This page was last updated on 23 October 2023, 6:49PM
Changelogs
Version 1.8
Translation files have been cleaned and updated (thanks to nodude2016 for pointing me in the right way).
Version 1.7
MCM Menu: - When turning a skill into Legendary, if you have auto perks set OFF, you will get back all the perk points. - A new option in the section "Perk Settings" allows the player to enable/disable the perk "Glittering Prizes" at will without losing access to the perk. Only the interaction with Enchanters will be affected, while all other effects from the perk will be active. - For some reason, the setting to disable water walking from the Alteration perk "Adaptation" was not properly defined. It should work now.
Version 1.6
Bound Dagger (most of the issues were inherited from vanilla Skyrim and the fixes were applied to be in line with the Unofficial Skyrim Patch): - Attack animation was changed from one-handed sword to one-handed dagger. - Detection sound was changed from Normal to Silent to match other daggers. - Enchantment was added (the enchantment was created already but for some reason was not allocated to the weapon). Hence, all of the expected features from the conjuration perk tree will apply now. - This weapon will now apply critical damage. - Several sound settings were changed. - Models in use were changed.
Version 1.5
Bugfixes: - The perk "Glittering Prizes" will now properly interact with the Staff Enchanter. Since the Staff Enchanter is equivalent to an Arcane Enchanter, you will also be able to craft the usual options available in the Arcane Enchanters, but the staves are unique to the Staff Enchanter.
MCM: - Added an option under "Perk Settings" that allows you to disable/enable the water walking skill from the Adaptation perk at any time
Version 1.4
Bugfixes: - In hardcore mode, the first perk that you automatically gain in stealth will now make you 20% harder to detect instead of 0.2%. - Bash Locks now properly requires 10 in Lockpicking instead of 10 in Pickpocket. - Cloak of Shadows will now properly apply when in Hardcore mode. - Honorary Orc perk will now give a 20% discount (like it states in its description) instead of 17%. - "Counterattack" and "Riposte" now have their effects properly applied.
Additional changes: - Changed the "Dedication" perk's description from "Fire spells deal more health damage, Frost spells deal more stamina damage, and Shock spells deal more magicka damage" to "Fire spells deal 10% more health damage, Frost spells deal 50% more stamina damage, and Shock spells deal twice as much magicka damage." - Added a compatibility patch for the mod "Bound Shield with FX". - Added a compatibility patch for the mod "Immersive Armors". - Added a compatibility patch for the mod "Unofficial Skyrim Special Edition Patch" (Linwe's armour and Blackguard's armour sets will be affected by the Matching Set perk). - An error was inadvertently created in v1.3 with the matching set (light and heavy) perk conditions that may cause the armor bonus to be incorrectly applied in some cases. - Honorary Orc perk will no longer affect Elven and Dwarven weapons and armors. - Bonus given by the Honorary Orc perk was tweaked both in hardcore mode and in normal mode, since the bonus actually being given to the player was not the one present in the perk's description. Same was done to the perks Prospector and Open Minded.
Miscellaneous: - Updates to installer. - Partial vr support.
Version 1.3
A big thanks to tinman06 that identified several issues, as well as fixed some of them.
tinman06's changes:
- Worldspace height maps were changed to reflect the ones from Update.esm.
- Tamriel's max height was missing in SPERG and was copied over.
- Magic effect "PerkImpactStaggerPushFFAimed" was improperly linked to restoration by vanilla Skyrim and SPERG was also implementing it.
- SPERG was adding a script to the magic effect "VoiceMakeEtheral" which was removed in the Unofficial Skyrim Patch, so the script was also removed from SPERG.
- Magic effects Intense Flames (the fear) and Disintegrate were not checking if the subject was hostile or not, so these conditions have now been added.
- Changed the Matching Set perk so that the hardcore check was correctly being applied.
Perk Tree:
- Destruction perk tree's description now matches the one in the Unofficial Skyrim Patch.
Perks:
- Matching Set perks (both Heavy and Light) will now have its checks consistent: hardcore mode stats are applied only to the player and hardcore mode must be ON, while non-hardcore mode stats are applied always to NPCs and hardcore mode must be OFF to affect the player.
- Equipment with the keyword "ArmorMaterialBearStormcloak" will now count towards the Light Armor Matching Set Perk (just like in Vanilla).
- Changed the Dragon Armor's perk description so that it mentions Dragonbone armor and weapons (in line with the vanilla files). This one should not be visible for the player, just wanted to make it accurate.
- I don't see anything that prevents the player from tempering with the crossbows, unlike what was stated by tinman06. Might need further testing.
Elemental Destruction Magic:
- Perks were added to SPERG's perk tree.
Apocalypse - Magic of Skyrim:
- Spells from staves in Apocalypse's mod can be learnt.
- Frost, fire and shock concentration spells are now affected, respectively, by Deep Freeze, Intense Flames, and Disintegrate (double casting effect).
- Spells with the ritual spell keyword in their effect will be affected by Theurgist perk.
Phenderix Magic Evolved:
- Elemental - Outburst, Lightning - Impact, and Darkness - Illusionary Paralysis are now affected by Theurgist perk.
- Frost, fire and shock concentration spells are now affected, respectively, by Deep Freeze, Intense Flames, and Disintegrate (double casting effect).
It should be noted that all these patches are subject to testing, since I personally never used the associated mods.