This is really impressive. how does it work exactly? does it just disallow changing the x-axis of the player? cause that could cause some issues with other mods. if this is the case is it possible to annotate and animation so the system will ignore it?
After playing with all options in 0.1.3, i noticed two things, standard dodge and attacks are working pretty good on both, teleport and physical, but, if i cancel attack into dodge, both methods are letting me over the ledge.
If i use attack with directional input, physical is flinging me across the map and the teleport is letting me enough over to fall.
In 0.1.0 both physical and teleport reliably worked on same attacks. Connected to the update in 0.1.2 about the same type of animation maybe?
Found the issue for the attack canceling thing, try 0.1.4. Not sure what you mean with directional input. Edit try 0.1.4RC if you find escaping the ledge too easy.
0.1.4 registers the dodge cancel now properly. Teleport works little more reliably than physical. But with the ini options in 0.1.4RC 1, reliabylity is not a problem, i tried 80, than 100 and it still looks good with my movesets. Problem - teleport in RC is not working, only physical.
Yes, with directional it was not clear, sorry. I meant moves that are triggered through directional inputs registered with dTry's key utils, https://www.nexusmods.com/skyrimspecialedition/mods/69944.
Small update on that, only moves with input "forward: HasMagicEffect("Keytrace.esp"|0x801)" are beeing flunged, moves through other inputs are working. I'm on 1.5.97
He's saying it's for people who like to take it easy as going off the ledge is a part of the risk of his playstyle, as it poses more of a challenge and a need for fine control in tense situations.
I agree with the sentiment, but think that not every mod is made for everyone, as such I think this mod is lovely and adds some quality of life to MCO, but it's not for me, because I like to have maximum freedom of movement in the game, and I'd be the first one to sign up to test a parkour mod with wall runs, tic tacs, climbing, etc., so jumping of a ledge with ethereal shift followed by a double jump in to an air dash is the experience I choose, maybe with a sprinkle of mist flight incase I get overzealous with my jumping and go off the side of the college of Winterhold again.
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Would it be possible to make it work with TK Dodge RE?
...off to Valtheim..
0.1.10.1.2 as 0.1.1 wasn't working properly my bad.
After playing with all options in 0.1.3, i noticed two things,
standard dodge and attacks are working pretty good on both, teleport and physical,
but, if i cancel attack into dodge, both methods are letting me over the ledge.
If i use attack with directional input, physical is flinging me across the map
and the teleport is letting me enough over to fall.
In 0.1.0 both physical and teleport reliably worked on same attacks.
Connected to the update in 0.1.2 about the same type of animation maybe?
Love the mod and appreciate your work!
Edit try 0.1.4RC if you find escaping the ledge too easy.
0.1.4 registers the dodge cancel now properly.
Teleport works little more reliably than physical.
But with the ini options in 0.1.4RC 1, reliabylity is not a problem,
i tried 80, than 100 and it still looks good with my movesets.
Problem - teleport in RC is not working, only physical.
Yes, with directional it was not clear, sorry.
I meant moves that are triggered through directional inputs registered with dTry's key utils,
https://www.nexusmods.com/skyrimspecialedition/mods/69944.
Small update on that, only moves with input
"forward: HasMagicEffect("Keytrace.esp"|0x801)"
are beeing flunged, moves through other inputs are working.
I'm on 1.5.97
Here is the log in case you need it
https://pastebin.com/VWLc1qGt
With the teleport log ends at "Event Sink Created"
Thank you
I agree with the sentiment, but think that not every mod is made for everyone, as such I think this mod is lovely and adds some quality of life to MCO, but it's not for me, because I like to have maximum freedom of movement in the game, and I'd be the first one to sign up to test a parkour mod with wall runs, tic tacs, climbing, etc., so jumping of a ledge with ethereal shift followed by a double jump in to an air dash is the experience I choose, maybe with a sprinkle of mist flight incase I get overzealous with my jumping and go off the side of the college of Winterhold again.
Thank you very much.