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ReiiXz

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  1. ReiiXz
    ReiiXz
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    BABE WAKE UP, NEW UPDATE DROPPED


    Changelog
    2.1.0
    I lied, Animated Armory is out!!



    Twin Blades
    Rapiers
    Spears
    Katanas
    Dai-Katanas
    Quarterstaff
    Halberds



    Ya'll know the drill, make sure to report bugs in the BUGS SECTION
    I'M BEGGING

    and yes, this mod needs BFCO or MCO installed

  2. ReiiXz
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    REGARDING THE SPRINT ATTACK SPAM


    To be competely transparent, I do not know why its happening. I know most of you know that on the first release of the latest version, this was never an issue. It recently surfaced a few weeks ago. So this could be caused by a completely other issue or a conflict that I do not yet know.

    I am on a modding break and cannot really address it for now, so please under this post, let me know your experiences with the bug such as

    - When does it happen?
    - How many times?
    - What faction or what weapon does the enemy doing this have?

    Thank you.
  3. Kamalia
    Kamalia
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    What is the best way to know if the mod is working for me or not?

    Is there a creature/enemy I can spawn that I can make a comparison with?

    Thnak you so much!
  4. Galanwes
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    I want to use these movesets alongside CPR with Weapon Styles for IED (CPR), but some of them include equip/unequip animations (like in the Elden Rim pack, NPC - Griphon, etc.).

    The author of Weapon Styles for IED (CPR) mentioned in the comments of that CPR patch:
    Unless there is equip-unequip animation included in the MCO moveset, they would override Weapon Style's animation. If that's happened, just make sure those animations limited to player-only with OAR / check the description for more details. 

    So, should I hide or delete the equip/unequip animations from all the movesets in this mod?
    1. ReiiXz
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      Just overriding them will do, but for assurance, yes do delete them
  5. bdao321
    bdao321
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    Human enemy just spam jump smash attack over and over...
    1. ReiiXz
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      Hmmmmm, do you use project gap close?
    2. bdao321
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      Nope.
      Combat mods are: BFCO, WildCat, Precision, Valhalla Combat, SCAR, High Level Enemies Redux, and skytatics.
      Are any of these incompatible? 
    3. ReiiXz
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      Shouldn't be, but do you use scar stamina limitation?
    4. bdao321
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      Ya I do, you recommend it right?
    5. ReiiXz
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      Yep, this might just be something conflicting or causing this behavior without me noticing, they should only spam it a few times then proceed to attack with their weapons right? this is often seen on dual wielding
    6. bdao321
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      From what I recall it's always a mace in right hand. It's comically bad since they can't gauge the distance and they just miss
    7. ReiiXz
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      Do they return to normal attacks after 3 sprint attacks or so? cause I think thats how I've set the limit on how much they can do that
    8. bdao321
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      They spam till they're out of stamina. Easy fix would probably be to limit that attack to 2 times back to back. I can show you a video if you got discord.
    9. nazhul
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      Just want to mention that I'm having this exact same issue, but it can be replicated with this mod turned off. I turned off this one, Project Gap Close and Aggressive AI. Still getting the EXACT same issue. NPC's spamming their dash attack. Really frustrating.
    10. QiSHeMoMing
      QiSHeMoMing
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      Have you solved this problem?I also encountered this problem, but I don't know where it went wrong.
    11. Kulharin
      Kulharin
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      Let us solve the greatest mystery of our time.
    12. justrush808
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      Honestly, if it wasn't so frequent, I'd actually see it as a funny feature. Especially with AMF, they go straight and miss so comically that it's perfect for weak bandits who don't know they're bad.
    13. drheisen
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      disable elden rim moveset

      Specifically the one handed animations
    14. Galanwes
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      disable all one-handed anims?
    15. MetalTortoise88
      MetalTortoise88
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      I'd suggest replacing or removing that attack entirely. Even when it's not being spammed, it's obnoxious and janky.

      @drheisen This is the best solution for the time being. Thank you.

      @Galanwes Yes. Disable all of them including the dual wield animations.
    16. drheisen
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      Simply uncheck elden rim moveset in the fomod
  6. drheisen
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    How can i use these movesets as the player, will i have to edit the conditions ?
    1. ReiiXz
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      definitely, gonna have to remove ALL the "is NotActorBase 7" conditions
    2. drheisen
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      thanks brother, i just found that installing the original movesets is simpler and does not conflict, cheers
    3. Johnnyawesome06
      Johnnyawesome06
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      huh i feel like that would mess up the distrabution of the animations tho :/
    4. drheisen
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      Download player only Movesets if you want them alongside this
      Didn't mess up anything in my end
  7. Johnnyawesome06
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    just a request, but Ezio's Legacy would be cool to see on assassion NPCs like dark brotherhood or thives guild and maybe some bounty hunter followers
  8. mozemob
    mozemob
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    Can the Dragonborn use
  9. Medabev
    Medabev
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    This mod is incredible!
    Thank you so much for making and sharing it! SSHEEEEESH
  10. mrw9797
    mrw9797
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    Endorsed!! I absolutley needed this mod. great work
  11. PlagueFlower
    PlagueFlower
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    Pardon my ignorance, but do i need to manually install all the movesets, or they're included in this mod?
    1. ReiiXz
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      Comes with the mod, no need to install anything else
    2. PlagueFlower
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      Cheers mate
  12. ItsRainmoon
    ItsRainmoon
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    heya brother can u patch it for CPR ? Combat Pathing Revolution
    1. KetalarKyle
      KetalarKyle
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      +1
    2. StickySock
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      I agree, especially since CPR now has AE support. Either having it as a requirement or a FOMOD type option would be great
    3. ReiiXz
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      CPR isn't moveset based, its based on sheath and unsheath animations, so meaing even if I don't patch it for CPR, aslong as you have either Weapon Styles for IED (CPR) or Smooth Moveset (CPR), it'll work on CPR calculating logic.
    4. Kulharin
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      worth mentioning if using weapon styles for IED, use the version 2.2 under old files until the author of the CPR patch can update it for 3.x