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vega2themaxx

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vega2themaxx

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13 comments

  1. Eleianda
    Eleianda
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    • 0 kudos
    Hrimfaxi is using the same texture as Frost. Same as all horses from Winterhold, where he comes from. Possible bug?
    1. vega2themaxx
      vega2themaxx
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      I think I opted for them to have the same texture if I remember correctly but I'm not sure if I applied the mist effects etc. It's been a while since I've modded. When I get caught up I can upload some other optional files. I wanted the Winterhold horses to stand out a little more than normal horses but not have quite as mystical of a vibe as Frost.
  2. deleted4896204
    deleted4896204
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    • 20 kudos
    This is exactly what I was looking for out of a Shadowmere mod. It's perfect, thank you.
    1. vega2themaxx
      vega2themaxx
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      Thank you very much! I Felt like most of the Shadowmere textures were falling short I hope it plays nice in your game as it does in mine. I intend to upload the Esl version at some point as I am using it in my game.
    2. deleted4896204
      deleted4896204
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      Agreed, I've browsed quite a lot of Shadowmere retextures but none were really to my liking except this one.
    3. vega2themaxx
      vega2themaxx
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      • 4 kudos
      Frost is up
  3. Shardoom
    Shardoom
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    • 23 kudos
    What was changed?
    1. vega2themaxx
      vega2themaxx
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      Added Frost, converted to ESL, removed a couple entries for shadowmere that were unnecessary, made all other horses a separate ESL since it doesn't matter how many plugins anymore makes things a little more "modular". Not intentional but Shadowmere's eyes aren't glowing in my game anymore and honestly I kind of like it better. I might consider uploading a version of each with glowing eyes not sure yet. Working on adding/changing some abilities right now for Shady
  4. khazhak
    khazhak
    • supporter
    • 74 kudos
    this mod enabled me to swap out shadowmere's mesh with a slim horse one - the new textures look amazing on it! thanks!
  5. JimmyRJump
    JimmyRJump
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    • 243 kudos
    Looks exceptionally good. But, why the esp? And why under Models And Textures instead of Creatures, since we're talking about a horse as main feature and the remodelling as secondary feature...

    Cheers, endorsed.
    1. JDaremo
      JDaremo
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      • 20 kudos
      It's a retexture and the esp file is there to enforce the change.
    2. JimmyRJump
      JimmyRJump
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      Retextures replace, well, textures and as such don't need "enforcing" since the new textures overwrite the old ones. An esp is only needed when there's new meshes at play. My only guess is the esp is there because of the alterations made by other mods that have been used in this one. But, again, since this here mod replaces textures of other mods, the esp shouldn't be needed.
    3. vega2themaxx
      vega2themaxx
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      ESP is needed in order to make the saddle function properly. Without the esp I kept either getting a brown imperial saddle instead of the dark brotherhood style or vice versa. This is because the vanilla game uses the imperial saddle nif for shadowmere. The only workaround I was able to find was to create an independent nif file referencing the new textures as well as a few outfit tweaks for shadowmere. In order to reference non vanilla meshes/outfit changes an ESP file is needed. It also makes him invulnerable. I could make a non ESP version but I would be unable to make the saddle function properly. If anyone has any insight how this could happen I would be overjoyed I spent hours trying to do that very thing :(