About this mod
Rebuilt from scratch in a new version with the old idea of the mod, new shaders and visual effects, all visual reduced by 60% for a better visual in 1st person
Files adressed as ESL
- Requirements
- Permissions and credits
- Donations
"VAE was working better than VAE2 cause it was simple and unique!"
And i guess he was right
PLEASE REMEMBER TO ENDORSE IF YOU LIKE
VAE has been rebuild from scratch from its old original way, but with new shaders and visual effect!!
Tested on Nolvus and Lorerim modlist
Feature of this New Version:
- All visual effects has been reduced by 60% for a better visual in 1st person
- unique visuals for Unique weapons and Artifacts
- All Weapons covered ( eccept for staff type )
- Enb light added
- Unique Animated Shaders
- Visual fx is visible on NPC weapons, during fight this could help to prepare our defence
- Esl for all versions
Uncovered Weapons :
- Wuuthrad ( effect not working, probably cause of its quest )
- Staffs ( effect not working )
- Miraak's Sword ( to big to be touch, effect look weird )
- Shadowrend ( original effect is pretty nice )
Let me know if i missed any other artifact or weapon

- Mehrunes' razor has no light ( wasn't able to attach it, but if someone can help i'll be grateful )
- Double effect not showing
( when creating a custom weapon enchant at enchanting table, the engine of skyrim will apply only one visual effect for the weapon, usually the first in list or the strongest, it is just visual, double effect in details will be there...
can be solved probably with a script but i would love to keep this mod simple and script free )
- some emitted enb light colors are not same of the effect
This is an issue of Vertex colors of the mesh (engine maybe?) , it seems some colors cannot be properly show how intended
i am trying to find a way around before making an update to normalize the effects
to make and example this is the effect with vertex color set to Lille https://imgur.com/e00WLFz you see light come out yelloish
Patches:
Mod files have been semplified so it would be easier to anyone to modify and create a patch ( you have my permission to create a patch linking the original mod as master ), all files in CK are under L3s for easy recall ( so L3sEnchFire, L3sEnchFrost...ect ) easy if you want to find a enchanting Art to apply to another weapon or easy if you want to disable an effect if you don't like it.
This mod is not compatible with other mods that modify the enchant arts or add new magic effect enchants to weapons
( in that case patch is needed )
Vibrant weapons is partly compatible but VAER want to do something different and easier that VW, you can check my mod Vibrant Weapons Expansion if you want a complete Enchant Overhaul with Vibrant Weapons Style.

Does this mod change Enchants or magic effect?
- No this mod is purely visual and some files have been duplicated to not alter Vanilla original effects
Which mod is better VAE, VAE2 or VAER?
- VAER is better, simple and has no Scripts, VAE2 was a mix with some VW effects but run in some issues i could never fix
I don't like the mod as it is, can you do?....can you change..?
- No i can't, i can do some corrections but not make everyone happy!
Some visual effects are not working?!
- Before you go to the bug section, think if you have a modded weapon or any mod that touch or modify enchants art, shaders or change any magic effect of a weapon
If the answer is yes then go to the patch section, this mod is very simple so some bugs are very not possible if not compiling mistakes
Sinobol for VAE inspiration
Wyoncang2019 for open assets
Akira1364 for open assets on Glorious gradient
ALAZAO for open assets On his textures
Celadoneiron For the idea of Enb light and correction on original mod
JG1 creator of Vibrant weapons ( all credits goes to him for open sources of his mod as part of this mod )
Caeseless creator of Enchantment Sse