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doodlum Flayan PureDark

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doodlum

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486 comments

  1. Rex251
    Rex251
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    The mod is working for me, and my fps is boosted, and I use dlssg-to-fsr3, but I still can't see the log file in the game directory; it simply doesn't generate. Is this ok? I have a 3060.

    And I've read somewhere that you need PureDark's dxgi.dll if we use a reshade, is that really true, or do we not need it if we're using CS and renaming the original dxgi.dll to ReShade64.dll?
  2. Iwaaaaa
    Iwaaaaa
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    Description said it works better capped at 60 FPS and interpolated to 120 FPS, but how do I do this? Sorry if the question is dumb, but I don't see an option to limit FPS to a specific number.
    1. Catalin779457
      Catalin779457
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      Use bethini 
  3. mozemob
    mozemob
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    • 5 kudos
    Huge lift, I511500, 3070
  4. Awsomonium
    Awsomonium
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    Odd bug. When I install this mod, it launches fine the first time. But the second time and every subsequent time, skse tells me that my KreatE.dll is incompatible.

    Any idea what's up with that?
  5. Aveniz02
    Aveniz02
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    For some reason with this mod, main menu feels like 15-20 fps and in game npc just feels like 20 fps too even when i got 60
  6. Back2friday
    Back2friday
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    huh i have FG already in de CS menu under display and i dont have this addon downloaded. Is this already included in the new CS ? 
    1. Earadriewiel
      Earadriewiel
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      i was wondering the same thing lol
    2. YRZ
      YRZ
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      According to the CS mod page, you need to install the features in order to actually use them.
  7. HcavTrooper
    HcavTrooper
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    For the truly noob modders i think a video installation would be really helpful. Either a linked one or made by you maybe? For those that arent the most computer savvy then alot of the description goes over my head 
  8. C0mandsi
    C0mandsi
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    Equipment flickers with HDT-SMP. But still small cost for extraaaa fps
  9. TheDarkDragon7
    TheDarkDragon7
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    • 37 kudos
    If ReShade is renamed from dxgi.dll/d3d11.dll to ReShade64.dll, Community Shaders will load it and render it under the UI, before frame generation.

    For the people having crash issues, reading can save lives
    1. misterkiska
      misterkiska
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      I still don't get it how I can rename 2 files making them use one same name lol
    2. Grosaprap
      Grosaprap
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      @RustyOldSword, there is _one_ file. Either called dxgi.dll OR d3d11.dll. Find it and rename it to ReShade64.dll.
  10. ArtiNani
    ArtiNani
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    weapons flickering on first person, any thoughts?