kuroishitam has gracioulsy granted me permission to host a patch for this mod. The mod is at https://www.nexusmods.com/skyrimspecialedition/mods/148939.
The first release has an mcm menu to adjust odds of one hit kill.
If this is possible does that mean that CIF can be used for a meele locational damage mod without script lag? Stuff like adjusted damage and effects depending on if you strike armor or not and what body part?
Anyway we can make headshots crit instead of instakill? Crit scales better late game and with high level enemies. Imagine headshoting the Ebony Warrior and insta killing, that would suck.
What about a level gap difference option? I feel it doesn't suit Skyrim being able to kill godly enemies wearing no helmet just like that. If I'm level 60 and I'm able to dispose level 15 lower bandits lackies fast and easy, then I see the idea as interesting, especially for assassin contracts.
It would make the gameplay more interesting and rewarding for assassin/hunter archers without messing the role playing leveling functionality. I hope it can be feasible and precise in its implementation.
i uh, seem to kill dragons in 1 shot with this mod on, anybody have the same issue as me? draugrs and animals doesn't count but dragon instantly died [EDIT]: Ice spikes seems to be the main culprit, Taliesin in my party shot one into the neck of a blood dragon and it instantly flopped dead, but my arrows just do damage
Does the first version of the mod only work if you use vanilla perks? Curious if I use this with Adamant when I hit 60 Archery I will get the headshot kills.
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The first release has an mcm menu to adjust odds of one hit kill.
** Edit** Strange, the link to it is now working.
If I'm level 60 and I'm able to dispose level 15 lower bandits lackies fast and easy, then I see the idea as interesting, especially for assassin contracts.
first I would need to add chance of stagger in general. Another slider for that. Mainly for hitting npcs with helmets.
then I would add the level difference as an option.
[EDIT]: Ice spikes seems to be the main culprit, Taliesin in my party shot one into the neck of a blood dragon and it instantly flopped dead, but my arrows just do damage
I'll get headshot and have 75% of my hp and die...
If anything where would I make the changes so that I'm excluded?