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aljo and styyx

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aljoxo

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57 comments

  1. Lethallan17
    Lethallan17
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    If it is something you are interested in, would you please consider making an addon / version where enemy health is not immediately restored upon player dying? It'd make sense when playing with protected followers.
  2. impedroferr
    impedroferr
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    Yo aljo, theres a way to add Cure Disease spell to recover the penalty like the potion?
    1. aljoxo
      aljoxo
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      if styyx adds compatibility for magic effects, then yeah i guess
  3. BobOfTheA
    BobOfTheA
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    I'm not going to add anything new to my current character, but on my next character I'm going to combine this with

    Shadow of Skyrim - Nemesis and Alternative Death System at Skyrim Special Edition Nexus - Mods and Community

    Which is compatible so long as I Shadow's alternate death system (which is an option via its MCM.) Going to get the best of both worlds!
  4. Neiiraa
    Neiiraa
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    Hey, great mod but i have a litlle issue with iSleepLocationDifficulty

    Set to 1 can't heal injuries in  jorrvaskr even thought it is not a donjon

    Setting it to 0 works 
  5. BobOfTheA
    BobOfTheA
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    Okay, this is probably a niche comment, but how would this work/ would this work with the mod Undeath?

    Undeath Remastered at Skyrim Special Edition Nexus - Mods and Community

    I'm assuming that they won't play well with Undeath's Lich feature (where the player character resurrects from death, gained by finishing the mod's main questline.)
    1. aljoxo
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      that probably uses a really bad papyrus-based implementation of alt death, so the hope is this mod would fire first, but yes they would ;probably be incompatible.
    2. JurraRake
      JurraRake
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      How would one go about patching that?
      Similarly Enais Sacrosanct has an ability where if you die at certain stages you get resurrected as well
    3. aljoxo
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      you don't really patch it. You redesign the abilities that proc cheat death.
    4. BobOfTheA
      BobOfTheA
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      That's what I thought. Thanks for the quick response, I appreciate it.

      I wanted to do a lich playthrough after not replaying Undeath for a few years, so I'll just have to see how things go. I'm using this mod as a solution to try and curb my bad habit of reloading saves in-game (when dying, which can be frequent.) Won't get to that stage in Undeath for a while, but when I do I'll report on whatever happens.

      This mod is one of the last in my LO, so logically it should take priority over however Undeath handles the resurrection mechanic.
  6. totallynotmg
    totallynotmg
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    is resurrection API required for older skyrim 1.6 versions? the requirements for this mod state that resurrection API for 1.6 is for if you're using 1.6.1170, but I'm running 1.6.640, so would I still need to download it or does it only apply to 1.6.1170
    1. Styyxus
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      resurrection api is still needed no matter the game version, whether it works with .640 or not idk.
      someone said it does, but i didn't test it as i don't use that game version
  7. TheTritch
    TheTritch
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    Have you changed the duration/effects of the ethereal/calm states at all from Shades?

    I'm using Shades currently and finding them too short to effectively get away (though it might also be because they're fighting my companions, not sure), so was considering giving your fork a try instead if it makes any adjustments to one or both of those settings.
  8. Krou705
    Krou705
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    Hi, I just ran into one issue: would it be possible to make it so that, upon reviving, the aggro is removed from important NPCs? For companion NPCs, if I hit them and get killed, and then fight again, the aggro doesn't disappear. This could be problematic for quests.

    video where I show the problem
  9. Caites
    Caites
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    love the idea, thanks to both of you
    1. aljoxo
      aljoxo
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      <3
  10. ItsRainmoon
    ItsRainmoon
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    what happend if u died as a werewolf/vampire lord?
    1. aljoxo
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      honestly didn't test, but the logic should be the same.
      Debuff is applied to the player.