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Strife

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BlessingS91

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13 comments

  1. Bonez2200
    Bonez2200
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    • 3 kudos
    going to try this with VR , seems like it would work well! great work!
  2. Climanata
    Climanata
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    Thanks for the mod! I just updated with Mystic Materials but use Summermyst not Thaumaturgy. Your esp now has Thaumaturgy as a Master but it's not listed as a requirement. Could you make a patch for Summermyst enchantments?
    1. BlessingS91
      BlessingS91
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      That was my bad it was a fake master i didnt clean. It should be compatible with any enchantment overhaul now I uploaded a new version.
    2. Climanata
      Climanata
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      Thanks for the update!
  3. Chantelery
    Chantelery
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    How would this interact with Mystical Materials? Is it incompatible?
    1. BlessingS91
      BlessingS91
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      nah i use both they dont touch the same records 
    2. QuietEyez
      QuietEyez
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      If using the Adamant perk integration option there are a few conflicting perk nodes in the tree. Would that be difficult to patch?
    3. BlessingS91
      BlessingS91
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      Not sure how I overlooked that lol. Now integrated and the requirements have been updated to include it. 
    4. QuietEyez
      QuietEyez
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      LEGEND. Thank you. 
  4. coolhandluke305
    coolhandluke305
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    This is a great mod, I really like the build philosophy of your mod series. Speaking of build philosophy, I was wondering what you would think about the Rune Master perk being in the 'Conduit' (temporary weapon enchantment) line instead of the 'Resonance' (permanent weapon enchantment).

    Considering that Conduit and Runemaster both require an unenchanted weapon and only provide a temporary enchantment, don't they seem to fit better from a build perspective? 
    1. BlessingS91
      BlessingS91
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      Yeah that makes way more sense haha, I was under the impression both stacked on top of regular enchantments. Ill redo the perk tree and upload a new version
    2. BlessingS91
      BlessingS91
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      Updated!
    3. coolhandluke305
      coolhandluke305
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      Cheers!