esl *Occ_Skyrim_Tamriel.esp *Occ_Skyrim_AnnEdition.esp *SkyUI_SE.esp *Hearthfires Houses Building Fix.esp *cutting room floor.esp *LeftHandRings.esp *NAT-ENB.esp *USMP - Cutting Room Floor.esp *ShowRaceMenuAlternative.esp *SightlessNavFix.esp *Skyrim Cheat Engine.esp *UnequipQuiverSE.esp *Sonders_Keyword_Distribution.esp *UIExtensions.esp *3BBB.esp *CBBE.esp *USMP - USCCCP patch.esp *MenuMaid2.esp *College of Winterhold Quest Start Fixes.esp *FNIS.esp *Simplicity of Seeding.esp *HeelsFix.esp *PhotoMode.esp *RaceMenu.esp *XPMSE.esp *Hunters Not Bandits.esp *USMP - LeftHandRings Patch.esp *MCMHelper.esp *Keytrace.esp *LeftHandRings-1stPersonView.esp *Phenderix Weather Changer.esp *FSMPM - The FSMP MCM.esp *HorseFix.esp *RaceMenuPlugin.esp *MfgFix.esp *DisableSpellLight_Prebuilt.esp *StealthKillDetectionFix.esp *McmRecorder.esp *Fixed body collision.esp *SOSPhysicsManager.esp *RaceMenuMorphsCBBE.esp *NAT-CS.esp *alternate start - live another life.esp *AbandonedPrisonNavFix.esp
I really don't know, but i know that I have never seen this, and no one else has reported it unfortunately. I can't really help much, can you give me the weather ID and i can at least check my game to see?
yeah i'm not getting it, if you're using anything like picta sky meshes or something it can do that since NAT has its own sky mesh. Other than that, maybe phendrix weather changer thing does something weird i really dont know.
The only files altering the sky mesh are the four NIF files from NAT.ENB 3.11C which is the requirement for this mod. Phendrix Weather Changer is just a tool for cycling through weathers during testing. I suppose I'll have to leave it as is, life's hard enough, no need to dwell on it ╥﹏╥
526 comments
Blubbo trees
dyndolod
NAT.CS
CS
frame generation
and my very old GTX 970 still runs this game smoothly, this weather is extremely underrated.
Water for ENB -
CS Particle Patch -
EVLaS -
Moons and Star Sky Overhaul SKSE -
before
after
after
I was wondering which texture mods you were using in said screenshots (particularly the tree and grass choices)?
Thank you!
Im using natcs 1.4 atm
also is cloud reall required? For what? I dont really like how it make everything so dark and less light during cloudy weather and could shadows 1.1.1 for cs 1.1.15 does not has those sliders to tone it down.
{
SunriseFadeOutBegin = 6.0,
SunriseFadeOutEnd = 7.0,
SunriseFadeInBegin = 7.5,
SunriseFadeInEnd = 7.75,
SunsetFadeOutBegin = 18.25,
SunsetFadeOutEnd = 18.5,
SunsetFadeInBegin = 19.0,
SunsetFadeInEnd = 20.0
}
^^^ Correct me if im wrong, but this needs to be changed in the NATCS plugin or the Sun set/rise times in xedit. They dont match by default and because of this > float VLMaxRange = 200.0 < can cause fps drops during these times.
Or delete this file from NATCS and just use the Evlas mod cfg to control that stuff.
Or remove the values and just use "FadeTimePoints Default = auto" and change "VLMaxRange = 80.0"
I hope the image can clearly show those gray lines:
Here’s my plugin list, could these be the cause? Perhaps you could double-check. Anyway, thank you for response.
*unofficial skyrim special edition patch.esp*Unofficial Skyrim Modders Patch.esp
*Navigator-NavFixes.esl
*Skyrim Project Optimization - Full ESL Version.esm
*unofficial skyrim creation club content patch.esl
*Unofficial Daedric Mail Armor Patch.esl
*Unofficial Elven Hunter Armor Patch.esl
*FISS.esp
*NoSillyPhysicsDamage.esl
*Occ_Skyrim_Tamriel.esp
*Occ_Skyrim_AnnEdition.esp
*SkyUI_SE.esp
*Hearthfires Houses Building Fix.esp
*cutting room floor.esp
*LeftHandRings.esp
*NAT-ENB.esp
*USMP - Cutting Room Floor.esp
*ShowRaceMenuAlternative.esp
*SightlessNavFix.esp
*Skyrim Cheat Engine.esp
*UnequipQuiverSE.esp
*Sonders_Keyword_Distribution.esp
*UIExtensions.esp
*3BBB.esp
*CBBE.esp
*USMP - USCCCP patch.esp
*MenuMaid2.esp
*College of Winterhold Quest Start Fixes.esp
*FNIS.esp
*Simplicity of Seeding.esp
*HeelsFix.esp
*PhotoMode.esp
*RaceMenu.esp
*XPMSE.esp
*Hunters Not Bandits.esp
*USMP - LeftHandRings Patch.esp
*MCMHelper.esp
*Keytrace.esp
*LeftHandRings-1stPersonView.esp
*Phenderix Weather Changer.esp
*FSMPM - The FSMP MCM.esp
*HorseFix.esp
*RaceMenuPlugin.esp
*MfgFix.esp
*DisableSpellLight_Prebuilt.esp
*StealthKillDetectionFix.esp
*McmRecorder.esp
*Fixed body collision.esp
*SOSPhysicsManager.esp
*RaceMenuMorphsCBBE.esp
*NAT-CS.esp
*alternate start - live another life.esp
*AbandonedPrisonNavFix.esp