This page was last updated on 05 September 2024, 2:48PM
Changelogs
Version 1.10.2.1
Removed the unintentional addition of one more Nightbringer spawner, which may have caused more frequent Nightbringer attacks. Moved the haunting AI packages to the separate Nightbringer spawner and removed the standalone haunting package (from the separate Nightbringer mod) from its AI packages list.
Reduced the random chance for a Nightbringer Haunting from 1/35 to 1/55 on normal and from 1/55 to 1/75 during Grace. [Tentative?]
Adjusted the conditions of the AI packages of Yndikos and one other NPC so that their Guard packages are less restrictive.
Changed the Hit Shader of a magic effect applied by Meridia's Indignation to prevent the transparency issue.
Set Equinox to be Initially Disabled. (He will appear when the block at the front door of Kilkreath Temple is disabled.) [Minor]
Set the Once Per Day flag and added a Schedule duration to the Nightbringer's assault the Temple package on Meridia's Summoning Day. It still only triggers on that specific day but the spawns should now last one week unless killed. They should not respawn afterwards, even while the week lasts. [Tentative]
Added a 'GetInFaction AuroranFaction' condition to the NightbringerWarTemple package, to prevent a Nightbringer attack from happening due to the package's start condition if the player still has not done Meridia's Quest and returned to the (cleaned) Kilkreath Temple.
Created a separate self-deletion package for the Temple visitors (pilgrims/red light spirits) and edited the visitors' sandbox package accordingly. The latter's script is now moved to the self-deletion package.
Made edits and added a missing(?) condition to a part of the AuroranDespawnActorScript. Removed the script from the visitors as the new self-deletion package now handles that part of the script's role. [Tentative]
Added a duration to the AuroranAcolyteRuins and the AuroranSandboxTempleMulti_Light packages so that they can end, giving way to the self-deletion package. Adjusted the durations of the visitors' sandbox packages accordingly.
Changed the script used for the attached FX magic effect of the red light spirit to mostly match Prismal Mirror's and Light of Restoration's. Also unset the Respawn flag on the red light spirit's actor(, in case it undoes the disabling and deleting, which it should not, but just in case).
Version 1.10.2
Added the ArmorCuirass keyword to the Auroran armor sets used in the Auroran outfits (so that the Aurorans will not act like they are naked if you have the EVG Conditional Idles mod active).
Created a separate Marked For Death shout for Nightbringer as the vanilla Marked For Death shout has bugs (that need external fixes, and I prefer my mods to not have unnecessary dependencies), and this is more convenient for compatibility.
Added the Nightbringer faction (AuroranHostilesNightbringerFaction) as an ally to the faction, to prevent internal fighting.
Unset the Invulnerable flag on the Imperial Corrupted Shade which was not intended.
Various other updates and changes, mostly to the Nightbringer aspect of the mod. (*See full changelog in the sticky post.)
Version 1.10.1
Added a GetSitting == 0 condition to the new wandering sandbox package.
Removed IdleHandsBehindBack (because NPCs would do it while sitting, forcing them to stand up on the chair they were sitting on) and IdleChairWrite (because it does not include a prop to write in) from the sandbox packages in this mod. Added IdleBowHeadAtGrave02 to the AuroranGuardTemple and AuroranGuardRuins packages to replace IdleHandsBehindBack.
Added IdleEatSoup to certain Seth sandbox packages. Added IdleLooseSweepingStart to Seth's Temple sandbox package.
Removed the Ascend idle from the sandbox package of the Temple light NPCs as it was causing them to get stuck in place unless something resets/reloads them. [Tentative(?)]
Updated the Nightbringer Wraith assets to Mihail's latest Dementors update's assets[/b] and updated the download files.
Reduced the random chance for a Nightbringer Haunting from 1/25 to 1/35 on normal and from 1/35 to 1/55 during Grace.
Added a short delay before a Nightbringer Haunting starts to maybe help prevent spawns happening directly after a fast travel or another similar event.
Revised the rewards system for Nightbringer to (hopefully) make it work more reliably; removed it from the Nightbringer Haunting package and created a separate despawn actor script for it instead and applied it to the Nightbringer, Nightbringer Shades, and Nightbringer's Corrupted Shades. Re-implemented the very rare reward.
