CONFLICT: to clarify You should always allow other mods to replace my mod's skeletons
-Yes to replace if a mod files wants to override Realistic Ragdolls skeletons -Always use the body mod's skeleton do not replace with them with Realistic Ragdolls -Do not replace if my mod is about to override another mod's skeleton when installing
The plugin is only used for force strength. You do not need this for ragdolls to function but it will be harder to lift bodies, or if you want to change how much force is applied to ragdolls.
if you have no idea what you are doing, or do not know if a skeleton will conflict or replace each other then use the plugin only version
Make sure that this mod is not overwriting XP32 or any other skeleton mods. You do not want this mod overwriting ANYTHING. Period. Have any files that this mod conflicts with be overwritten by placing it lower in the load order. If you use 3BBB, ensure that you do not allow this one to delete any of the files if it asks you to do so. Again, this mod is LOW on priority, and it will work if you just allow everything else to stomp over it.
How to remove knockdown from power attacks using SSEEdit? I wish enemies would stop falling after a power attack. This is making my gameplay based on hitting people on the ground.
Any chance of a patch for the skeleton for Belt-Fastened Quivers? I have such a combined skeleton for LE because someone made one in like 2016, though I can't find where I got it now, but I'm finally moving to SE.
I don't think so. I've killed a dozen or so wolves with and without this mod. Sometimes they do damage and start ice skating/my character too with this mod enabled.
I cant seem to get this mod to work. Please make explosive arrow/bolts effect only. Like when an npc gets gits by an explosive arrow/bolt npc gets blown away together with anything or anyone near him.
When I kill an enemy they fly wildly into the air in slow motion and float to the ground like a helium balloon, especially Draugr. How is this possible? This mod doesn't fix that.
Is there a possibility of making a version where the ragdoll force strength isn't tied to damage. A sneak attack with a dagger sent someone flying like 30 feet. I'd love a version that moved people like 3 feet max. Or better yet, just crumple to the floor, that's how people actually die.
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You should always allow other mods to replace my mod's skeletons
-Yes to replace if a mod files wants to override Realistic Ragdolls skeletons
-Always use the body mod's skeleton do not replace with them with Realistic Ragdolls
-Do not replace if my mod is about to override another mod's skeleton when installing
The plugin is only used for force strength. You do not need this for
ragdolls to function but it will be harder to lift bodies, or if you
want to change how much force is applied to ragdolls.
if you have no idea what you are doing, or do not know if a skeleton will conflict
or replace each other then use the plugin only version
Again, this mod is LOW on priority, and it will work if you just allow everything else to stomp over it.
I wish enemies would stop falling after a power attack. This is making my gameplay based on hitting people on the ground.
Anyone have some advice? :(((
https://streamable.com/lkgbh2