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- Katixas Ciderhouse Restaurant - SSE Conversion
Katixas Ciderhouse Restaurant - SSE Conversion
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Version1.6.0-SSE
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KatixaUploaded by
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This page was last updated on 19 November 2022, 11:38AM
- Changelogs
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Version 1.6.0 SSE
- Version 1.6.0 SSE
- Skyrim Special Edition conversion by SilentQuim
Version 1.6.0
- New: New upgrade! Cows. Have your mini-farm of cows (15.000 gold).
- New: You can (unrealisticaly) slaughter one cow per day (use the table, DON'T kill the NPC!!).
- Change: Each beef piece (bought, or farm) gives now 20 steaks, instead of 5 (x4 more).
- New: Your farm cows give 15 beef pieces each (15x20 = 300 steaks).
- New: No matter how many days you've passed without cow slaughter. One per day.
- New: Buy Hay Bale from farm.
- New: Move hay from the bale to hay pile to feed cows.
- New: One hay pile per day. Hay needs to be on the pile before slaughtering.
- Change: Beef now costs 150 on shops, instead of 50 (x3 more).
- Fix: Fixed bug with manual food serving (without waitress). It should work now.
- Fix: Fixed a customer that remainded on secondary dinningroom when ciderhouse closed (thanks Freddywarbird!)
- Fix: Fixed customers chattering on the secondary dinningroom when closing (thanks Freddywarbird!)
- Fix: Fixed farm door outside the ciderhouse, that shouldn't be there.
- Change: New 3D model for served food plate. Model by Jokerine.
- Change: Removed imperial banners from the outdoor upgrade, to be neutral (I may add different options in the future).
- New: Added lettuce and tomato containers on the kitchen (you still need to carry them for salads). Model by Blary.
- New: Added hanging meat container on the kitchen. Model by Blary.
- New: Added knife and cutting table for making salad. Model by Stroti.
- Note: Thanks to anyone I may forgot to mention with ideas or things to fix included on this release.
Version 1.5.1
- Decanting recuded to 1 day (was 2) to avoid bottle-necks.
- Fixed a situation where Apple Harvesting could increase +100.
Version 1.5
- Apple harvesting redone.
- Now you get 50 apples per day per tree.
- New virtual skill: Apple harvesting (virtual because it's not on the game menu).
- Apple harvesting increases as you pick apples, from 0 to 100
- As skill goes up, you can harvest more apples per day per tree.
- Now trees stop growing apples after 5 days, instead of 13 (cap).
- With new values you can harvest a max of around 10,000 apples per day.
- With new values you can fill one barrel each day with 2,000 bottles worth cider.
- With new values you can end up with several full barrels after one week.
- Ciderhouse needs now a bit more care to see which barrel is full, which fermenting, etc.
- Lowered the sound volume of the crowd (-30%).
- Fixed a missing reference (thanks kiwifruitxx!).
- A couple fixes to waitress on the new diningroom upgrade.
- Increased again the orders amount for cider. I may adjust it again if it's too low or high.
- Removed the Latest Changes entry from the notebook, as it was a bit lore-breaking.
Version 1.4.0
- IMPORTANT: After upgrade, close and open the ciderhouse, and re-call the waitress to avoid weird behaviour.
- Fixed several errors on some scripts (thanks to all who reported, specially LP1 for the help!)
- As a note, these errors were invisible to players but it seems could cause CTDs for some people.
- New interior upgrade: Additional dining room, on same floor but under the mountain. It doesn't expand the exterior.
- More income (and food use!) with the new upgrade (x3).
- Reduced the number of people on the main dining room.
- Reworked waitress path, which also visits second hall, if upgraded.
- New serving animation for the waitress.
Version 1.3.2
Now you get back empty bottles for cider consumed by customers in the ciderhouse (thanks jflgh123 for reporting this mistake).
Added a new barrel in the kitchen where consumed empty bottles are placed automatically.
Fixed an error that added empty bottles to inventory when adding bottles to cider cooler, or when serving orders.
Moved some more strings to variables (for translation mods).
Fixed the Cider Storage information hole, which said Lool, instead of Look.
Fixed the script for manual serving (without waitress), which wasn't giving profit for some recently added food items.
Version 1.3.1
Modified the crowd sound to lower the volume of the annoying laughs.
Fixed female customers using male voices (thanks bmax267).
Version 1.3.0
Removed the fixed customers.
Added 20+ new customers that will wander around, dance, sit, etc.. when open.
Added ambience sound (crowd, laughter) to the interior, when open.
Fixed the cider bottle price, which was too hight (thanks webmaster for pointing it out).
Version 1.2.5
Changed the price for the new 24 apple trees from 50000 to 70000 (it was cheaper than adding 14...)
New upgrade: Stone floor (main customer area).
Some fixes in floor tile positions.
Important changes to the bottle amount ordered by jarls, etc.. to make it more balanced.
Added a Ciderhouse Handbook in the counter, to be used as guide.
Added a table at the secret bedroom where you can sit and rewritte the handbook, if lost.
Version 1.2.4
You can now renew the waitress contract (add days to it) without waiting it to expire.
New upgrade: 24 additional apple-trees.
Moved all strings from scripts to the ESP, to make it translator-friendly.
Added a changelog in the ciderhouse Notebook (not lore friendly, but good to know latest patch info).
Fixed manual food serving that was allowing to pick food more than once.
Version 1.2.3.1
Quickfix for an upgrade menu that wasn't working.