Rebalanced the Nightbringer Wraith's drain and missile spells. [Tentative(?)]
Removed the InvisibilityVampiric spell from Nightbringer and Nightbringer Shade. Added Invisibility spell and IllusionExpert75 perk to Nightbringer Shade and Nightbringer Wraith.
Temple visitor spawns (pilgrims/red light spirits) are now also despawned by the new despawn actor script to better guarantee that they would actually get despawned and not crowd the Temple eventually when new visitors are spawned. -- Removed the Use Script flag from the pilgrims' actor base template data.
(*See full changelog in the sticky post.)
Version 1.10
Fixed the script for the AuroranAliasesResetterQuest. It should no longer spam instances of the quest in the game. (*Clean your save if you were using the previous version. I apologize for the trouble this issue may have caused. If you stopped the quest, feel free to start it again after updating.)
Added an Expert Restoration effect to the Atonement of Time spell - At L75+ Restoration, the spell now also slows time for the caster while the spell is equipped but drains magicka.
Added an Expert Illusion effect to the Glimpse lesser power - At L75+ Illusion, this lesser power now casts Lesser Purification (*inspired from ESO lore) on nearby enemies, which acts like a calming and pseudo-mind control spell for 1 minute. Glimpse now grants Alteration and Illusion experience (instead of Alteration only, previously).
Changed the conditions for the magic effects requiring the Respite perk in this mod to require >L50 Restoration skill instead to allow for better mod compatibility.
The warm yellow Candlelight is now implemented in its own separate Candlelight and Magelight spells, named 'Candlelight of Denthelyoun' and 'Magelight of Denthelyoun'. Corresponding spell tomes are now available from Ferrine.
Fixed Nightbringer Wraith's missing dementor assets from mod records and added the missing texture files in the mod's download.
Nightbringer Wraiths can no longer spawn in interiors (as they clip through low ceilings). The spawn chance of the Nightbringer Haunting package is now somewhat rarer.
Added a new 'NightbgringerHauntGV' global variable for enabling/disabling Nightbringer Hauntings. [Console Command: 'set NightbringerHauntGV to 0' to disable Nightbringer Hauntings or 'set NightbringerHauntGV to 1' to enable them. Default: Enabled.]
Added a message box for praying at the empty Dawnbreaker pedestal. Made a correction to the corresponding script to ensure that the stronger 1H Dawnbreaker and the 2H Dawnbreaker cannot be acquired multiple times, as was intended.
Added an option to visit the old Kilkreath Temple and Kilkreath Catacombs (and Kilkreath Ruins) in the message box (in case another mod uses the old interiors, if the player forgot an item, or other purposes).
The 'Meridia's Indignation' punishment's magic effect now has a (vanilla) faction script and the HasMagicEffect conditions used in this mod to check for the magic effect are now changed to GetInFaction conditions. (*I found out that HasMagicEffect is a rather insufficient condition.) [*Preferably, existing mod users should update if their characters are not currently affected by Meridia's Indignation (magic effect).]
Praying at either pedestals (successfully) now grants the blessing in an area-of-effect, affecting both the player and nearby non-hostile NPCs. Praying can now only be done by the player or Temple members.
The blessing received from praying at the beacon pedestal and the empty Dawnbreaker pedestal now both last for 1 day. Praying at the empty Dawnbreaker pedestal now grants a 3-day 1% bonus to Restoration or a 3-day 3% bonus to Restoration during Meridia's Summoning Day.
Added a new 'Grace' feature to Seth's Anathema dialogue. Doing Anathema with Seth will now also grant the player the 'Grace' effect which makes Nightbringer Hauntings rarer and fortifies the player's Restoration skill by 1% for 15 days.
Fixed(?)/Adjusted the positioning of a number of objects (books, candlesticks, plates, pots, etc.) in the (cleaned) Temple interiors so that they would not fall over, clip through surfaces, or look messy in general. Deleted dead shrubs (not the thickets) and certain broken furniture. (*Note that objects may simply fall over again because of the game's bug or physics, or stay fallen over if the game still 'remembers' the objects.)
Several major and minor fixes, edits, adjustments, and changes, especially to Temple of Meridia-related features and the Temple NPCs.