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  1. elxdark
    elxdark
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    freak's floral fields
    Blubbo trees
    dyndolod
    NAT.CS
    CS
    frame generation
    and my very old GTX 970 still runs this game smoothly, this weather is extremely underrated.
    1. dBottle
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      happy to hear it
    2. leNTicEr
      leNTicEr
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      I use gtx 970 too and with CS and frame generation on my optimised modlist I have 50-60fps and thats with SSGI ON (low). Thats amazing. 
    3. dBottle
      dBottle
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      sick
  2. AWEyeforaneye
    AWEyeforaneye
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    Before or After:
    Water for ENB -
    CS Particle Patch - 
    EVLaS -
    Moons and Star Sky Overhaul SKSE -
    1. dBottle
      dBottle
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      before
      before
      after
      after
    2. AWEyeforaneye
      AWEyeforaneye
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      Thank you!
  3. 0ghma
    0ghma
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    Your screenshots are incredible, as is the mods itself!

    I was wondering which texture mods you were using in said screenshots (particularly the tree and grass choices)?

    Thank you!
  4. summedrelic9911
    summedrelic9911
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    Hey, after the current  Community Shaders update, the wetness effects dont seem to be working. I switched to another weather mod and they worked but not with this one                  edit: fixed it! load order issue
    1. Caiocdrg
      Caiocdrg
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      What was the load order issue? I'm going trough the same problem here
  5. lucabarbierisosa
    lucabarbierisosa
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    Hey, I'm getting a square horizon and don't know the origin of it. Weather mods, xlod etc, and there's not much information about it. I mean the visual bug where you get the sense that skyrim distant horizon limits have pointy vertices instead of a natural look,  like tamriel or skyrim is just a big island floating in a single ocean square. Do you know if nat's related or if there's an easy way to fix it? 
  6. Back2friday
    Back2friday
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    Hi i reverted back to cs 1.1.15. Sorry to ask but can you please tell which version is for that cs version Or is the current verison compatible? 
    Im using natcs 1.4 atm 

    also is cloud reall required? For what? I dont really like how it make everything so dark and less light during cloudy weather and could shadows 1.1.1 for cs 1.1.15 does not has those sliders to tone it down. 
    1. dBottle
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      You can use whatever you'd like.
  7. 347398908
    347398908
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    Has anyone encountered this minor issue? Around midday, specifically between 10 AM to 2 PM, there seems to be a strange glowing problem like on the stonewalls in Riverwood. It disappears when Enhanced Volumetric Lighting and Shadows (EVLaS) is disabled, but I'm concerned that turning it off might cause other issues.
    1. dBottle
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      Try disabling indirect lighting under SSGI in CS
    2. 347398908
      347398908
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      It works, thank you hero.
    3. Thijmen2017
      Thijmen2017
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      Even if that fix works, Indirect Light is a pretty big part of SSGI. Disabling it should really not be a permanent fix.
    4. dBottle
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      Make a bug report on the SSGI page or CS discord, nothing I can do there.
    5. qqw7758258
      qqw7758258
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      Bro, why not think of this question as the sparkling water of a river being reflected by light onto a stone wall?
    6. 347398908
      347398908
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      I’d like to think so too, but judging from the angle of the sunlight, it just doesn’t look natural.
    7. dBottle
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      You can also set the IL saturation to 0 or very low. So light will still be there but no color.
  8. Back2friday
    Back2friday
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    FadeTimePoints Default =
    {
        SunriseFadeOutBegin = 6.0,
        SunriseFadeOutEnd   = 7.0,
        SunriseFadeInBegin  = 7.5,
        SunriseFadeInEnd    = 7.75,
        SunsetFadeOutBegin = 18.25,
        SunsetFadeOutEnd   = 18.5,
        SunsetFadeInBegin  = 19.0,
        SunsetFadeInEnd    = 20.0
    }

