Ok this mod looks awesome...but i have a really hyper modded game with custom moves on ALL enemies, custom stances with 8k animations for the player, amco, dmco, engarde, valhalla, ultimate combat, idle and situational animations, gear breaking system, bow combo...not counting all the rest ofc. IDK maybe this will break my game? TIME TO TEST IT :D EDIT: i read "DMCO (Need download "No Roll Dodge patch" and disable dodge feature on MCM)" but... is this one https://www.nexusmods.com/skyrimspecialedition/mods/142195?tab=files&file_id=597389 or the one in the archived files (https://www.nexusmods.com/skyrimspecialedition/mods/142195?tab=files&file_id=597317) ? Let me know! EDIT2: i used the archived one, it works with all the mods i already listed + SCAR ,hellblade timed block, poise + poisebreaker, impactful blocking. Great mod!
1) i don't know if its a problem in my setup or not but Seens i install your mod i started to notice that if I'm attacking while in mid jump or in the air my character is continuing to play the falling animation even when i land on the ground for around 8 to 10 second or so (more then usual) and i don't know why.
2) when I'm hitting someone and getting the temporary buffs, the weapon speed buff is actually making my first person attack animation to go in slow motion, and while i have the weapon speed buff my sneak attack is also in slow motion in third person AND first person for some reason.
i have MCO setup and I'm using pandora if its of any help.
it should be noted that this mod is amazing :D and Seens i installed it i cant play without it !!! thank you very much for this mod PaulMixGaming :D
So I have a similar situation as calibre123, but with all attacks including 3rd person. Any advice on how to troubleshoot the issue is appreciated. I can't seem to find any mods in my setup that affect WeapSpeedMult, and even when I set all settings for Weapon/Attack speed to zero, my character continues to attack at a slow pace while the Combo Round attack speed Buff is in effect. Thank you for any insight you can offer, as I really appreciate your approach to combat enhancement.
but just for the record i believe the problem solver for me was the "attack speed framework" but i have linked the other 3 because i add them in close time frame to each other and they may have contribute to the final result of my setup which is working very good for me now but as i said i did only limited testing as of yet.
i would love to know if those mods help you fix the issue. good luck to you bro :D
Double dodge is the only thing i have not gotten to work, i've tested both nemesis and pandora, re-installs, changed the keybinds, new games but it just won't do the double dodge as shown in the respective gif. Maybe i'm missing a config step from tkdodge for RE, tkdodge Re or tkdodge NG? IDK
If you have Huge modlist , may have script lag, you can try other lite modlist to check, and make sure you have tk dodge RE "standalone" version installed (pandora is better).
Did you bindende the dodge/dodge success annotation in your own dodge animation right?
I also have some dodge animations in my modlist that from different mods (I use TK&DMCO both).
It's pretty hard to activate the dodge attack.It looks like mult dodge animations were playing when I press the dodge key once.And the dodge attack is only active during your dodge animations.(by the OAR Animation Log)
Maybe I should deactivate others and focus on yours?
- Valhalla Combat (Someone should make a patch... Valhalla too good to let go) - TUDM - Bow Charge Plus (I saw in description but... why? I thought your mod only effects melee) - Melee Power Knockback
Quick note: xEdit shows error on Armor Rating Debuff Property entry. I was unsure of what PERK or MGEF to edit the variable with. Any insight is appreciated (so I can make the correction). Thanks in advance.
Thank you for the reminder! That was an outdated edit, and I forgot to remove it. You can either delete it or ignore it — it does not affect the mod's functionality.
hello friend, unsure if I make a new post or reply here, I have pandora and bfco and also doesnt work. not sure about timeline. I installed before and dodge worked.
new: I realize time is important for you so I test before rest to help. I test across all version, the dodge stopped working. sorry I am unable to identify why, perhaps a mod conflict. I will share if I come across. but dodge remains not working
old post: I think I update to latest and that one changed. not a big deal. just maybe it helps in knowing issue. maybe I test on old version and report back if time exists
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Note: Questions already explained on the mod page will not be answered.
skyrim Global Weapon speed mgef
if so, cant you guys not make it invisible, or link it to your guys mod, like CeC buffs
IDK maybe this will break my game? TIME TO TEST IT :D
EDIT: i read "DMCO (Need download "No Roll Dodge patch" and disable dodge feature on MCM)" but...
is this one https://www.nexusmods.com/skyrimspecialedition/mods/142195?tab=files&file_id=597389 or the one in the archived files (https://www.nexusmods.com/skyrimspecialedition/mods/142195?tab=files&file_id=597317) ?
