1 items

File information

Last updated

Original upload

Created by

Seb263

Uploaded by

Seb263

Virus scan

Safe to use

79 comments

  1. Seb263
    Seb263
    • premium
    • 1,373 kudos
    Locked
    Sticky
    Latest version : 1.0.1
    Change Log:
    Spoiler:  
    Show
    - Minor adjustments to resolve isolated cases of crashes when changing cells during a fight or a few seconds after its end.

    If you encounter any issues or have questions, please be sure to check the FAQ on the mod's description page first.

  2. abelyo
    abelyo
    • member
    • 18 kudos
    I don't have this bug but sometimes I see objects from mods like candles and lanterns floating, or when I break a table and mead barrels stay on air. Would this mod make them fall too?
    1. chaosscz
      chaosscz
      • supporter
      • 15 kudos
      i dont think so
    2. soupdragon1234
      soupdragon1234
      • premium
      • 328 kudos
      Thats a conflict with another mod those objects are static they don't budge
  3. Corpsehatch
    Corpsehatch
    • premium
    • 50 kudos
    Will this also fix the bug where weapons/armor will start to rise into the air until they simply vanish from view?
    1. Back2friday
      Back2friday
      • member
      • 3 kudos
      +
    2. Triarii13
      Triarii13
      • member
      • 5 kudos
      Sadly no, I only have this problem with the Whiterun giant's club and thought this mod fixed it, but apparently not.

      However, this mod fixes floating weapons and also makes enemies ragdoll more naturally so you won't get enemies ragdolling into a kneeling position. 
    3. seigneur
      seigneur
      • premium
      • 7 kudos
      Whiterun giant's club still exists even after this mod. But, if you enter Whiterun and out again, the club sits right on the giant's body.
  4. nx25research
    nx25research
    • member
    • 0 kudos
    This mod fixed some floating NPC glitches (particularly in waters) I had with NPCs using FasterHDT outfits or armors.
    only for that I'm going to endorse it.
    I'm going to put a screenshot showing the glitch...
    1. nx25research
      nx25research
      • member
      • 0 kudos
      Spoiler:  
      Show

      Still attempting to trigger the bug since it takes some time to appear and maybe this mod can cause it.
      Here:


      I changed from Nemesis to Pandora++ 2.30
      things are quiet for now
  5. kuroishitam
    kuroishitam
    • premium
    • 374 kudos
    thanks, i thought you'll also move on to oblivion remaster modding glad to have you still modding skyrim
    1. Seb263
      Seb263
      • premium
      • 1,373 kudos
      I have no intention of switching to the Oblivion remaster because once the Unreal Engine "varnish" is stripped away, we're left with the same 2005 engine and the same limitations (plus the constraints tied to UE) as back then. I think investing a lot of time in modding this remaster wouldn't be a great idea, because once the hype dies down, players will quickly feel the frustration from these limitations and, I'm convinced, will soon return to TES-5.
    2. hoangdai94
      hoangdai94
      • member
      • 181 kudos
      @Seb263 Thanks god, you think what I think. Thanks for still being here with us !
    3. TheAscension
      TheAscension
      • premium
      • 52 kudos
      Agreed.  Skyrim is king!  My Skyrim looks better and plays better than ObRem anyway.
    4. kingmiamikdn
      kingmiamikdn
      • supporter
      • 4 kudos
      Sucks that it'll slow down modding for a bit
    5. F4T3Binder
      F4T3Binder
      • member
      • 12 kudos
      Completely agree, and UE 5 is really not that good as an engine if devs don't spend time fine tuning it.
      Seriously, having FPS keep madly fluctuating even when you stand still and look at a fixed spot is really annoying.
    6. xadris666
      xadris666
      • member
      • 4 kudos
      Seb, for this upcoming Skyblivion do you feel adding your masterpiece to it?
    7. Wolfdale
      Wolfdale
      • member
      • 3 kudos
      100% based. Morrowind was my very first TES and I always thought Oblivion was a let down. The bland/uninspired aesthetics (except Shivering Isles which is the saving grace of TESIV imho) still baffle me to this days. Hopefuly it won't hurt too much Skyblivion which is way more ambitious in it's approach. Seems it won't but one never know.
    8. Seb263
      Seb263
      • premium
      • 1,373 kudos
      Don't get me wrong, Oblivion remains my favorite TES in terms of atmosphere (probably because of the nostalgia it evokes in me). But in terms of modding potential, it's exactly the same as the original game, which unfortunately doesn't allow it to achieve half of what Skyrim currently makes possible. Also note that ESL-type plugins are not currently recognized, so we're back to the limit of 253 plugins.

      @xadris666: I can already tell you with reasonable certainty that the vast majority of my mods will be Day 1 compatible with overhauls such as Skyblivion or Beyond Skyrim, as we are all working on the same game engine, and my mods are very often completely independent of the base game.
    9. Wolfdale
      Wolfdale
      • member
      • 3 kudos
      Aye, I ear you ;) Sorry if I've gone off-topic... The '100% based' still remain :D
    10. Sanchayan
      Sanchayan
      • member
      • 0 kudos
      Skyblivion will be 100 times more adored by fans, simply because most of the mods will be compatible by default. 
  6. Mickterminator30
    Mickterminator30
    • supporter
    • 5 kudos
    YES! 
  7. LiquidBronze
    LiquidBronze
    • premium
    • 69 kudos
    I have been waiting for a mod like this forever!! Thank you!
  8. Thijmen2017
    Thijmen2017
    • premium
    • 8 kudos
    Are there specific conditions to this bug? I've never encountered with my 600 hours of Skyrim.
  9. YuriSuD
    YuriSuD
    • member
    • 1 kudos
    unbelievable, skyrim modder never stop being amazing
  10. raserhead
    raserhead
    • supporter
    • 1 kudos
    So there's been a long time issue where some world models from armor mods can cause the game to crash or the item will just freeze in the air after being placed or dropped into the world, usually because they haven't been properly configured for physics/collision. Do you know if your mod affects that situation at all?
  11. AugnierCalyenin
    AugnierCalyenin
    • member
    • 6 kudos
    Excuse me sir, but I just want to remind you, in case you've forgotten or nobody has told you this today yet, but you are an absolute legend. Thank you for fixing this minor annoyance that I've hated for a long time and for an equal amount of time have wondered why nobody has fixed this yet.
    1. Seb263
      Seb263
      • premium
      • 1,373 kudos
      Thanks for the kind words, AugnierCalyenin.