    ^^^ Correct me if im wrong, but this needs to be changed in the NATCS plugin or the Sun set/rise times in xedit. They dont match by default and because of this > float VLMaxRange = 200.0 < can cause fps drops during these times. 
    Or delete this file from NATCS and just use the Evlas mod cfg to control that stuff. 
    Or remove the values and just use "FadeTimePoints Default = auto" and change "VLMaxRange = 80.0" 
    1. dBottle
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      You're probably wrong, i'm just using nat.enb's config. But you can use whatever you'd like.
  9. bummkanone
    bummkanone
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    Hey I just wanted to ask if this removes Godrays or does that happen just for me? Love the overall look, but I do miss Godrays. 
    1. dBottle
      dBottle
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      Hmm, with CS the way i did volumetric lighting does do god ray type things when looking at the sun or moon through the trees and what not.
    2. bummkanone
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      Thats weird.. Guess I have to experiment a bit to find out whats wrong, because they wont appear for me no matter what. Do you perhaps have an idea what might cause this? I only have your mod, the requirements and evlas installed.
  10. 347398908
    347398908
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    Another strange issue: under certain weather conditions like cloudy "0010e1e8", the sky is split into multiple sections. I tested this with only this mod and its requirements (community shaders, etc) enabled.
    I hope the image can clearly show those gray lines:
    1. dBottle
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      Yeah no thats not from my mod, you're using the wrong kreate preset or a different sky mesh or something.
    2. 347398908
      347398908
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      As you can see from the ugly Whiterun walls, I'm not using any Kreate preset or mesh replacement. I only activate some must-have mods. Depending on the weather and time of day, these lines require close observation to detect. 
      Here’s my plugin list, could these be the cause? Perhaps you could double-check. Anyway, thank you for response.
      *unofficial skyrim special edition patch.esp*Unofficial Skyrim Modders Patch.esp
      *Navigator-NavFixes.esl
      *Skyrim Project Optimization - Full ESL Version.esm
      *unofficial skyrim creation club content patch.esl
      *Unofficial Daedric Mail Armor Patch.esl
      *Unofficial Elven Hunter Armor Patch.esl
      *FISS.esp
      *NoSillyPhysicsDamage.esl
      *Occ_Skyrim_Tamriel.esp
      *Occ_Skyrim_AnnEdition.esp
      *SkyUI_SE.esp
      *Hearthfires Houses Building Fix.esp
      *cutting room floor.esp
      *LeftHandRings.esp
      *NAT-ENB.esp
      *USMP - Cutting Room Floor.esp
      *ShowRaceMenuAlternative.esp
      *SightlessNavFix.esp
      *Skyrim Cheat Engine.esp
      *UnequipQuiverSE.esp
      *Sonders_Keyword_Distribution.esp
      *UIExtensions.esp
      *3BBB.esp
      *CBBE.esp
      *USMP - USCCCP patch.esp
      *MenuMaid2.esp
      *College of Winterhold Quest Start Fixes.esp
      *FNIS.esp
      *Simplicity of Seeding.esp
      *HeelsFix.esp
      *PhotoMode.esp
      *RaceMenu.esp
      *XPMSE.esp
      *Hunters Not Bandits.esp
      *USMP - LeftHandRings Patch.esp
      *MCMHelper.esp
      *Keytrace.esp
      *LeftHandRings-1stPersonView.esp
      *Phenderix Weather Changer.esp
      *FSMPM - The FSMP MCM.esp
      *HorseFix.esp
      *RaceMenuPlugin.esp
      *MfgFix.esp
      *DisableSpellLight_Prebuilt.esp
      *StealthKillDetectionFix.esp
      *McmRecorder.esp
      *Fixed body collision.esp
      *SOSPhysicsManager.esp
      *RaceMenuMorphsCBBE.esp
      *NAT-CS.esp
      *alternate start - live another life.esp
      *AbandonedPrisonNavFix.esp
    3. dBottle
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      I really don't know, but i know that I have never seen this, and no one else has reported it unfortunately. I can't really help much, can you give me the weather ID and i can at least check my game to see?
    4. 347398908
      347398908
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      fw 0010e1e8, time: around noon
    5. dBottle
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      yeah i'm not getting it, if you're using anything like picta sky meshes or something it can do that since NAT has its own sky mesh. Other than that, maybe phendrix weather changer thing does something weird i really dont know.
    6. 347398908
      347398908
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      The only files altering the sky mesh are the four NIF files from NAT.ENB 3.11C which is the requirement for this mod. Phendrix Weather Changer is just a tool for cycling through weathers during testing. I suppose I'll have to leave it as is, life's hard enough, no need to dwell on it ╥﹏╥
    7. DlauSilva
      DlauSilva
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      enable 64bitsHDR on skyrimprefs.
    8. 347398908
      347398908
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      It wasn't until today that I realized it was actually this option that caused the issue. Hats off to you, unsung hero who came out of nowhere!
    9. dBottle
      dBottle
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      Thought CS forced this on, weird.