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doodlez PureDark

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doodlum

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807 comments

  1. doodlum
    doodlum
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    If you are crashing update your Microsoft Visual C++ Redistributables
  2. sresra22
    sresra22
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    Only issue i found with the mod is it doesn't allow for steam overlay, but thats very minor for me but just a tiny bit annoying.
  3. SpookyBoi115
    SpookyBoi115
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    Having some issues with black flickering bars along the top and bottom of the screen and a bit of ghosting.  Nothing major, this mod is still incredible but if anybody has a fix (for the flickering along the edges mainly) I'm all ears.  Did some searching in the bugs and posts sections and couldn't find anything.  Thanks :)
    1. nachdruck
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      This is cause by the Frame Generation itself. Frame Generation is actually generating frames, but this counts for the bars aswell. But you can fix it by disabling the bars in the ENB and enabling it somewhere else like your Nvidia Filters or Reshade.
  4. andru2114
    andru2114
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    Update?
  5. McDeans
    McDeans
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    To anyone still having crashing issues despite ensuring their C++ is updated, the mod is incompatible with the Detection meter mod, removing that allowed me to finally load in.
    1. AlimAge
      AlimAge
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      I have Detection meter installed and no crashes.
    2. McDeans
      McDeans
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      Weirdddd, to be fair I was plugging mine into a wabbajack list, but that was the solution for me, otherwise it would crash after loading
  6. larsen12
    larsen12
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    its just perfect! Endorsed!
  7. woshiluozhou
    woshiluozhou
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    pls add the reshade support :( 
    ive been waiting for your update everyday since you said you will add the resahde support.
    :(:(:(:(:(:(
    1. sergiodergio
      sergiodergio
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      community shaders which works with reshade offers a frame generation tool aswell
  8. huluwagg
    huluwagg
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    Amazing mod!
    But the saddest thing - it does not support reshade.
    Please add the reshade support :( 
    I have been waiting for your update everyday since you said you will add the resahde support.

    Thanks very very much!
  9. luska233
    luska233
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    This is actually insane, well done!
  10. Glanzer
    Glanzer
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    Has anyone noticed that tree animations mostly turn off or are at least very sporadic (some movement followed by frozen branches followed by some movement, etc.) when frame generation is on?
  11. Jaquavyus
    Jaquavyus
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    You guys are wizards for making this work!

    However, on my end, the input lag seems quite horrendous. Is this normal?
    1. Mentatss
      Mentatss
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      If without frame gen your fps is already low (like 30-40), it would be horrible with frame gen. Because the framegen itself costs some performance, so instead of generating from 30-40 to 60-70, you are actually generating from just 20-30 FPS.