Does this only trigger the on-fire-dialogue, or the full on-fire-behavior (i.e., makes NPCs flee)? The latter would be a significant combat balance change
Try the new version "lower trigger chance" the lines are now mixed in with vanilla dialogue hit lines so you will get more variety : ) (use only 1 version, safe to switch)
It's better, but it's still too repetitive imo. This is especially noticalbe with more tanky bosses. Adding a short CD (0.05) would be better i think ;).
I am on 1.5.97 , installed ur lovely mod. Torchbashed a vendor. Vendor in flames but no reaction. Then I hit the poor dude with a modded torch arrow in the door. Npc on flames . No reaction. Then I went to another npc from a mod . He was sleeping. I torchbashed him. He kept on sleeping for 5 secs while on flames. Then he stood up and said hello. Does this work with magic item perhaps but not with other sources of flames. What’s interesting is that it seems to work on bandit. They scream I am on fire! Thanks. Endorsed anyways.
1. if npc does not have one of the 45 vanilla voice types, they wont speak the line. 2. the on fire voice lines are combat lines meaning they will follow "Combat Initiated" lines likes "stop that" "I'm being attacked" "help" etc..
(curtesy of the vanilla quest & mechanics their tied too).
"NPCs React To Fire" does not make them stagger or flee. Also paraphernalia only works with the starter "flame spell". This works with all fire type dmg in game. (If you want NPCs to flee, paraphernalia would be the better mod.
they wouldn't conflict you can use them together. Although the paraphernalia mod doesent make them stagger per say, but rather causes npcs to flee (casts fear magic effect on them) I thought this would be too broken early game so I left it out. Alternatively if you have the vanilla perk tree, you can get the perk "Intense flames" which does the same and would work for all fire spells.
I figured Ordinator wouldn't work since your comment in the description said a perk overhaul might make it so we never hear it. But if it does, awesome.
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it does not make NPCs flee :)
off to play oblivion remastered ;)
every npc who triggers the line is now mapped with their own separate cooldowns as of 1.06.
thanks for catching this !
things i should've mentioned on the mod page :
1. if npc does not have one of the 45 vanilla voice types, they wont speak the line.
2. the on fire voice lines are combat lines meaning they will follow "Combat Initiated" lines
likes "stop that" "I'm being attacked" "help" etc..
(curtesy of the vanilla quest & mechanics their tied too).
Thanks again for the Headsup on the torches!
Paraphernalia - Fire Magic Dialogue
Mod is script free and even works with mod added spells!
The mod you mentioned edits vanilla perk.(as long as they have "MagicDamageFire" keyword)
Compatible with everything ! (no vanilla edits)
https://www.nexusmods.com/skyrimspecialedition/mods/118544
When my character ignites the arrows he says "im on fire", so does aply to the PC.
Anyway you'd do an Ordinator patch?
If not, no worry.