Mace of Molag Bal texture:Kanjs - Mace of Molag Bal Animated and Voiced Regarding the compatibility of other mods, the Rework series can be used with other overhaul mods, and essentially it only affects the parts I modify. Unless those overhaul mods rely on quests and other methods to bind the changes made, my mod should be plug-and-play, just need my ESP to be in the back. But it is not suitable for a separate modification mod. If you want the overhaul mod you use or a separate modification mod plus my modifications, you need to make some patches yourself.
If you encounter the problem that the artifact is equipped but the skills are not given, try dropping the artifact on the ground, disable it, enable it, and then re-equipping it. This should solve the problem (let the game refresh the object record)
And if you can, a little Endorse will give me more motivation.
These reworks are great! Hope you do the Bloodskal blade some day. Would you also consider doing versions of these weapons that don't need Enchantment charges? (infinite enchantment)
So I've had this on and the blue flames and enchant is taking effect, but these pseudo racial abilities haven't shown up on my powers list. Do I just need to keep using it or something?
Have you considered reworks of the weapons in a way that do not interfere with other mods that may touch on them? There are a few mods I'd like to use this with, for instance, but I do not know if it would be compatible.
One adds animations, another adds random voices when using it.
Does this work with Artificer, assuming I load them after? And do any previous Rework series mods have issues with Artificer? Just want to know if I should uninstall artificer before downloading all these. They look incredible!
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Regarding the compatibility of other mods, the Rework series can be used with other overhaul mods, and essentially it only affects the parts I modify. Unless those overhaul mods rely on quests and other methods to bind the changes made, my mod should be plug-and-play, just need my ESP to be in the back. But it is not suitable for a separate modification mod. If you want the overhaul mod you use or a separate modification mod plus my modifications, you need to make some patches yourself.
If you encounter the problem that the artifact is equipped but the skills are not given, try dropping the artifact on the ground, disable it, enable it, and then re-equipping it. This should solve the problem (let the game refresh the object record)
And if you can, a little Endorse will give me more motivation.
Re-equipping the weapon does nothing for me.
One adds animations, another adds random voices when using it.