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kuroishitam

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kuroishitam

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72 comments

  1. tonycubed2
    tonycubed2
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    Sticky
    kuroishitam has gracioulsy granted me permission to host a patch for this mod.  The mod is at https://www.nexusmods.com/skyrimspecialedition/mods/148939.

    The first release has an mcm menu to adjust odds of one hit kill.
  2. Typcast
    Typcast
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    If this is possible does that mean that CIF can be used for a meele locational damage mod without script lag? Stuff like adjusted damage and effects depending on if you strike armor or not and what body part?
  3. DaBuLiuQiu
    DaBuLiuQiu
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    Why it doesn't work with me, i got Sanguine Symphony and CIF.
    1. GennyWoo
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      It does tho... Core Impact Framework (CIF) at Skyrim Special Edition Nexus - Mods and Community or look into xedit for errors or download my collection if you are not familiar with skyrim modding
  4. aarchieee
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    Its says hard requirements Core Impact Framework (CIF) but the mods not listed anywhere ?
    ** Edit** Strange, the link to it is now working. 
    1. V3tu5
      V3tu5
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      It's Nexus being buggier than usual. Need to refresh on the Description page to proceed to other links. It's entire Nexus, not just this mod.
    2. GennyWoo
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  5. dunrossskymod
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    Anyway we can make headshots crit instead of instakill? Crit scales better late game and with high level enemies. Imagine headshoting the Ebony Warrior and insta killing, that would suck.
  6. lucabarbierisosa
    lucabarbierisosa
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    What about a level gap difference option? I feel it doesn't suit Skyrim being able to kill godly enemies wearing no helmet just like that. 
    If I'm level 60 and I'm able to dispose level 15 lower bandits lackies fast and easy, then I see the idea as interesting, especially for assassin contracts. 
    1. lucabarbierisosa
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      Otherwise, it's roleplay level breaking. 
    2. tonycubed2
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      Been thinking of how.  I think a stagger effect with some extra health damage if enemy us over X levels higher .  Player chooses X in mcm menu .  

      first I would need to add chance of stagger in general.  Another slider for that.  Mainly for hitting npcs with helmets.  

      then I would add the level difference as an option.
    3. lucabarbierisosa
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      It would make the gameplay more interesting and rewarding for assassin/hunter archers without messing the role playing leveling  functionality. I hope it can be feasible and precise in its implementation. 
    4. tonycubed2
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      almost there. stagger option added tonight.
    5. tonycubed2
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      Done.  Done modding for now, have not been able to play in weeks modding the mod.  Want to play.

    6. Casuahly
      Casuahly
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      youre amazing thank youuu
  7. Maddock123
    Maddock123
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    i uh, seem to kill dragons in 1 shot with this mod on, anybody have the same issue as me? draugrs and animals doesn't count but dragon instantly died

    [EDIT]:
     Ice spikes seems to be the main culprit, Taliesin in my party shot one into the neck of a blood dragon and it instantly flopped dead, but my arrows just do damage
  8. tekonus
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    Does the first version of the mod only work if you use vanilla perks? Curious if I use this with Adamant when I hit 60 Archery I will get the headshot kills.
  9. strexze
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    Hi do Vampire and werewolf humanoid survive headshot and enter bleedout state instead?

  10. Broom000
    Broom000
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    would spells like oakflesh prevent this?
    1. tonycubed2
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      No
    2. Broom000
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      oof! pure mage gonna be rough with this one...but then again, Ice spike can headshot too, so it evens out
  11. glennkahlil
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    Any way by chance you can add a version that removes headshots from the player?...

    I'll get headshot and have 75% of my hp and die...

    If anything where would I make the changes so that I'm excluded?
    1. kuroishitam
      kuroishitam
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      use tonycubed mcm patch on the pin comment
    2. glennkahlil
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      Godsend