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renthal311

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renthal311

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12 comments

  1. Leadpipejustice
    Leadpipejustice
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    that's why all your stuff looks real, yet 'optimized'. A very difficult concept for today's game devs
    1. renthal311
      renthal311
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      sometimes I forget about optimization, the models I make have a structure with a small edge content anyway, so even if I forget, it's ok, but when I throw a model into Poligon Cruncher I can't believe what this program can do, it's not just about reducing edges and polygons, but about very, very nice and even distribution of polygons, interestingly sometimes this program doesn't cope well with models and I get better results in 3ds max ''prooptimizer'', thank you for the kind words    -  my flagship model, it is very, very heavily optimized but still looks great, I love this type of models



  2. Xtudo
    Xtudo
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    Amazing! Thanks for sharing my friend, and making it free of use.
    1. renthal311
      renthal311
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      hey friend, you make me happy writing here, thank you 
  3. rentfreeallday
    rentfreeallday
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    Could you put in images the vanilla version side by side to compare? You got talent wish for more projects on objects
    1. renthal311
      renthal311
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      unfortunately there is no Vanilla, these are independent models that are not in the game
  4. zhitsak
    zhitsak
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    wydaje mi się, że można to jakoś przypiąć do drzew za pomocą Base Object Swapper. Dziękuję za stworzenie tego zasobu)
  5. 12nebur27
    12nebur27
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    I must agree. That is a very cool fungus.
    1. renthal311
      renthal311
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      Google translator can't translate it correctly, thank you 
  6. PatrickTheDM
    PatrickTheDM
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    Nice!
    1. renthal311
      renthal311
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      thank you
  7. Czasior
    Czasior
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    Jeżeli chcesz to udostępnić jako zasoby dla innych modderów sugerowałbym złagodzenie uprawnień.
    1. renthal311
      renthal311
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       bardzo ci dziękuję, nigdy nie zwracałem  uwagi na to , myśłałem że to będą standardowe ustawienia  dziękuję jeszcze raz, pozdrawiam