0 of 0

File information

Last updated

Original upload

Created by

woodbyte

Uploaded by

geovar

Virus scan

Safe to use

Tags for this mod

66 comments

  1. Bewolf17
    Bewolf17
    • member
    • 0 kudos
    I'm not getting warmth symbol in the survival mod after lighting the camp with this mod, it was kinda the point to get warmth from dead camps. 
    1. sparklerr
      sparklerr
      • member
      • 0 kudos
      +1
  2. Mamontovozik
    Mamontovozik
    • member
    • 0 kudos
    My game started to crash near the giants' camps. I suffered for a long time, looking for the cause... and it turned out that it was this mod. I would really like to see this problem fixed. I like the mod, it adds immersiveness to the game, but crashes... it's a death sentence(((
  3. Metalyard
    Metalyard
    • member
    • 31 kudos
    To all people, THIS IS THAT YOU LOOKING FOR:

    https://www.nexusmods.com/skyrimspecialedition/mods/53951

    You welcome ;)
    1. zrovihr
      zrovihr
      • member
      • 2 kudos
      thankss
    2. nintai83
      nintai83
      • supporter
      • 63 kudos
      That one is not the same and didn't work but this one did. I think it may conflict with other mods because this version worked right out of the box for me. Just a head up.
  4. heedstoone
    heedstoone
    • supporter
    • 0 kudos
    Don't waste your time. Was once a great mod, no longer. 
    1. KainThePheonix
      KainThePheonix
      • premium
      • 52 kudos
      This hardly contains any information from a user with 9 posts. Sure.

  5. Glanzer
    Glanzer
    • premium
    • 246 kudos
    FWIW I removed all references to the giant campfires from the ESP and that solved the "too bright" and CTD problems with those, but I couldn't put out regular campfires using a couple different ice spells. Also, the changes completely overwrite my campfire mesh changes from other mods. If I found I could put out fires and start fires after my changes, I was going to change the meshes in my other mods so that they could be put out and started. Also, I was not able to catch myself on fire at a giant's campfire after the change, so it's definitely not compatible with Fires Hurt. I really wanted to incorporate this mod in my survival playthrough but decided to stop trying.
  6. BETH3LEX
    BETH3LEX
    • account closed
    • 10 kudos
    This mod needs a rework from the problems it has it seems like.
  7. SrPaladin
    SrPaladin
    • member
    • 0 kudos
    Yes, causes ctd around giant camps. Makes the fire look super bright and big. Maybe conflict with "fires hurt" mod? Anyway, had to disable until it can be fixed.
  8. Kratuzov
    Kratuzov
    • supporter
    • 0 kudos
    This mod crashed 2 of my games of many hours. First game I didnt bother cause I was bored, second one I had to play with mods to find out for 2 hours which one is it. Found my culprit, getting close to giants camps with this mod.
  9. Cannellc
    Cannellc
    • member
    • 1 kudos
    anyone know  fix for this as it really the only ting i cant do now light existing fires 
  10. KWRMF197
    KWRMF197
    • premium
    • 42 kudos
    This mod caused huge amounts of script build up over time to my save, along with the giant campfire issues everyone else mentioned.  There were also a handful of regular campfires affected as well.  Worse, all of the script based operation in my save slowed down a TON because of the build up, and I confirmed it was due to this mod spamming it's wbBCFLightScript.  Fallrim removed 1550 undefined elements after using this mod for about 8 hours or so..

    So yeah, dont use this mod.  I'm just going to keep lying to myself that my save has not just been railroaded to oblivion..