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Enchanting is always useful but rarely fun to use aside from making your gear overpowered. With this, you will now have new abilities to enhance your gear in combat. Integrates kittytales new rune magic with the lunar forge and the enchantment tree to make it feel like a natural extension of the game, and integrates the amazing Conduit mod to become an ability unlocked through a perk.
Due to the new integration method making runemaster enchants much harder to get, I have doubled the amount of runes recieved from all crafting recipes.
To make Conduit less of a chore to use in combat, I have upped the enchantment time from 20 seconds to 2 minutes, and increased the magic cost to cast from 15 to 45.
In order to make the rune enchants require the lunar forge I used - https://www.nexusmods.com/skyrimspecialedition/mods/69438?tab=files - which is required. Honestly its so good it should be a staple in everyones load order.
Three new perks
Mystic Materials - requires enchanting 50 and armor enchanter. Gives access to the Mystical Materials enhancements
Conduit - requires enchanting 50 and artificer (10), unlocks the conduit ability.
Rune Master - You gain the ability to craft powerful ancient runes at the lunar forge to enchance your weapon with powerful enchants.. (requires enchanting 70 and Conduit)
(Soul siphon changed to only require 50 enchanting down from 60 Renamed the original Conduit perk to Latent Power)