sometimes I forget about optimization, the models I make have a structure with a small edge content anyway, so even if I forget, it's ok, but when I throw a model into Poligon Cruncher I can't believe what this program can do, it's not just about reducing edges and polygons, but about very, very nice and even distribution of polygons, interestingly sometimes this program doesn't cope well with models and I get better results in 3ds max ''prooptimizer'', thank you for the kind words - my flagship model, it is very, very heavily optimized but still looks great, I love this type of models
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