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doodlum Flayan PureDark

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About this mod

Community Shaders feature which adds AMD FSR 3.1 Frame Generation and NVIDIA DLSS Frame Generation.

Requirements
Permissions and credits


OVERVIEW

Community Shaders feature which adds AMD FSR 3.1 Frame Generation and NVIDIA DLSS Frame Generation.



Frame Generation can up to double the framerate with significantly improved frame pacing, resulting in a much smoother, reliable experience.

NVIDIAGameWorks/Streamline: Streamline Integration Framework is used to add DLSS Frame Generation to Skyrim. For DX11 compatibility, an older version of Streamline is used, alongside a slightly outdated DLSSG DLL. Later versions of either plugins do not support DX11.

All included files are made by and signed by NVIDIA, along with their corresponding licences. You will not find them on the NVIDIA DLSS DLLS page.

AMD FSR 3.1 is added through the AMD FidelityFX™ SDK - AMD GPUOpen API. It uses a custom-made DirectX 12 swap chain proxy. The DLL is signed by AMD.

The Frame Generation type is automatically selected based on what is compatible.

This feature automatically sets up optimisations similar to Display Tweaks. Display Tweaks is not recommended; Frame Generation works best at 60fps interpolated to 120fps. This ensures extremely reliable frame pacing which will feel better than higher, variable frame rates. Display Tweaks is still supported.

No Multi Frame Generation or Reflex 1/2 for now. NVIDIA has been informed, it is up to them to come up with a way to support it.
AMD Anti-Lag 2 should be supported.


REQUIREMENTS

Any GPU which supports DirectX 12. Unless you force enable Frame Generation in-game, it is limited to 120hz+ monitors.
Windowed / Borderless Mode.
Community Shaders


COMPATIBILITY

Does not support VR, VR uses spacewarp which is better.
If ReShade is renamed from dxgi.dll/d3d11.dll to ReShade64.dll, Community Shaders will load it and render it under the UI, before frame generation.


CREDITS

PureDark for information and help.
FlayaN for linking Streamline to Community Shaders.


SOURCE

NVIDIAGameWorks/Streamline: Streamline Integration Framework
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.