File information

Last updated

Original upload

Created by

Desmera

Uploaded by

Ionas177

Virus scan

Safe to use

Tags for this mod

17 comments

  1. Ionas177
    Ionas177
    • premium
    • 184 kudos
    Locked
    Sticky
    For those curious about exactly what is included:
    -ALL audio from True Storms is carried over in the stormy/rainy weathers of Dolomite, including ambient rain, thunder, and interior rain.
    -All storms from True Storms have been merged with Dolomite's, including a few stormy weathers in a few hold cities that were previously overwritten by Dolomite, the only exception being snowy places like Winterhold and Windhelm.
    -Light tweaking of the blizzard fog effects of Dolomite to make them a little less bright, blending a bit more with the True Storms version.
    The only difference between the two versions is the foggy weathers:
    -The light fog version removes all "heavy fog" weathers from True Storms, and replaces the dense fog effects of Dolomite with the lighter version from True Storms. It also directly incorporates LoD7995's Water's Edge Fix, to remove all instances of the blocky water edge shown in the screenshots in weathers where it would occur.
    -The heavy fog version retains all heavy fog weathers from True Storms, redistributes them throughout Dolomite's region data in a way that blends seamlessly into its weather system, and incorporates Dolomite's heavy fog effects throughout. This version is for those that like super foggy weathers.

    Overall, very lightweight patch that offers a variety of options to cover as many preferences as possible. I hope you enjoy! :)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Up to date for these versions of both mods:
    True Storms SSE - V1.01 **Most likely will not update again anytime soon.
    Dolomite Weathers SSE - V1.6

    **I do plan on keeping my patches up to date with the latest versions, as I have no other big mods to manage.
  2. pokara06
    pokara06
    • premium
    • 32 kudos
    thanks a lot ^^ endorsed
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      Thank you :) <3
  3. DeimosDX
    DeimosDX
    • member
    • 0 kudos
    i have thunder sounds way after the rain is over with a clear sky above me, any ideas of fixing this? (Or maybe is intended as some kind of distant storm?)

    I got Dolomite > True Storms > Patch, also Lucidity and inmersive sounds, wich according to their author description doesn't alter weather sounds in any way.
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      Hello! Thank you for pointing this out, I was curious if anyone else would experience this. I did notice this happening a few times during my testing, but it only ever happened after I would force a thunderstorm with the console and then wait for it to transition to another weather, it never happened when the game naturally cycled to a thunderstorm on its own. So, if you've also been forcing storms for testing purposes, that would be an easy answer there :)

      If not, it's definitely something I will look into more. If you could provide me a bit more information about when it seems to usually occur, say maybe what time of day or a particular region that you notice it happening often, that would really help too.
  4. jian
    jian
    • member
    • 7 kudos
    Dolomite and this patch look really good together, but (.....and I hate asking) is there a chance for a Obsidian patch in the future?! :)
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      That's alright! I don't mind at all :) I wasn't originally going to create a patch for Obsidian, as the authors already provided their own version of a patch. However, I did recently take a look at their True Storms patch and realized that it was mainly a patch meant exclusively for audio, none of the original aesthetic from True Storms weathers were actually carried over into Obsidian's weather system, so I think I will try my hand at a blended version for Obsidian and True Storms some time in the near future :) Thank you for the kind words and for asking! It's good to know that people are interested ^^
  5. wellden
    wellden
    • premium
    • 194 kudos
    One more question and I promise no more! I can make limited patches myself in xEdit and am a user of Darker Nights (got used to it in TW3) I understand DN is a type of "weather" mod and notice with this patch in, foggy weather nights go back to vanilla. I looked in SSEEdit and don't know...would it be too difficult (or necessary) to include a patch for DN users? If so...no problem I will try and wing it. Great job with these patches though...endorsed for sure
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      That's alright, keep the questions rolling! I don't mind them at all :)

      I was actually just thinking about that for this patch, actually. I didn't include one for my NAT patch because NAT nights are already really dark, but it seems as though Dolomite doesn't have a built-in feature to adjust the darkness of nights. You are right in assuming that it would need a patch, Darker Nights overwrites all weather data to achieve its effect, so it needs patches for all weather mods (and their respective patches). I will definitely get around to posting a Darker Nights patch in the optional files sometime tonight, it shouldn't take too long. Cheers :)
    2. Ionas177
      Ionas177
      • premium
      • 184 kudos
      Alright! I've uploaded two patches for Darker Nights that cover both versions, updated to V1.02. The patches only cover the darkest level (level 0) of Darker Nights, mostly as an immediate fix for those who like their nights super dark. If you use a lighter level of darkness from Darker Nights unfortunately you'll have to ask the author for a patch. I would have to upload seven different esps for all seven levels of darkness, or make a FOMOD to cover them all, which is a lot of effort for a patch for a patch! But I at least wanted to provide a fix for those who absolutely can't live without their extra dark nights :) Hope this helps, cheers!
    3. wellden
      wellden
      • premium
      • 194 kudos
      Wow!! Many thanks for this my friend! Kudos in order here for sure Downloading now...keep up the great work!
  6. mpjbay
    mpjbay
    • premium
    • 34 kudos
    Awesome! Thank you!!!
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      My pleasure! Enjoy :)
  7. wellden
    wellden
    • premium
    • 194 kudos
    Thanks for this!!
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      I'm glad you like it :) Enjoy!
  8. Ray84
    Ray84
    • member
    • 192 kudos
    Hello, I wanted to thank you for your great work. I saw your first patch for NAT yesterday and tried it out, amazing. Are you planning a TS patch for Vivid Weathers Definitive Edition?
    1. Ionas177
      Ionas177
      • premium
      • 184 kudos
      That means a lot, thank you! :) I wasn't planning on making a patch for Vivid Weathers, as there are already quite a few different versions already uploaded onto the nexus and I wanted to focus on weathers that didn't have one yet. But if you would like to see my take on a blended patch for the new Vivid update, I'd definitely be up for it! Vivid adds a ton of new weathers, so it would be an interesting challenge. Thanks again for the positive feedback :) Cheers!

      Edit: You know, I looked into it a bit more, and realized that all three of the Vivid + True Storms patches on the nexus haven't been updated in several months, so I think I will release my own version for Vivid Weathers after all. I do plan on keeping all of my patches up to date, as I spend a lot of time on the nexus and I don't have any other large mods to manage. Hopefully that will help some people out as well :) Vivid is a beast of a mod, so it will take me a while to filter through all of its weathers and blend the two together, but it should be up within the next two days or so. Vivid used to be my main weather mod for the longest time before I switched to NAT, so I have some interesting ideas on how I'd like to blend them.