I'm keeping the comment and bugs tabs enabled for now, because I'm not fully confident this has zero bugs when hundreds of models were edited. I will only address actual bugs found with my mod.
I will not troubleshoot user-specific issues with animations not working, because the animations verifiably do work. The reasons for those with issues could be meshes overwritten by outputs like parallaxgen, plugin level conflicts, skyrimperfs.ini (bRenderSkinnedTrees, uiMaxSkinnedTreesToRender) or skyrim.ini (fUpdateBudget, bEnableTreeAnimations) settings.
I also won't help with solving possible compatibility issues. One known incompatibility is Simplicity of Snow, because it uses multi-pass snow shader, which crashes when applied to animated tree models.
As the description says, it is the branch flexibility for the tree records, which can be edited in xEdit. I won't provide further assistance on basic modding tools, refer to existing resources and tutorials.
Looks amazing. But I assume this is only for the newer versions, which is a shame. I still think version 2.0 does a much better job at filling the world with trees
Must be some basic conflict resolution issue, because the animations are definitely working. Possibly the meshes are overwriten by an output like ParallaxGen or the animations plugin is losing conflicts with another plugin. Also make sure both main files are installed. Regardless, I won't spend time troubleshooting modding basics when its not a bug in my mod.
Yeah, I initially thought about that and checked everything. I've already disabled LODs, and your plugins (as well as other mods) are loaded after the original 'Nature of the Wildlands.' I don’t have any other mods that could interfere with it, so I don’t understand why it’s still not working. Decided to ask, just in case you might have some ideas. Alright, I'll figure it out.
Turns out nothing was working because of graphics settings—some parameter in BethINI had disabled animations. To be precise, it was the TreeAnimations setting. Also, I managed to get everything working on version 2.4—all I needed were textures from the new version of the mod and the plugin from the old one.
I have the same issue yet it still doesn't work after I turned on the ini animation setting. I can't figure it out. :(
--I found out that my 3d LOD overwrites the Nature of the Wild Lands‘ main file, which leads to the problem. However, the trees only move for few seconds and then become static. Still searching for solutions.
--It seems that if more than a specific quantity of trees appears in my view, the movements will stop. Don't know how to fix it.
Must be some basic conflict resolution issue, because the animations are definitely working. Possibly the meshes are overwritten by an output like ParallaxGen or the animations plugin is losing conflicts with another plugin. Also make sure both main files are installed. Regardless, I won't spend time troubleshooting modding basics when its not a bug in my mod.
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I will not troubleshoot user-specific issues with animations not working, because the animations verifiably do work.
The reasons for those with issues could be meshes overwritten by outputs like parallaxgen, plugin level conflicts, skyrimperfs.ini (bRenderSkinnedTrees, uiMaxSkinnedTreesToRender) or skyrim.ini (fUpdateBudget, bEnableTreeAnimations) settings.
I also won't help with solving possible compatibility issues. One known incompatibility is Simplicity of Snow, because it uses multi-pass snow shader, which crashes when applied to animated tree models.
Decided to ask, just in case you might have some ideas. Alright, I'll figure it out.
To be precise, it was the TreeAnimations setting. Also, I managed to get everything working on version 2.4—all I needed were textures from the new version of the mod and the plugin from the old one.
--I found out that my 3d LOD overwrites the Nature of the Wild Lands‘ main file, which leads to the problem. However, the trees only move for few seconds and then become static. Still searching for solutions.
--It seems that if more than a specific quantity of trees appears in my view, the movements will stop. Don't know how to fix it.