FISSES for SKSE64 AE build : I have no plans to play this game once again, I already tired that Bethesda keep breaking SKES64 framework. So I don't have AE yet and I cannot test my DLL, but I will keep my eyes on my project for maintaining.
FISSES is easy to maintain for game update, it is just a version checking problem. But AE broke the plugin versioning, so I cannot by pass the version checking anymore. =/
#### #### Before post your CTD problem, please check your all DLL plugin MOD. Here is a list of known plugins for Skyrim Script Extender and the compatible game versions : SKSE Plugin Status | Modding.wiki
#### #### Why don't I use Address Library for SKSE Plugins? Just like I said before, I don't play Skyrim AE for now, Bethesda kills my enthusiasm. So I don't wanna take a risk to add new thing in my code, because it means I need to play Skyrim once again to test this thing.
#### #### About Disparty crash issue : The crash caused by Disparity when using FISSES scripts. Because OnConfigInit() in Disparity's RACE_MCMScript file was running twice at startup. Disparity need to be fixed.
fiss.dll implement are totally rewrote, so some wrong usage will cause crash. For the script developers, you need to release memory source for new FISS implement. So make sure you have called fiss.endLoad. Or you will get memory leak problem.
Tutorial: Installing the Latest Version of FISSES from GitHub
1 - Download the latest version from GitHub (https://github.com/epinter/fisses-ng/releases) 2 - Manually download the latest version of the mod (FileAccess Interface for Skyrim SE Scripts - FISSES ...). 3 - Overwrite the respective files of the original mod with those from GitHub. 4 - In your favorite mod manager, install it manually.
That's a lot of mods. try bulk disabling your mods (disable a bunch of mods 50 or so at a time for your list) and see if you can narrow it down, that's what i do when i have issues like this, other then that all i can think is you may have a broken mod, or a bad conflict, maybe a missing requirement.
Semi-short instruction for all those looking for an updated version for GOG 1.6.1179: 1. Download skse64 and common library from github ('ianpatt/skse64' [`gog` branch] and 'ianpatt/common' respectively) next to each other 2. Download FISSES latest sources from files section and extract `fiss` folder from archive inside `skse64` folder 3. Open FissesMain.cpp with any text editor (i used VSCode), find and replace `RUNTIME_VERSION_1_6_640` to `RUNTIME_VERSION_1_6_1179_GOG` 4. Install latest VisualStudio Community with BuildTools for C++ v142 (basically you can go to components and select all with `142` for C++ as i did, since you don't need the VStudio itself)
Now you're all set and ready to compile it with MSBuild. It took me about half a day with google and some documentation on how to build C++ projects to make it work.
After you successfully built it just place the new fiss.dll in your mod folder (FISSES\SKSE\Plugins) replacing the old one.
And i can't understand why didn't mod author do it, since with all the setup in place it would took him merely a minute 🤷♂️ Maybe there's something else that i'm missing, but for now it works for me and finally i can use save/load preset feature in some other mods.
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I have no plans to play this game once again, I already tired that Bethesda keep breaking SKES64 framework.
So I don't have AE yet and I cannot test my DLL, but I will keep my eyes on my project for maintaining.
FISSES is easy to maintain for game update, it is just a version checking problem.
But AE broke the plugin versioning, so I cannot by pass the version checking anymore. =/
#### ####
GOG Edition : (thanks for noxsidereum)
GitHub - noxsidereum/FISSES: FISSES for Skyrim Special Edition GOG
#### ####
Before post your CTD problem, please check your all DLL plugin MOD.
Here is a list of known plugins for Skyrim Script Extender and the compatible game versions :
SKSE Plugin Status | Modding.wiki
#### ####
Why don't I use Address Library for SKSE Plugins?
Just like I said before, I don't play Skyrim AE for now, Bethesda kills my enthusiasm.
So I don't wanna take a risk to add new thing in my code,
because it means I need to play Skyrim once again to test this thing.
#### ####
About Disparty crash issue :
The crash caused by Disparity when using FISSES scripts.
Because OnConfigInit() in Disparity's RACE_MCMScript file was running twice at startup.
Disparity need to be fixed.
fiss.dll implement are totally rewrote, so some wrong usage will cause crash.
For the script developers, you need to release memory source for new FISS implement.
So make sure you have called fiss.endLoad. Or you will get memory leak problem.
1 - Download the latest version from GitHub (https://github.com/epinter/fisses-ng/releases)
2 - Manually download the latest version of the mod (FileAccess Interface for Skyrim SE Scripts - FISSES ...).
3 - Overwrite the respective files of the original mod with those from GitHub.
4 - In your favorite mod manager, install it manually.
Enjoy! All credits to Emerson Pinter
this is a patch that brings this mod up to ae, you still need this official mod but let the one in the link i sent overwrite it
XD
Anyone explain why we would need this?
What is the difference with MCM helper, Settings loader mods by MaskedRPG FAn?
Onga bonga
tnx
EDIT: Nevermind. I needed to follow the directions below and download the github update and overwrite.
https://www.nexusmods.com/skyrimspecialedition/mods/59596 - crash logger (maybe)
https://www.nexusmods.com/skyrimspecialedition/mods/59818 - crash logger w/ PDB file support
With these three tools Nerevar; you will have awaken Akulakhan with the heart of the world.
1. Download skse64 and common library from github ('ianpatt/skse64' [`gog` branch] and 'ianpatt/common' respectively) next to each other
2. Download FISSES latest sources from files section and extract `fiss` folder from archive inside `skse64` folder
3. Open FissesMain.cpp with any text editor (i used VSCode), find and replace `RUNTIME_VERSION_1_6_640` to `RUNTIME_VERSION_1_6_1179_GOG`
4. Install latest VisualStudio Community with BuildTools for C++ v142 (basically you can go to components and select all with `142` for C++ as i did, since you don't need the VStudio itself)
Now you're all set and ready to compile it with MSBuild. It took me about half a day with google and some documentation on how to build C++ projects to make it work.
After you successfully built it just place the new fiss.dll in your mod folder (FISSES\SKSE\Plugins) replacing the old one.
And i can't understand why didn't mod author do it, since with all the setup in place it would took him merely a minute 🤷♂️ Maybe there's something else that i'm missing, but for now it works for me and finally i can use save/load preset feature in some other mods.