Very nice. I would prefer a small chance of not doing an instant kill. Maybe best if no helmet is worn and harder to get with a full steel helmet worn by the target. Something like that.
I would like to see the small chance of surviving getting oneshot as well. Just look at the real history of Prince Henry of Wales who's famous for surviving an arrow in the head.
Can we make the NPC scream and grab their face instead of just straight up falling over? Underdog's "Knocked Out" animation or "Frenzy" animation (if it can be programmed to ragdoll) would work well for this.
I'd love something like this but for hunting animals! Starting a game at level 1, having to transform a deer into an oversized hedgehog in hope to put it down is kinda unimmersive xD
25 comments
I would prefer a small chance of not doing an instant kill. Maybe best if no helmet is worn and harder to get with a full steel helmet worn by the target. Something like that.
Happy modding
function OnEffectStart(Actor akTarget, Actor akCaster)
akTarget.Kill(none)
endFunction
we just add a random chance check.
can also do partial damage if no kill. like 50% of health. we can also staggedr him.
if patching allowed i can do it.
"They were aiming for my brain, but they missed"
Said with an arrow in the head
;)