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Mechanicalpanda

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mechanicalpanda

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About this mod

Modernized advanced visuals for a cinematic gameplay experience. This new Dawnfire ENB takes it's series to the next level using Silent Horizons 2 shader core.

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I have about 6 years of experience with creating ENB's. This project took me over a year, relearning a lot of ENB settings using the Silent Horizons 2 - Shader Core. I have had wonderful help from people from all over discord to finetune this piece. I have started with Azurite III at first, couldn't find my settings for it and moved on to Obsidian Weathers, which has so many settings on an ESP basis that I needed to change. I basically started creating a new weather mod, which was never my intent. Plus it gave me more work than I bargained for. So back to the drawingboard and Azurite III became a re-lit passion. Though the many things I did learn from my experience with the Obsidian try-out did move on to finalizing this ENB for Azurite Weathers III.

I am using the wonderful Vanaheimr AIO landscapes in my screenshots. Please check it out!

This is probably one of the few fine-tuned, consistent and feature-complete ENB presets available for the new Azurite Weathers III. I kept the spirit of Azurite alive and gave it a few of my own stylized touches.

Respected Azurite's Design:

The key element was to display Azurite Weathers the best way I could, with my own personalized touches. You would reckognize a lot of Azurite's intent, but it will look and feel a bit different with this ENB. The horizon seam was, for example, left intact. Though ... you might see a bit of a stronger line sometimes. But it is fairly minor. Another thing I did was give certain regions a subtle color tint. For example, the reach has a subtle green tint, whilst the rift has a subtle orangy tint. Where the volcanic area has a pale grey-ish tint and the snow a more blue-ish colder tint.

Lore-accurate moons:

Well... I say lore accurate, but the lore on the moons is fairly obscure. However, one interesting note I did find is that during the moonphases, the stars actually shine through the moon, instead of the moon obscuring it. These were simple texture edits from the vanilla moon textures and it works straight out of the box. The moons are also more red (as it might be the blood of Lorkhan) and have no fake glow baked in the texture as the ENB itself picks this up. As a small added note, I did reduce the size of the moons by about 30%. This still keeps the moons big, but not as prominent. This is my personal flavor

Game-playability on all levels:

One of the biggest gripes for many people was Dusk and Dawn usually being too dark. Well say no more! Because with the Adaption levels and some clever tweaking, I managed to get these levels thuroughly balanced so you can clearly see things properly during these times. Twilight is no longer required or necessary. Night time levels are kept to a similar level as to Azurite's design, but with slightly more visibility during obscured areas. Though, the moonlight will help you guide your way. As for interiors, the same thing is kept in mind: visibility, still dark but with enough ambient to see object and surface detail. Furthermore a lot of effects have not been exagurated, like AO is not too strong so it won't cause artifacting, no extreme levels of Complex Particle lights, no extreme levels of bloom or anything. And a lot of other effects that are not too strong. In my opinion, I set everything just right and never too strong. Performance is actually optimised and surprisingly good. (Think Rudy levels of performance for comparison) All this to me is extremely favorable for a solid playthrough




REQUIREMENTS & INSTALLATION


Here are all the instructions. Please read carefully and ask questions later. I will go through a compatibility section below.

  • ENB Series - Open up the zip, go to the wrapper folder and ONLY grab the d3d11.dll and d3dcompiler_46e.dll. Then drop it in your main skyrim directory \steam\steamapps\common\skyrim special edition, where your skyrim.exe is located. Root builder has a different install method and I will not support this.
  • Silent Horizons Shader Core - Mandatory, manually install it in the same folder as you installed the enb dll files
  • Dawnfire Azurite ENB - FIRST install the files from the 00-MAIN folder and also install them in the same folder as your ENB dll files. BEFORE moving on to optionals. They will be explained below
  • ENB Helper or ENB Helper Updated - This is mandatory for the multiple weather system to be in effect and have the ENB work as intended. Install with your modmanager
  • KiLoader - Install with your favorite mod manager. This is a hard requirement for Silent Horizons to work
  • ENB Extender - Install with your favorite mod manager. This is a hard requirement for Silent Horizons to work
  • Azurite Weathers III - Pretty obvious, just install with your favorite modmanager
  • Enhanced Volumetric and Sunshadows (EVLAS) - Install with your favorite mod manager
  • Embers XD - It is VERY important to install the ENB Glowmaps. Or else your embers will blow up with all the glow in the world
  • KreatE - Fairly important to get the correct DALC Fix
  • My Required Files - Install with your favorite mod manager. Highly recommended, the KreatE preset is within the fomod as well for you to select
  • OPTIONAL: LUX - The main ENB is designed for lux.

