0 of 0

File information

Last updated

Original upload

Created by

Zana Daniel

Uploaded by

zanadaniel

Virus scan

Safe to use

320 comments

  1. JayJeffJackson
    JayJeffJackson
    • member
    • 2 kudos
    but the og running speed is already unrealistically geriatric, why would anyone want it even slower? i´d run faster then the dragonborn and im a goddamn potato. his sprint is a mild jog. his run is comparable to a wheelchair driver in a hurry. ever seen anybody sprint at full tilt? some people can reach 25 km/h with a 30 kilo backpack, i estimate thats faster then the skyrim horse. from the edge of the forest to whiterun gate its about 200 meters down hill? in real life you could do that in 30-40 seconds, the dragonborn will take roughly twice even without slowing him further. if you take this for realistic running speed, you´ve never missed a train.
    1. ImMildlyConfused
      ImMildlyConfused
      • supporter
      • 0 kudos
      skyrim is also scaled down by the hundreds. the game is not 1:1 in real life.
    2. Samucci
      Samucci
      • member
      • 0 kudos
      Go watch a video of people fighting with a full set of medieval plate armor on... they can barely walk
  2. Thanksabunchhforthemod
    Thanksabunchhforthemod
    • supporter
    • 1 kudos
    Is it possible for you to add an MCM option? Great Mod, thanks a lot :)
    1. reehay2
      reehay2
      • member
      • 0 kudos
      I want this as well. Love this mod. i really just want to bump the speed up about ~10% on humanoids. otherwise great mod
  3. LyriumStash
    LyriumStash
    • premium
    • 0 kudos
    I figured this mod prevents npcs from sprinting :/
    1. deleted32319545
      deleted32319545
      • account closed
      • 0 kudos
      I think this mod needs an update, This movement mod would be my favorite but I had the same issue.
      Altough I dont know if from a mod conflict ore anything else.
    2. Keltal0421
      Keltal0421
      • supporter
      • 0 kudos
      yes it does. I have the same issue my npcs dont sprint anymore.
    3. Keltal0421
      Keltal0421
      • supporter
      • 0 kudos
      Found a solution for this sprint problem, in SSEedit you have to delete the "ai controlled npc sprint" line in the movement category. Not the exact name but you will find it, there is only one that suits.
    4. ZockMon
      ZockMon
      • premium
      • 0 kudos
      Thanks, Keltal0421!
  4. zidanfoxdale
    zidanfoxdale
    • member
    • 0 kudos
    Fair warning: Without changing a number of scripts this mod makes game problematic to complete, at least in Survival mode (where platyer already is handicapped). Thing is, A LOT of stuff depends on player top speed. There are combats in DLC which can be won only by kiting by most of builds. There are jumping\running puzzles that can be won only at top of speed (staring with first quest to get Windcaller's horn).
  5. MikeMoen
    MikeMoen
    • member
    • 1 kudos
    For anyone getting an "incorrect reparse stream" error, it may have something to do with how the Mod was first Archived.

    I manually downloaded the Mod, and extracted it to my Desktop where 7zip gave me the error, but it still extracted everything and I ignored the warning. Then, I rezipped the folder again, now with the Mod name instead of "NNM Installer" whatever it was originally called, and drag/dropped it into Vortex, where it installed without an error message. Will try to run Skyrim another day to test.
    1. MenoParker
      MenoParker
      • supporter
      • 0 kudos
      i have the same issue, did you resolve it?
    2. Allnamestakenlol
      Allnamestakenlol
      • supporter
      • 7 kudos
      Yea, I unzipped the file, went into the folder to the Immersive Movement folder, zipped that folder and used it to install by dragging it into Vortex.
    3. PossiblyASparrow
      PossiblyASparrow
      • member
      • 0 kudos
      This worked perfectly, thank you so much!
    4. Tvex099
      Tvex099
      • premium
      • 1 kudos
      Yep I had to do this too and it worked, thank you!
    5. henryslim
      henryslim
      • premium
      • 5 kudos
      THANK YOU. It's working
    6. BombDiggyFresh
      BombDiggyFresh
      • premium
      • 0 kudos
      THANK YOU!! working now
    7. xxTICxxTOCxx
      xxTICxxTOCxx
      • premium
      • 1 kudos
      Thank you, great to have this working.
  6. bobyslick
    bobyslick
    • member
    • 0 kudos
    I love everything about this mod, except the fact that it modifies the gallop and sprint speed for the horse. I find it way unrealistic and really breaks immersion with what this mod does. Is there a way to manually tweak or revert the horse speed to default values vanilla uses?
    1. deadgain
      deadgain
      • supporter
      • 0 kudos
      install and activate the mod as normal, run xEdit and load up the mod, in xEdit expand the mod and delete the file headers that say anything about horses (there wer like two or three) once deleted simply save and exit, tada!
  7. EquestrianMidnight
    EquestrianMidnight
    • supporter
    • 36 kudos
    Surprised there's this many complaints in the Posts section. This mod, on a 900+ load-order, hasn't given me a single issue. It's good. I recommend it. 
  8. bluejackal2
    bluejackal2
    • member
    • 0 kudos
    I'm getting this issue whenever I try to install through Vortex:

    ! Archive damaged "NMM Installer-15649-1-3-2.7z"
    Encountered errors extracting this archive. Please verify this file was downloaded correctly.
    * ERROR: Incorrect reparse stream : Unspecified error : Immersive Movement\fomod\ModuleConfig.xml
    1. ben43210
      ben43210
      • supporter
      • 0 kudos
      Download the file manually instead of importing it straight into vortex. Extract the file and inside you will find a folder thats called 'Immersive movement' Zip this folder using 7zip/winrar (whatever you prefer) and then manually drag the file into vortex. This fixed the problem for me :)
    2. Kusall
      Kusall
      • member
      • 0 kudos
      Same, probably cuz the mods from 2018
  9. HizaUra
    HizaUra
    • member
    • 3 kudos
    Wolves run like mad. Seems unnatural to me. I guess I just edit the numbers :) Bad dog! Not so fast! ***sad whining fading in the distance***
    1. lo0u
      lo0u
      • member
      • 2 kudos
      Yeah the Wolf_Run_MT's Forward Run value was changed from 555, to 1055. I reverted that change, because as an archer, they were just way too annoying to me.
  10. Johnnythegoat17
    Johnnythegoat17
    • member
    • 0 kudos
    I don't like the archery aim speed just sky rocketing so when you try to aim it feels like the sens is really high...

    Apart from that.... pretty good mod.