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sfts

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sfts

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  1. sfts
    sfts
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    If you install this mod with a blessing already active, you will have to visit a shrine and get re-blessed for it to take effect.  
  2. inkwhiz888
    inkwhiz888
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    charged a 100 gold and has 8 hour timer, Is this being overwritten by survival mode?
  3. mythicguard
    mythicguard
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    Can you update patch for Ordinator? When I apply it it crashes my Skyrim on launch
  4. creekdipper
    creekdipper
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    The reason the three DLC2 shrines (Azura, Boethiah, Mephala) do not work as expected with this mod is because they use a different, though identical shrine script called DLC2TempleShrineScript. Here is the script from this mod copy pasted to DLC2TempleShrineScript and compiled in the Creation Kit. Tested and working in Raven Rock. True Blessings - DLC2TempleShrineScript
  5. Sephylon
    Sephylon
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    Skyrim AE fix for Gallows Hall "Blessing of Vaermina" and Quest.
    Thanks to CanoLathra for testing help.

    does optional mod needs master file?
  6. junglerat70
    junglerat70
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    I am just trying to start a new game with fully updated files. When I look at True Blessings in the TesEdit, it is lined out. When in NMM and I run LOOT, it tells me that True Blessings needs "ccrmsse001-necrohouse.esl" loaded but it is missing.
    What is this esl that is missing and where can I find it ?


    SOLVED    Thank you.
  7. WorksJustIt1
    WorksJustIt1
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    For some obscure reason beyond my comprehension I'm sure, blessings attained at the Temple in Raven Rock (Azura, Boethia, Mephala) are specifically non-permanent while the blessings of the Vanilla game (all 9 Divines work as the mod intends i.e. they are permanent)
    Game Version: Skyrim AE 1.6.640
  8. Gathlion
    Gathlion
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    My blessings still have a duration. The mod doesn't work for me even though it is at the end of the load order.

    The other mods I have are:

    Unofficial Skyrim Special Edition Patch
    No Silly Physics Damage
    Breezehome Alchemy Room
    Combat Regen
    STFU
    STFU b&@*$
    New Slow Time Shout Visuals
    Nightingale Faster Cooldowns
    No BS AI Projectile Dodge
    Shout Cooldowns that make sense
    Merchants Instantly Restock
    Enhanced Enemy AI
    Bounties are Worthwhile
    Acquisitive Soul Gems
    Critical Hits Make Sense
    Enhanced Atronachs
    Better Nightingale Armor
    Simple Pickpocketing Tweaks
    Disable Cinematic Kills
    Perks Unbound
    1. sfts
      sfts
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      If you are using a mod manager or have other means to check, please look for conflicts with Data\scripts\TempleBlessingScript.pex and other mods you are using
  9. VanillaChai42
    VanillaChai42
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    Would this be compatible with Wintersun? If not is there a patch somewhere?
    1. Garroar
      Garroar
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      It does not appear to effect the blessings added with Wintersun, when i attempt to use the Blessing of Ebonarm, I'm met with a "Blessing Mismatch Error." Hopefully this will be patched because I would love to use these together.
    2. sfts
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      I have resisted making a compatibility patch for three reasons:
      (1) it would be significantly more unbalanced compared to the base game
      (2) it would negate much of the interplay involved in Wintersun that isn't just purely the blessings (quest / pray / temptations etc)
      (3) wintersun is a common mod, and I do not want to cause more work for EnaiSiaion by breaking his mod even if only sometimes

      EDIT: there are compatibility patches for other EnaiSiaion mods, but Wintersun is a primary blessing overhaul and not just one or two incompatibilities.
  10. QuadroV
    QuadroV
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    What do you mean by "(...)modified to replace the old workings the new the workings"
  11. SalamiOrigami
    SalamiOrigami
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    Hi, shrines will still cure diseases with this mod installed, right? Thanks!