In your skyrimprefs.ini under [display] set the following:

bSAOEnable=0
bIBLFEnable=0
Spoiler:  
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These settings can also be disabled in bethini
Spoiler:  
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OPTIONALS

After you installed the files from the 00-MAIN folder, you can look at the 01-OPTIONALS folder

  • CINEMATIC SETUP - Simply enables cinematic bars and uses stronger Depth of Field settings
  • NO REGION TINTS - This simply reverts the region tints on all clear and cloudy weathers. This could be useful if you want to showcase certain textures in certain regions
  • PERFORMANCE SETUP - This disables SSAO, Distant Shadows and Depth of Field, which are the most performance taxing. Additionally it disables the shadows from Complex particle lights and reduces it's bigrange settings from 0.5 to 0.35. Which can save performance in some interior locations
  • STRONGER RAINWET SURFACES - By default, this ENB comes with pretty subtle rain wet surfaces, as this ENB's intent is to keep everything visually coherent. However, if you prefer stronger wetsurfaces, these settings might be preferable for you
  • UNIVERSAL INTERIOR SETUP - This ENB is intended for lux. However, if you wish to use a different interior lighting setup, you might want to use this tweak. It reverts the global interior settings back to a default state. Making it more compatible with other setups.

Installation: simply drag and drop the file you prefer AFTER you installed the main enb and simply overwrite when prompt.

ENB USABILITY

You can open the ENB with shift+enter. From there you can change a lot of things. I also left the luts universal, so you can play with them with several strengths. This is very benificial and fun to play around with. There are several options available.

As you can see here, you can simply mix and match any lut however you like and however you prefer for day time, night time and interiors.




Compatible

  • Moons and Stars - ONLY if you use EVLAS. Not compatible with AELAS
  • Rainbows Remade
  • Shooting stars
  • Minty Lightning
  • AELAS - This is only if you have a subscription on Kitsuune's Patreon. The ENB works for AELAS or EVLAS. A config for AELAS is available in the FoMod. Incompatible with EVLAS
  • ENB Framegeneration and/or AMD/FSR for ENB - Within the ENB you can disable antialising and sharpening. Highly recommended doing this because it saves a lot of frames
    Spoiler:  
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Incompatible

  • ENB Helper Plus - This causes bugs with ENB extender / KiLoader. Please do not use it. It has no added benefit if an ENB is not build with it.
  • Community Shaders - Well ... sortof. CS disables it's features when ENB is installed. But I heard issues where the ENB, especially a SH2 one, can cause issues when using both. Best to disable it entirely
  • DLLS/FSR Upscaler - the one on nexus definitely does not work as it states it is incompatible. The one on patreon ... I really do not know
  • Twilight - this ENB is configured such that it is unecessary. 
  • Azurite mists - Not really compatible. I asked DrJ and he said it is unecessary for Azurite 3, as this weather mod does things differently. Plus it will look more blurry and white ingame. Not preferable.
  • Azurite III HDR Addon - Really? Yes really. It is only designed for CS users and if using this with ENB, it will really mess up the visuals. Please disable/uninstall it. Plus Silent Horizons 2 has it's own implimentation of HDR settings, which are actually the core visuals on which everything is tuned

CREDITS

Kitsuune for Silent Horizons
Adys for primarily the luts
DrJacopo for Azurite Weathers III
Kauz, Crowfather and Ashley for the help with understanding certain ENB functions
Clemus for testing Dawnfire ENB