Let me know!
EDIT2: i used the archived one, it works with all the mods i already listed + SCAR ,hellblade timed block, poise + poisebreaker, impactful blocking. Great mod!
1) i don't know if its a problem in my setup or not but Seens i install your mod i started to notice that if I'm attacking while in mid jump or in the air my character is continuing to play the falling animation even when i land on the ground for around 8 to 10 second or so (more then usual) and i don't know why.
2) when I'm hitting someone and getting the temporary buffs, the weapon speed buff is actually making my first person attack animation to go in slow motion, and while i have the weapon speed buff my sneak attack is also in slow motion in third person AND first person for some reason.
i have MCO setup and I'm using pandora if its of any help.
it should be noted that this mod is amazing :D and Seens i installed it i cant play without it !!!
thank you very much for this mod PaulMixGaming :D
Perhaps you have a mod installed that modifies WeaponSpeedMult.
Try setting the related option in my mod's MCM to 0 to disable it.
i just wanted to bring it to your attention in a hope that it might help in refining and fixing stuff if need be.
thank you again for you amazing mod and you support !!! i appreciate it a lot :)
So I have a similar situation as calibre123, but with all attacks including 3rd person. Any advice on how to troubleshoot the issue is appreciated. I can't seem to find any mods in my setup that affect WeapSpeedMult, and even when I set all settings for Weapon/Attack speed to zero, my character continues to attack at a slow pace while the Combo Round attack speed Buff is in effect. Thank you for any insight you can offer, as I really appreciate your approach to combat enhancement.
keeping it as clean as possible with only my mod and all its required dependencies.
If everything works fine,
then it's confirmed that there's a conflict with another mod,
but it's unclear which one. It could also be a Perk mod.
i think i may have found some solutions for this issue.
recently i have add those mods to my setup and for my limited testing it seems to solve the problem: Attack Speed Framework at Skyrim Special Edition Nexus - Mods and Community
if you have MCO you probably need this mod ADXP MCO 1.6.0.6 Bug Fixes at Skyrim Special Edition Nexus - Mods and Community
and if you use MCO + Ordinator you might want to add those mods too: Optimised Scripts for Ordinator at Skyrim Special Edition Nexus - Mods and Community and Ordinator Reworked - Combat Mod Compatibility at Skyrim Special Edition Nexus - Mods and Community
but just for the record i believe the problem solver for me was the "attack speed framework" but i have linked the other 3 because i add them in close time frame to each other and they may have contribute to the final result of my setup which is working very good for me now but as i said i did only limited testing as of yet.
i would love to know if those mods help you fix the issue.
good luck to you bro :D
you can try other lite modlist to check,
and make sure you have tk dodge RE "standalone" version installed (pandora is better).
Did you bindende the dodge/dodge success annotation in your own dodge animation right?
I also have some dodge animations in my modlist that from different mods (I use TK&DMCO both).
It's pretty hard to activate the dodge attack.It looks like mult dodge animations were playing when I press the dodge key once.And the dodge attack is only active during your dodge animations.(by the OAR Animation Log)
Maybe I should deactivate others and focus on yours?
so there are no dodge success annotations.
Additionally, the Dodge Attack has only a one-second time window,
your (dodge attack) description matches the intended design of the mod
- Valhalla Combat (Someone should make a patch... Valhalla too good to let go)
- TUDM
- Bow Charge Plus (I saw in description but... why? I thought your mod only effects melee)
- Melee Power Knockback
I'm gonna see for myself. But any input helps.
Quick note: xEdit shows error on Armor Rating Debuff Property entry. I was unsure of what PERK or MGEF to edit the variable with. Any insight is appreciated (so I can make the correction). Thanks in advance.
That was an outdated edit, and I forgot to remove it.
You can either delete it or ignore it — it does not affect the mod's functionality.
new: I realize time is important for you so I test before rest to help. I test across all version, the dodge stopped working. sorry I am unable to identify why, perhaps a mod conflict. I will share if I come across. but dodge remains not working
old post: I think I update to latest and that one changed. not a big deal. just maybe it helps in knowing issue. maybe I test on old version and report back if time exists
maybe some mods conflict, but i have no idea