There seems to be quite the confusion about this so I will try to clear things up:
Precision is fully compatible and recommended alongside it.
Dynamic Impacts is not as dynamic as it's name would suggest. Contrary to this mod impact effects with "Dynamic Impacts" do not change depending on hit location. With that mod, if a target has a heavy armor in the Body slot, all hits on that target will make armored noises, even the hit locations that are unprotected will create sparks or metal sounds. "Dynamic Impacts" is simply all or nothing, if a target has a heavy body armor all hits against that target make heavy armor sounds, if the target has a cloth body armor all hits against that target will create flesh sounds - even if you hit their heavy armored legs hands or helmet.
How does this interact with something like Audio Overhaul, which also changes how weapon impact sounds? I suppose there is no conflict to patch, since this mod injects its changes at runtime, but its unclear to me how these two mods would interact
Amazing mod through and through, can't imagine playing without anymore. However, I have one minor complaint. Arrows bouncing off heavy armor is such a cool idea but if you are an archer, or have an archer companion (like Auri), floor gets littered with arrows after fighting a few enemies in heavy armor. A customization option to make those non-pickable and/or fade out in time would be amazing.
Arrows bounce off heavy armor (with proper ricochet sound)
I be intrigued to know when an arrow fly's off does it still cause damage ? as in vanilla hitting metal NPC's (ie Dwemer) has this affect but still inflicts damage which is odd.
I found little bug, occasionally while walking around i can hear like im getting hit by an arrow (makes the impact sound), sometimes is just one sound, sometimes is three in a row, anyone else experiencing this?
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impact effects with "Dynamic Impacts" do not change depending on hit location. With that mod, if a target has a heavy armor in the Body slot, all hits on that target will make armored noises, even the hit locations that are unprotected will create sparks or metal sounds. "Dynamic Impacts" is simply all or nothing, if a target has a heavy body armor all hits against that target make heavy armor sounds, if the target has a cloth body armor all hits against that target will create flesh sounds - even if you hit their heavy armored legs hands or helmet.
I be intrigued to know when an arrow fly's off does it still cause damage ?
as in vanilla hitting metal NPC's (ie Dwemer) has this affect but still inflicts damage which is odd.
Thank you!