File information

Last updated

Original upload

Created by

AERwaevs

Uploaded by

AERwaevs

Virus scan

Safe to use

175 comments

  1. IceKK
    IceKK
    • premium
    • 202 kudos
    Does this already include the FYX - Water Splash fix? If not a patch would be appreciated
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      Nope, although I have struggled to find the seam that it fixes while testing. I would argue that a glowing water splash sticks out more than a UV seam though. I'll contact yuril for perms as I do have that fyx in my usual LO.
    2. filiota
      filiota
      • member
      • 2 kudos
      Hello! I just came here with this same question. Tell me if it makes sense to use FYX - Water Splash with your mod or have you already included this?
  2. 13coins
    13coins
    • supporter
    • 69 kudos
    Possible that the dust emitted from Draugr coming out of their gravetombs (e.g. at the end of bleakfalls barrow and possibly dragon priests) are not covered by CS particle effects yet?
  3. mattjames2010
    mattjames2010
    • supporter
    • 5 kudos
    Would you be able to take a look and see if you can patch the mod "Get Snowy"? This works pretty well with everything else, including the stuff you have patched. Get Snowy still has snow particles on the body bright white at night when using Community Shaders. 
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      Get Snowy works in a different way to this mod, you'll notice that any effect shader (such as with skin spells) overlaid onto an NPC will ignore lighting - it's just how they are written. No way to patch these two mods unfortunately.
  4. TheSchroedingercat
    TheSchroedingercat
    • premium
    • 14 kudos
    Water for ENB just made a particle waterfalls addon which conflicts with these. Just in case anyone reports funkiness with their waterfalls!
    1. Wouter445
      Wouter445
      • supporter
      • 3 kudos
      yes i have waterfall issues also you can download natural waterfalls and place it under this mod, but then again would not need a other mod to fix one...
    2. TheSchroedingercat
      TheSchroedingercat
      • premium
      • 14 kudos
      The ENB for water particle waterfalls conflict with natural waterfalls. You can see one or the other, since they both edit the mesh of waterfalls. 
  5. almatarskr
    almatarskr
    • member
    • 6 kudos
    hello

    i love the mod, but i have some issues,

    smokes from braziers and mountains fogs (visible from whiterun) are flickering. In interior eyes are normal but in exterior they are like invisible/black.

    ???
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      This mod does not have anything to do with eyes, that will be another mod of yours.
      The smoke flickering is not enough information to go on, it could be anything causing that. This mod will not cause that on its own.
    2. almatarskr
      almatarskr
      • member
      • 6 kudos
      alright
      i tought the mod change eyes cubmap, this might be a conflict with my mods, too bad i like your effects...
      thanks for the reply
  6. TheSchroedingercat
    TheSchroedingercat
    • premium
    • 14 kudos
    Any chance the mountain clouds/mists in game could inherit the light colors caused by auroras? that might be impossible, but it would be neat (and realistic).
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      That will be down to your weather mod and whatever ambient lighting colours they have set. There is a feature for CS in the works that will solve this.
    2. TheSchroedingercat
      TheSchroedingercat
      • premium
      • 14 kudos
      sweet, thank you!
  7. TheSchroedingercat
    TheSchroedingercat
    • premium
    • 14 kudos
    Hey, I am willing to try and patch in the particle waterfalls myself, but I am not sure under where in nifskope these settings exist. The particle waterfall mod is probably going to change a lot as the mod author works on it, so I figured it would be good practice for me to learn more about nifskope than just using vertex colors on grass :)
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      There is no need to patch it - mindflux has already adopted the method used to enable lighting on particles
    2. TheSchroedingercat
      TheSchroedingercat
      • premium
      • 14 kudos
      that explains why i couldnt see anything that needed changes and thought i must be looking in the wrong place :D
  8. Tenchigumi
    Tenchigumi
    • premium
    • 8 kudos
    For users of A Clear Map of Skyrim who chose to remove clouds from the world map, CS Particle Patch will reintroduce those clouds. Is there any chance we could get an option to omit skyrimworldmapcloudbank.nif from the installation in future versions? Love this mod, btw. 
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      Just hide the mesh in MO2
    2. Tenchigumi
      Tenchigumi
      • premium
      • 8 kudos
      Sure, I've removed it with each version, and that's not a problem. However, would it be possible to perhaps note in the description that there is a mesh that reintroduces map clouds for users of ACMOS? Just to save others a bit of a hunt in the future.

      Regardless, appreciate all your work!
  9. nebulous235
    nebulous235
    • supporter
    • 6 kudos
    Would a synthesis patcher or a skypatcher patch work for conflicts? Cuzzz I got a lot of conflicts.... Guessing I shouldn't overwrite mods I don't have a patch for.
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      No, as this mod is meshes only. Let this mod win against those meshes if you want the benefits of this mod, or let the meshes from the other mods win against this one if you want theirs - simple.
    2. nebulous235
      nebulous235
      • supporter
      • 6 kudos
      Ok, thank you!
  10. TheSchroedingercat
    TheSchroedingercat
    • premium
    • 14 kudos
    will evlas requirement be dropped on the next CS build? I believe it will incorporate the ideas of Evlas on a different process (or something)

    Also this has a lot of conflicts with Placed Light - how should i handle those conflicts? Placed Light is needed for windows shadows ultimate https://www.nexusmods.com/skyrimspecialedition/mods/150494
    1. AERwaevs
      AERwaevs
      • member
      • 31 kudos
      Technically evlas is a soft requirement - you don't actually need it, I just strongly recommend it. However yes, it will be dropped completely once the Sky Sync feature comes to the nexus CS build.
      With regards to Placed Light, it is the lighting mod I personally use and I don't see a lot of conflicts.. a couple sure, but nothing impactful. Remember a 'conflict' isn't necessarily a bad thing, it just means that both mods touch the same mesh. You can pick and choose which one you prefer.