About this mod
A refined combat system with enhanced dodging, critical mechanics, and balanced attack speed.
- Requirements
- Permissions and credits
- Changelogs
Are you tired of Skyrim's combat being too simplistic or unbalanced?
Do you want a system that rewards skillful play, introduces deeper mechanics, and ensures a more fluid and engaging experience?
Critical Edge Combat brings a new layer of depth to Skyrim’s combat, making battles more strategic, rewarding, and immersive.
This mod refines the combat experience by enhancing
- TK dodge re mechanics
- critical attack rewards
- combo-based buffs
- global combat balance - NPCs are also affected, ensuring a fair and challenging experience .
🔥 Enhanced Combat Mechanics
- Combo Buff System – Gain buffs by maintaining offensive momentum.
- Double Dodge – Chain two consecutive dodges for greater mobility.
- Dodge Attacks – Strike mid-dodge for a stylish counter.
- Enable Both StepDodge & RollDodge – Seamlessly use both dodge types with separate key bindings. (Default: L alt , if you bind to space bar, You need disable Jump after weapon draw by Patch. and not recommend bind to any default key)
- Perfect Dodge Buff – Successfully dodging at the perfect moment grants a temporary buff.
- Critical Attack Buffs – Critical hits now provide buffs and enable special follow-up attacks.
- Armor Rating Debuff – Sustained hits on a target reduce their armor over time (applies to NPCs).
⚖️ Global Combat Balance Adjustments
- Critical Damage Multiplier Scaling – Increases based on character level, Smithing skill, and Power Attack investment (applies to NPCs).
- Combat Movement Speed Adjustment – Slightly reduced for a more grounded and immersive experience (applies to NPCs).
- Scaling Base Damage – Your base attack damage increases with level progression (applies to NPCs but scales relative to the player).
⚙️ MCM Customization
- All features are fully customizable via MCM, allowing you to tweak the mechanics to fit your playstyle.
Why Use This Mod?
✔️ Balanced & Fair Combat Overhaul – No more overpowered NPCs or hyper-speed attacks.
✔️ Rewarding Gameplay – Skill-based mechanics that encourage perfect dodges and critical attacks.
✔️ Immersive Combat Flow – Movement and attack speed adjustments make battles feel more natural and engaging.
✔️ Full Control via MCM – Enable, disable, or tweak any feature to match your preference.
compatible
MCO/ BFCO
SCAR / Precision / Combat Pathing Revolution
Elden Rim - Weapon Arts / Valhalla Combat / Elden Parry /Elden Counter
Comprehensive Attack Rate Patch - SKSE
and any mods change Critical damage mult
Partial compatible
Skysa / ABR / vanilla
DMCO (Need download "No Roll Dodge patch" and disable dodge feature on MCM)
Bow Charge Plus (need Scipts Fix Patch)
Not compatible
Movement - MCO|DXP (have same feature)
Damage Scaling With Level (have same feature)
Combo combat bonus (For BFCO) (Integrated and optimized scripts)
Recommend
Avoid your PC too OP or too weak
Dynamic Enhance Enemy Attributes
Skill Based Attributes
Combat experience enchance
Modern Stagger Lock Framework
MaxsuPoise
MaxsuBlockOverhaul
SCAR 2.x
Performance
Papyrus Tweaks NG
Community Shaders
This project is part of a larger modlist vision,
aiming to create a balanced and engaging combat experience for Skyrim.
Expect continuous refinements and new features in future updates.
such like
- Integrate Some good Mods Features (lkie Bow Charge Plus)
- Special (Unblockable) power attack
- more buff/debuff type Design
- Perk tree version
- Armor breaking (NSFW) mechanism, perhaps
- Damage balancing mechanism inspired by Vindictus.
- features inspired from famous MMORPG
- And more...
The initial goal was to create an experience closer to Souls-like games or The Witcher 3,
but in the end, it turned out to resemble vindictus more.
Raosing - scale damage inspired
MadAborModding - debuff inspired
black364 - let me use his moveset