About this mod
Streamline plugin which adds NVIDIA DLSS Frame Generation to Community Shaders. For enthusiasts.
- Requirements
- Permissions and credits
OVERVIEW
NVIDIA Streamline plugin which adds NVIDIA DLSS Frame Generation to Community Shaders. For enthusiasts.
NVIDIAGameWorks/Streamline: Streamline Integration Framework is used to add DLSS Frame Generation to Skyrim. For DX11 compatibility, an older version of Streamline is used, alongside a slightly outdated DLSSG DLL. Later versions of either plugins do not support DX11.
All included files are made by and signed by NVIDIA, along with their corresponding licences. You will not find them on the NVIDIA DLSS DLLS page.
Whilst DLAA is included with Community Shaders, frame generation has more complicated requirements which requires that we host it separately to hopefully minimise the issues that users run into.
Because this is a Streamline plugin, Community Shaders interacts with it differently. The files on this page will most likely only be updated if we get support from NVIDIA.
You cannot disable Frame Generation without disabling it in the mod manager; Because of how it modifies the game it can be incompatible with other mods and crash on startup.
NVIDIA
Multiple attempts have been made to contact NVIDIA about better DX11 Frame Generation support. It is not up to us what the input latency is like, they need to figure out how to improve it by fixing NVIDIA Reflex. Otherwise the latency is fine as long as you are already at 60fps+. Frame Generation is the only way to scale performance up for games like Skyrim on modern systems. Hopefully one day NVIDIA does something about that. On AMD systems you at least have AFMF 2.
REQUIREMENTS
A 40 or 50 series card, otherwise the plugins will automatically unload.
Community Shaders
SSE Display Tweaks with specific frame limit settings if you do not want screen tearing.
COMPATIBILITY
Not fully compatible with ReShade. Effects will run twice as slow, and depth effects are not supported. Basic effects are fine.
Not compatible with the SSE ReShade Helper.
Does not support VR, VR uses spacewarp which is better.
CREDITS
PureDark for information and help.
FlayaN for linking Streamline to Community Shaders.
SOURCE
NVIDIAGameWorks/Streamline: Streamline Integration Framework