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sKaiba151

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sKaiba151

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34 comments

  1. Woolwrath
    Woolwrath
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    I always liked to think of the Sabre Cat as a guy in a costume doing a side gig for Bethesda.
  2. Kendo666
    Kendo666
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    Great, thank you so much, the whole community was waiting for this, I'm donating you $100 right now, we should all support this talent.
  3. BeggarPrince
    BeggarPrince
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    • 1 kudos
    Now we need a new cool looking 3D model for these Sabercats, cause they are a bit.. hmm.. outdated.
    Great job man!! Keep it up!
  4. avidichard
    avidichard
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    Missing bite animation in the attacks. The claw gripping and the double claw grip and jump are very good but I also think that the bite/maul animation should be in there. I also agree that the attacks do not seem quick. It feels like a normal game where the boss shows signs of attack to help you know what to do to dodge, the attacks should be sudden without warning.

    Nice job for the animations. Good initiative!
    1. Jasagna
      Jasagna
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      Agreed about lacking bite animations and lacking the speed of big cat attacks.
      Also, wouldn't saber cats or large cats pounce and knock down an opponent then proceed to start tearing them apart at the neck?
      Click here to see some video of it:
      Video of big cat attacks
  5. Torllay
    Torllay
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    Gread mod!
    Thinking of doing other animals too?
    1. sKaiba151
      sKaiba151
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      • 23 kudos
      Right now I'm trying to fix a technical issue with bears so I can start animating those. I'll have to figure that out
    2. gaoptimize
      gaoptimize
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      Mod of the day for sure, mod idea of the week also.  Is there anyway to create a tempo and ferocity time envelope that would have the intensity of the attack quickly rise after the first PC hit, and then tapper as time and damage take their toll?
  6. Crossfire2285
    Crossfire2285
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    can we see an example of fast version
  7. jarlen619
    jarlen619
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    really good mod. sabre cat is finally not stiff 
  8. Tyrthemis
    Tyrthemis
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    I like these, congrats on the mod release, but is there a way to make them faster? Less telegraphing?  Like, my dogs play with me faster than this
    1. Grungehog
      Grungehog
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      • 30 kudos
      Agreed, the animation look great but unless they are increased by 1.25-1.50% speed I'll never get hit by a smilodon ever again with this installed.
      Wonder if it could be tweaked in an esp changing actor value for speed multi or something?
      Skalba151, reckon you could show a video of the 20% increased speed?
    2. Tyrthemis
      Tyrthemis
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      I think you mean 25-50% speed, but yes.  And if you try the actor speed mult route, let me know how it goes.  I think it works for weapons, but I'm not sure for creatures
  9. soupdragon1234
    soupdragon1234
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    Nice, now we just need someone to overhaul the idle animations they're laughably basic
  10. ZaranTalaz
    ZaranTalaz
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    With this, Wolf attack animations, and Dragon Combat Animations we only need bear attack animations now.

    (Yes bears do have a slow readable attack but it's only one of many, with the rest being near instant.)
    1. TrooperRus2
      TrooperRus2
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      while everyone make PC/NPC animations and all, the rest of the creatures are deeply forgotten. Only these heroes are our last hope to bring the entire Skyrim to a new look.

      Yes, I simply wanted to mention stuxjr's animations for trolls and some of his other creatures. Altho vanilla trolls are probably the only fair game opponents to fight with, along with vanilla spiders and dragons. 
    2. ZaranTalaz
      ZaranTalaz
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      Just remembered that trolls have some pretty fast attacks too but not on the level of the regular animals in Vanilla.