Now if only anyone could make a patch for loading screens & maybe the skeletons too. I'm wary of 4thUnknown's mods but the dragons look amazing so it's tempting.
Exquisite job! You've not only restored immersion but cohesion amongst dragons too. Thank you for going out of your furry beasts expertise to fix that major Dragon Break.
Are you still planning on doing something for Durnehviir resurrected - Dragons SE? I had an idea that didn't take much work. Simply keep Durnehviir's original Dragons SE appearance, but add blue eyes, like Paarthurnax's for example, when he's summoned in Tamriel. Just a suggestion :) Thanks so much for your work!
Using Outfit Studio, I unmirrored the horns and edited that one with the smoothing and deflating tool until it looked as natural as I reasonably could.
An actual mesh artist could probably do better, admittedly. But I have yet to learn how to use blender successfully.
Removing the horns like that is a great idea, the colours work great too. While I do miss the "Fellbeast" look from vanilla I actually think your solution helps form a more cohesive dragon look while also being unique and still matching the idea of a "serpentine" dragon. Great use of 4th's models to complete his mod.
Really appreciate the horn fix for Partysnacks too, I think lore wise the horn of Jurgen is meant to be made from his horn... or maybe I made that up. Not sure regardless really creative use of assets, thank you!
I mean Paarthurnax nor the Greybeards confirm it. But it's one of those bits of visual storytelling/worldbuilding that get included in video games. Like a bunch of the little details in Dark Souls, for instance, there's a chair setup for one of the knight enemies guarding a room. Presumably for him to sit on, when he wasn't Hollow. He'd presumably sit on it while the lady he's protecting finishes getting dressed etc.
Thank you for the addons. The serpentine dragon would also look good on the loading screen with Miraak riding it (I think it is BSMloadingscreendragonriding01.nif) I first noticed how low res the dragon was in comparison to the man riding it on this screen and found this mod
I love the design of the Serpentine Dragon! Do you plan on possibly editing the vanilla dragon skeleton’s teeth to better match 4thUnknown’s design (at least until/if he does his own version)? Either way thank you so much for this
Thank you so much for this mod!! The serpentine dragon is really cool and Paarthurnax's broken horn now makes it look like it should. As a suggestion, would you consider making a version of the Durnehvir resurrected mod using Dragons SE models in the next update?
I will look into it. Not sure if I can pull it off, as the 'slime' effects and such may be tricky to do and trying to make 'restored' models steadily improving. But I do like that mod and would like to do something about it.
28 comments
Thank you for going out of your furry beasts expertise to fix that major Dragon Break.
may I ask how did you do Paarthurnax's broken horn?
An actual mesh artist could probably do better, admittedly. But I have yet to learn how to use blender successfully.
Removing the horns like that is a great idea, the colours work great too. While I do miss the "Fellbeast" look from vanilla I actually think your solution helps form a more cohesive dragon look while also being unique and still matching the idea of a "serpentine" dragon. Great use of 4th's models to complete his mod.
Really appreciate the horn fix for Partysnacks too, I think lore wise the horn of Jurgen is meant to be made from his horn... or maybe I made that up. Not sure regardless really creative use of assets, thank you!
Thank you for this mod :)
I'm happy you like it though!