Added UPDATE files, created new visible effects on weapons ( also cause i was not happy about some in first release ) under requests i have also created versions with NO RUNES visible on weapons ( eccept for the runes effect that has a specific base rune ) So you now can choose if you prefer a classic touch or my runes visual. No esp or Esl added you need to have one of the VAEReborn main mod installed
and then you just have to install with manager and overwrite or you can drag and drop manually on the textures folder of VAEReborn mod and overwrite ( if you know what you are doing )
Next update will be version 1c checking for minor issues and would like to create more unique effects ( like unique Molag bal ) If someone can help i guess would be nice to create a FOMOD at this moment :-)
i already downloaded the Glorious Gradients, the light squares are gone on my weapons and companion's weapon, but i still got the light square on enemy NPCs foot and weapons. and also on monsters/beasts. any solutions?. TIA :(
put Vaer under or last of your load order!! check also position of Glorious Gradient that has to be up in your load order! " square on enemy NPCs foot and weapons " Vaer doesn't touch foot ( please send me Dm with those curious pics )
Edit: So I'm trying to get this working with all of the requirements but for some reason the ENB glow is blinding in first person and it is enormous in third person.
Has anyone else had this issue? Any help with how to remedy this would be appreciated :D
So it appears to be the Lightsprite settings in ENB. Which is fine to turn them all the way down and that fixes it for third person. As for first person, I'm not sure why the glow is still a blinding coloured light that turns everything the colour of the enchant.
Hi, love the visuals from this one, certainly more mystical than before! Question though on Summermyst, would there be a future patch or integration with it like one of your previous VAEs? I imagine this one doesn't have that option yet, so would I have to use Summermyst by itself until there is a Patch for this Mod to use it's Visuals alongside Summermyst once again? I have reached out to Lafreakshow due to his Patch between VAE & Summermyst, though I'm afraid he may no longer be active on Nexus, hasn't been for the last 6 months.
I unfortunately don't do patches, the reason of it is because i can't cover and know all the mods someone has in the load order, so i prefer users to take care of it. i know there are some patches in requirement section for Summemyst
... At first I thought you may have been thinking of the previous versions of VAE, but as it turns out through a bit of diggin', I found it! BEHOLD! "Sounds and Visuals FOMOD" 138 kb, uploaded April 28th, Last Main File. FOMOD Includes various Patches for many combinations of Mods including one between VAER & Summermyst.
That Link is temporary as Restartitius has said "I'll also be moving all the VAER patches over from my giant mod dumping ground" to his VAER Patches Mod.
Don't need to open a bug report if you don't know what you are doing as it seems trouble is in your load order and not in my mod Anyway please send me a pic of the effect you have your issue so i can tell how to solve that
i have a problem where the enb light effects doenst seem to work, im using SSE with enb version and the weapons just have the meshes on them, but not particle effects or enb light on it, not even glow
Im having some small issues with the mod the visual effect's don't show up at all and the ENB lighting is completely broken and is so bright that it blind's me when ever i equip the weapon for me and i've followed the instruction's and requirement's can anyone help me?
Similar problem here too. I installed everything and its working, but the moment i take out any sword with an enchantment on it, the light just covers my whole screen , it not even working with ENB light.
Seconding this, I've searched the description and the comments section for mentions of whether or not this supports AE (SE 1.6.1170) with the four required cc content. By supports I mean, works with vanilla + DLC and whether or not it supports the CC content enchantments that come with it (S&S Chaos).
THE AE version has ALL CC contents as master, this mean you cannot unfortunately use it cause of missing master, Version SE does not have CC contents as master so you should go with it, i don't know which contents are free but anyway will be not covered on Version SE
193 comments
Added UPDATE files, created new visible effects on weapons ( also cause i was not happy about some in first release )
under requests i have also created versions with NO RUNES visible on weapons ( eccept for the runes effect that has a specific base rune )
So you now can choose if you prefer a classic touch or my runes visual.
No esp or Esl added
you need to have one of the VAEReborn main mod installed
and then you just have to install with manager and overwrite or
you can drag and drop manually on the textures folder of VAEReborn mod and overwrite ( if you know what you are doing )
Next update will be version 1c
checking for minor issues and would like to create more unique effects ( like unique Molag bal )
If someone can help i guess would be nice to create a FOMOD at this moment :-)
Has anyone else had this issue? Any help with how to remedy this would be appreciated :D
I have reached out to Lafreakshow due to his Patch between VAE & Summermyst, though I'm afraid he may no longer be active on Nexus, hasn't been for the last 6 months.
i know there are some patches in requirement section for Summemyst
That Link is temporary as Restartitius has said "I'll also be moving all the VAER patches over from my giant mod dumping ground" to his VAER Patches Mod.
Anyway please send me a pic of the effect you have your issue so i can tell how to solve that
In the meantime I will be testing this myself.
Edit: Mispellings.