As a general rule, these meshes must override all other meshes. If you use special techniques (PBR), follow the instructions on the mod page. Nobody had ever improved the NIFs for Windhelm until now, and I have taken into account the (very few) fixes made by various other mods so let it overwrite.
Thank you for the last update. Your whgrayquarter04.nif merged with the modifications of "A collection of mesh patches (Windhelm Fake Windows Fix - Assorted mesh fixes)" looks really well. :)
Thank you for updating the mod. I am reporting that I found several unnatural looking places while walking through the town of Windhelm. I am a user of BDS3 and the shader upgrade feature of ParallaxGen. All images are after the mesh is generated by ParallaxGen.
Spoiler:
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We have confirmed that the mesh in whgrayquarter04.nif has an unnaturally distorted appearance.
Windhelm Objects If SMIMed is not used...
We have confirmed that the mesh in whprison01.nif has an unnaturally distorted appearance.
Windhelm Objects If SMIMed is not used...
We have confirmed that some texture cracks are visible in the mesh of whprison01.nif.
I need more info to replicate it, because this is happining for something caused by parallaxgen: 1. what options you selected for parallaxgen? 2. are you using pbr or enb?
1. True PBR(CS Only) and Upgrade Parallax to Complex material are checked. (The same results were obtained by unchecking “True PBR(CS Only)”) 2. ENB is used.
Preblem here is complex material. I really don't know how to fix it. Consider complex material can have this kind of bugs also on some vanilla meshes. I'll try to figure out but I have really no idea at the moment.
EDIT
news, that happens also with the vanilla mesh. I can't do anything so about it, if you go near the door you can see the same effect in vanilla mesh. Probably not a big feature. Just let them be parallax is the solution.
Thank you for your confirmation. Yes, strictly speaking, there are places where distortion can occur even in vanilla meshes. However, with Windhelm Objects SMIMed, distortion now occurs in more prominent locations. I am a BDS3 user. So I am using Complex Material to make parallax work on snow covered objects. It is possible to switch to _p.dds parallax if I use BDS2 or SOS, though, I did not choose to do this because it would cause another problem. So I guess I will have to give up.
Would I need split meshes if using CS and a lighting mod that affects exteriors or does CS solve incompatibility between this mod and for example lux Orbis?
Hi, do you need the Splitted meshes patch for lightning mod like skyrim is luminous ? Because it's written "or any other lighting mod" but skyrim is luminous doesn't change the vanilla lightning sources.
Thanks you for this major improvement and the update!
Is this compatible with Capital Windhelm Expansion? I looked through the comments, but was surprised not to find a specific answer. That is by far the most popular overhaul of Windhelm. I have that, and many other mods for that city.
It's definitely compatible because these are vanilla meshes. If anything, these changes should be extended to the meshes integrated by Capital Windhelm. Maybe when I finish all the meshes, or I'll ask to a friend of mine if he wants to make it ^-^
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Your whgrayquarter04.nif merged with the modifications of "A collection of mesh patches (Windhelm Fake Windows Fix - Assorted mesh fixes)" looks really well. :)
I am reporting that I found several unnatural looking places while walking through the town of Windhelm.
I am a user of BDS3 and the shader upgrade feature of ParallaxGen.
All images are after the mesh is generated by ParallaxGen.
We have confirmed that the mesh in whgrayquarter04.nif has an unnaturally distorted appearance.
Windhelm Objects If SMIMed is not used...
We have confirmed that the mesh in whprison01.nif has an unnaturally distorted appearance.
Windhelm Objects If SMIMed is not used...
We have confirmed that some texture cracks are visible in the mesh of whprison01.nif.
Windhelm Objects If SMIMed is not used...
1. what options you selected for parallaxgen?
2. are you using pbr or enb?
(The same results were obtained by unchecking “True PBR(CS Only)”)
2. ENB is used.
vanilla meshes. I'll try to figure out but I have really no idea at the moment.
EDIT
news, that happens also with the vanilla mesh. I can't do anything so about it, if you go near the door you can see the same effect in vanilla mesh. Probably not a big feature. Just let them be parallax is the solution.
Yes, strictly speaking, there are places where distortion can occur even in vanilla meshes.
However, with Windhelm Objects SMIMed, distortion now occurs in more prominent locations.
I am a BDS3 user.
So I am using Complex Material to make parallax work on snow covered objects.
It is possible to switch to _p.dds parallax if I use BDS2 or SOS, though,
I did not choose to do this because it would cause another problem.
So I guess I will have to give up.
I am reporting one thing I noticed.
Stone arches disappear.
The mesh where the problem was found is
whprison01.nif.
Is this compatible with Capital Windhelm Expansion? I looked through the comments, but was surprised not to find a specific answer. That is by far the most popular overhaul of Windhelm. I have that, and many other mods for that city.
Thanks again!
Endorsed!