About this mod
Reworked the mace given by the dreaded daedric prince.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
- Donations
(This mod is ESL Flag, no need to take precious ESP slot)
• Main changes
Item value increased
Damage value increased.
Enchantment charge increased to 10,000 points.
Deal <15> magicka and stamina to the target respectively, absorb <15> points, and temporarily suppress these two recovery for <7> seconds. When the target's stamina or Magicka is <0>, the damage taken is increased by <50%>. Heavy attacks have a chance to release <Bal's Spikes>. Targets touched by the spikes will take <40> damage and suffer <20> bleed damage for <5> seconds. Each target killed will restore your health and <20%> Magicka and stamina, and recharge Mace based on <20 times> the target's level.

(Devour souls, restore vitality, and recharge weapons)


(Bal's Spike,and New version of Blue Flame, I'm too lazy to update the preview gif.)
• New Skills
(New skills are used similarly to race powers, or are passive effects.)
When you equip Mace of Molag Bal, 4 skills are automatically added to you.

• Bal's Torture: Let the mace release a <30> code of extremely malicious aura. All targets affected by this aura will receive a <50%> increase in physical damage and magic damage, and targets whose level is lower than yours will also be feared for <20> seconds. Cooldown <120> seconds.

• Bal's Spike Hell: Use the mace to release Bal's Spikes, which will release Bal's Spikes around the Mace, growing a large number of extremely sharp Bal's Spikes. Targets that touch the spikes will take <50> damage and <40> bleed damage for <3> seconds. Cooldown time <150> seconds.


• Bal's Conquer : Let Bal's conquering will descend upon the mace. When you attack with less than <30%> health and a level lower than your mortal target, it will become your slave, following and fighting for you for <360> seconds. The conquered slave will go insane, taking <25>% less damage, dealing <25>% more damage, And can steal the enemy's health through melee attacks. You can kill the slave with Bal's conquer kill at any time. Conquering Will lasts <60> seconds. Cooldown <720> seconds.

• Bal's Conquer Kill : Releases a wave of energy that instantly kills all slaves conquered by <Bal's Conquer> within <100> yards.
(The cooldown effect of all skills is universal. If the cooldown effect of a skill has not ended, all skills cannot be used.)
If you use the Precision Mod, I recommend using the "Precision magic trails", which is where the main colors for my Rework VFX come from.

• Installation & Uninstallation:
Installation: Use a mod manager to install.
Uninstallation: Use a mod manager to uninstall.
• Compatibility
Incompatible with mods that modify Mace of Molag Bal records.
Compatible with other artifact overhaul mods, as long as this mod is loaded after them.
Mid-Game Installation: Can be installed mid-game. Mid-game safety update