The reason the three DLC2 shrines (Azura, Boethiah, Mephala) do not work as expected with this mod is because they use a different, though identical shrine script called DLC2TempleShrineScript. Here is the script from this mod copy pasted to DLC2TempleShrineScript and compiled in the Creation Kit. Tested and working in Raven Rock. True Blessings - DLC2TempleShrineScript
I am just trying to start a new game with fully updated files. When I look at True Blessings in the TesEdit, it is lined out. When in NMM and I run LOOT, it tells me that True Blessings needs "ccrmsse001-necrohouse.esl" loaded but it is missing. What is this esl that is missing and where can I find it ?
For some obscure reason beyond my comprehension I'm sure, blessings attained at the Temple in Raven Rock (Azura, Boethia, Mephala) are specifically non-permanent while the blessings of the Vanilla game (all 9 Divines work as the mod intends i.e. they are permanent) Game Version: Skyrim AE 1.6.640
My blessings still have a duration. The mod doesn't work for me even though it is at the end of the load order.
The other mods I have are:
Unofficial Skyrim Special Edition Patch No Silly Physics Damage Breezehome Alchemy Room Combat Regen STFU STFU b&@*$ New Slow Time Shout Visuals Nightingale Faster Cooldowns No BS AI Projectile Dodge Shout Cooldowns that make sense Merchants Instantly Restock Enhanced Enemy AI Bounties are Worthwhile Acquisitive Soul Gems Critical Hits Make Sense Enhanced Atronachs Better Nightingale Armor Simple Pickpocketing Tweaks Disable Cinematic Kills Perks Unbound
If you are using a mod manager or have other means to check, please look for conflicts with Data\scripts\TempleBlessingScript.pex and other mods you are using
It does not appear to effect the blessings added with Wintersun, when i attempt to use the Blessing of Ebonarm, I'm met with a "Blessing Mismatch Error." Hopefully this will be patched because I would love to use these together.
I have resisted making a compatibility patch for three reasons: (1) it would be significantly more unbalanced compared to the base game (2) it would negate much of the interplay involved in Wintersun that isn't just purely the blessings (quest / pray / temptations etc) (3) wintersun is a common mod, and I do not want to cause more work for EnaiSiaion by breaking his mod even if only sometimes
EDIT: there are compatibility patches for other EnaiSiaion mods, but Wintersun is a primary blessing overhaul and not just one or two incompatibilities.
38 comments
Thanks to CanoLathra for testing help.
does optional mod needs master file?
What is this esl that is missing and where can I find it ?
SOLVED Thank you.
Game Version: Skyrim AE 1.6.640
The other mods I have are:
Unofficial Skyrim Special Edition Patch
No Silly Physics Damage
Breezehome Alchemy Room
Combat Regen
STFU
STFU b&@*$
New Slow Time Shout Visuals
Nightingale Faster Cooldowns
No BS AI Projectile Dodge
Shout Cooldowns that make sense
Merchants Instantly Restock
Enhanced Enemy AI
Bounties are Worthwhile
Acquisitive Soul Gems
Critical Hits Make Sense
Enhanced Atronachs
Better Nightingale Armor
Simple Pickpocketing Tweaks
Disable Cinematic Kills
Perks Unbound
(1) it would be significantly more unbalanced compared to the base game
(2) it would negate much of the interplay involved in Wintersun that isn't just purely the blessings (quest / pray / temptations etc)
(3) wintersun is a common mod, and I do not want to cause more work for EnaiSiaion by breaking his mod even if only sometimes
EDIT: there are compatibility patches for other EnaiSiaion mods, but Wintersun is a primary blessing overhaul and not just one or two incompatibilities.