Version 1.2.3
Fixed an issue with manual food serving, where cider wasn't being counted (thanks Freddywarbird!) .
Fixed: Salad is now also used when serving food manually.
Added another meat order book inside the Drunken Hutnsman (Whiterun).
Salmon added to ciderhouse menu. 10 steaks are cooked per batch.
You can now buy salmon at Solitude market. Each salmon makes 6 steaks.
Fixes to the script for player manual food serving (without waitress).
Added small signs with barrel names to the valves at the basement.
Version 1.2.2
New menu option: Salad. Use the kitchen table to prepare. Requires one tomato and one lettuce.
Added a button on the press area to toggle the ventilation system (the dwemer noise).
Version 1.2.1
Lightning fixed. Should not flicker here and there. This meant removing lots of custom lights.
Fixed (maybe) negative food issue involving higher income than should.
Added a stool on the counter. It can be stored or placed as you wish.
Version 1.2.0
New upgrade: New ciderhouse entrance (stairs, walls, lamps,....)
Added two holes outside the bottling machine, to check empty cider bottles and available cider.
Added a candle inside the storage room (the one allowing access to upper floor).
Added small candles on the stair to the secret room.
Fixed a spot that could cause player to get stuck with the crates outside.
Version 1.1.1
New upgrade: A new set of barrels (20,000 each, just visual change, no special functionality).
Added a trough inside the kitchen, which allows to add cider to inventory, to be consumed by customers.
Some adjustments to the cash register code to try fix the bug of infinite food (couldn't reproduce it).
A notification is now shown when opening or closing the ciderhouse.
You can no longer pick food to serve if the ciderhouse is closed.
Version 1.1.0
Added a new upgrade: Additional oven, so you cook double (provided you have the materials).
Added a new upgrade: Noble tables and chairs.
Apple-trees moved to allow compatibility with another mod.
Basement lightning redone. Added some candles and removable torches.
Fixed navmesh problem in the apple-trees area, where NPCs and followers could get stuck (thanks Nuumz!)
Fixed a floating door on the ciderhouse entrance.
Fixed a wall on the outside.
Room above kitchen modified to host both oven chimneys.
Fixed lightning in the room above the kitchen (couple candles).
Journal updated with a bit more information.
Version 1.0.2
Rewritten some initialization scripts, and better control of readed journal added.
Fixed cash register script, which could fail on some situations.
Fixed the script about picking food to serve, which could fail under some circumnstances.
Now message box reports price per unit on confirm windows (meat, bottles, etc).
Fixed a bug that allowed to hire a waitress without enough gold.
Message confirming waitress contract now shows contract days.
Added some more information in the journal.
Fixes in a couple notification messages.
Version 1.0.1
Now you can't earn money from the strongbox if waitress is not active.
Fixed a bug when calculating earnings from stronbox, where bread used was not counted.
Fixed the message about contract for waitress. It didn't specify the "days" word.
Version 1.0.0
Now you can serve food to each customer yourself (check description for info).
Now you can hire a waitress to serve food (more info on description).
Added a small shack in the back of the ciderhouse, where the hired waitress lives while working in the ciderhouse.
A couple corrections in the bottling process notification messages, to be less confusing.
Fixed the notebook, that wasn't showing report for recently added food items like beef and bread (thanks phillipWireland!).
Fixed a small rendering glitch with the counter.
Completely rewritten the calculation script for earnings. Now more accurate (orders per hour instead of per day).
Notebook now shows information about waitress contract.
Fixed bread baking. Now it adds correctly to inventory.
Navmesh corrected for latest decoration changes.
Version 1.0.0RC4
Now almost all candles around the ciderhouse can be turned on, or off, for better customization and roleplaying.
Added a book for upgrades at Dragonsreach (Whiterun), on a table near the Jarl.
First upgrade available: 14 more apple-trees (read description for upgrades).
Fixed some bugs with lights (lightning flickering and lights dissapearing).
Lightning adjusted again. Removed some torches, added candles and changed ceiling lamps.
Added Map Marker for the Ciderhouse.
Replaced remaining noble chair with common chair (missed in the last update).
A couple edits in the journal.
Version 1.0.0RC3
Updated journal with more details (keep it as some kind of manual!).
Some spelling corrections on the journal (thanks mjharper!).
Meat vendor now sells Raw Beef.
Battle-Born and Pelagia farm now sell wheat flour, tomatoes and lettuce.
Now you can cook beef into beef steaks.
Now you can bake bread.
Customers now consume 20 venison chops (same as before) + 12 beef steaks + 30 bread, per day.
Removed secondary cooking device and replaced with an oven (grill).
Added some barrels and a chest at the kitchen, to store different food supplies (better for orders).
Lightning redone. More static lights (candles, lamps). Darkened the place.
Torches replaced with torch sconces. You can remove torches if you want it darker, or when closing the place.
Replaced noble chairs with common chairs (to fit current decoration and to prepare for future upgrade options).
Version 1.0.0RC2
Fixed the NavMesh. Followers should now be able to enter and exit ciderhouse and basement.
Some tweaks at the "distance of view" of the cierhouse building, that could cause performance issues on some computers.
Version 1.0.0RC1
First playable version.
- Version 1.6.0 SSE
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- Author's activity
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November 2022
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19 Nov 2022, 11:38AM | Action by: SilentQuim
Attribute change
'Description changed.'
January 2018
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14 Jan 2018, 9:51PM | Action by: SilentQuim
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Changelog added
Change log added for version 1.6.0 SSE
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