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Ylikollikas and fxxkthisworld

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Ylikollikas

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53 comments

  1. Ylikollikas
    Ylikollikas
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    I'm keeping the comment and bugs tabs enabled for now, because I'm not fully confident this has zero bugs when hundreds of models were edited. I will only address actual bugs found with my mod.

    I will not troubleshoot user-specific issues with animations not working, because the animations verifiably do work.
    The reasons for those with issues could be meshes overwritten by outputs like parallaxgen, plugin level conflicts, skyrimperfs.ini (bRenderSkinnedTrees, uiMaxSkinnedTreesToRender) or skyrim.ini (fUpdateBudget, bEnableTreeAnimations) settings.

    I also won't help with solving possible compatibility issues. One known incompatibility is Simplicity of Snow, because it uses multi-pass snow shader, which crashes when applied to animated tree models.
  2. whamy03
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    Is it just me, or does this thing eat up a ton of FPS?
    1. MasterO0gway
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      its everyone :) , animations and physics is calculated thru CPU  sadly , so unless you have newest ryzen you are screwed with performance
  3. xDaedricDad
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    are these smp?
    1. Ylikollikas
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      No, of course not. The animations are not physics based, that would explode everyone's PC and I'm not sure if it would even work for trees. 
  4. hjymnol
    hjymnol
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    Mod cause crash in forgotten valley where the big spider spawn from the cliff when using with Simplicity of Snow
    1. Ylikollikas
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      Yes, skinned trees crash the game if multi-pass snow shader is applied on it.
    2. hjymnol
      hjymnol
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      Thanks for confirmation, sound like i need to delete some tree mesh to make it partially work with snow shader 
  5. wbell03
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    How do we get even MORE sway? Is there a Skyrim.ini setting we can adjust?
    1. Ylikollikas
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      As the description says, it is the branch flexibility for the tree records, which can be edited in xEdit. I won't provide further assistance on basic modding tools, refer to existing resources and tutorials.
  6. Andromeda342
    Andromeda342
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    Ok so the trees move in first person just fine but get static after switching to third person
  7. Moyse06
    Moyse06
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    Animation worked for me, you may want to mention INI setting bEnableTreeAnimations = 1 as this is often disabled.
  8. AlimAge
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    Looks amazing. But I assume this is only for the newer versions, which is a shame. I still think version 2.0 does a much better job at filling the world with trees
    1. Ylikollikas
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      Works only for 3.10 and later.
    2. AlimAge
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      Installed the latest version of the mod and this mod just to see how it all looks, but the trees are static. What could be the reasons?
    3. Ylikollikas
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      Must be some basic conflict resolution issue, because the animations are definitely working. Possibly the meshes are overwriten by an output like ParallaxGen or the animations plugin is losing conflicts with another plugin. Also make sure both main files are installed. Regardless, I won't spend time troubleshooting modding basics when its not a bug in my mod.
    4. AlimAge
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      Yeah, I initially thought about that and checked everything. I've already disabled LODs, and your plugins (as well as other mods) are loaded after the original 'Nature of the Wildlands.' I don’t have any other mods that could interfere with it, so I don’t understand why it’s still not working. 
      Decided to ask, just in case you might have some ideas. Alright, I'll figure it out.
    5. AlimAge
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      Turns out nothing was working because of graphics settings—some parameter in BethINI had disabled animations.
      To be precise, it was the TreeAnimations setting. Also, I managed to get everything working on version 2.4—all I needed were textures from the new version of the mod and the plugin from the old one.
    6. Vinegar666
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      I have the same issue yet it still doesn't work after I turned on the ini animation setting. I can't figure it out. :(

      --I found out that my 3d LOD overwrites the Nature of the Wild Lands‘ main file, which leads to the problem. However, the trees only move for few seconds and then become static. Still searching for solutions.

      --It seems that if more than a specific quantity of trees appears in my view, the movements will stop. Don't know how to fix it.
  9. OmniWrld
    OmniWrld
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    hey this looks really cool,  is it preformance heavy?
    1. 5h0w71m3
      5h0w71m3
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      No. I compare few scenes with and without this mod, there is no any performance hit.
    2. whamy03
      whamy03
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      It does for me. I'm getting around -10–20 FPS depending on the area.
  10. Vinegar666
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    Sorry to bother you but my trees aren't moving :( idk why.
    1. Ylikollikas
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      Must be some basic conflict resolution issue, because the animations are definitely working. Possibly the meshes are overwritten by an output like ParallaxGen or the animations plugin is losing conflicts with another plugin. Also make sure both main files are installed. Regardless, I won't spend time troubleshooting modding basics when its not a bug in my mod.
  11. bingusthecatto
    bingusthecatto
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    awesome stuff as usual ylik :D
    1. Ylikollikas
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      Thanks bingus!