The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.
This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.
The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.
The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.
In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.
If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.
16/06/18
JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
I have duplicates of clutter and NPCs. I use Cathedral 3D Mountain Flowers and mods that add a variety of meshes and colors for the mountain flowers. And I see different meshes and colors of mountain flowers clipping through each other because there are duplicates of the flowers generated in the same spots. I see this same thing with the other Cathedral 3D flower mods because I use mods that add color variety to them as well.
Hello when im trying to use Dyndolod it gives me the error that the EEK Beautiful whiterun - JK skyrim and ICAO esp is trying to over overwrite something and can cause CTD. May I know how can i solve this because it does give me CTD when I'm on whiterun sometimes.
I'm also getting the purple "non-texture" for the EEK_VegBasket.nif (Base ID: 430FE2E3), similar to the above photo. Is there a corresponding dds file we can just copy from a different texture folder and paste into this mod's texture folder?
NOTE 1: If you are using a Mod Manager then you rather want to edit the original archive that you download by extracting the archive first to a different location, editing the .nif file as instructed below and then re-packing the archive and reloading it through the Mod Manager otherwise you will be forever editing the file if you disable or enable the mod.
NOTE 2: This will obviously be overwritten if you download the mod archive from Nexus and replace it with your modified archive. So keep that in mind.
Extract the NifSkope archive to your favorite location
BASKET TEXTURE FIX:
Run NifSkope.exe executable
Then click File -> Open
Navigate to: [Skyrim Special Edition]\Data\meshes\EEKs Beautiful Whiterun\LucidAP\ and select the EEK_VegBasket.nif file to open it.
NOTE: Don't worry if it is all purple still. This just means you haven't added the Skyrim texture folder paths in NifSkope's Render settings. It's not important to see the textures here as we are simply fixing the nif file.
In the tree on the top left, collapse the tree following these steps: '0 BSFadeNode' - '1 NifSwitchNode' - '2 Ninode' - '22 BSTriShape' - '23 BSLightingShaderProperty' - '24 BSSahderTextureSet' - Ensure this one is selected.
On the bottom left, edit both Path locations for the textures and change them from: FIRST PATH CHANGE: from: textures\eeks whiterun interiors\elianora\greenishbasket.dds to: textures\eeks beautilful whiterun\elianora\blueishbasket.dds
SECOND PATH CHANGE: from: textures\eeks whiterun interiors\elianora\basket01_n.dds to: textures\eeks beautilful whiterun\elianora\basket01_n.dds
POTATO TEXTURE FIX:
With NifSkope still open and the same nif file still loaded:
In the tree on the top left, collapse the tree following these steps: '0 BSFadeNode' - '1 NifSwitchNode' - '2 Ninode' - '32 BSTriShape' - '33 BSLightingShaderProperty' - '34 BSSahderTextureSet' - Ensure this one is selected.
NOTE: It is not the same location in the tree. Take note of the digits that change.
On the bottom left, edit both Path locations for the textures and change them from: ONLY THE FIRST PATH IS INCORRECT SO CHANGE: from: textures\high poly project\potato.dds to: textures\eeks beautilful whiterun\lucidap\potato.dds
I'm pretty sure JK's Skyrim includes all of their city overhaul mods. So it has JK's Whiterun in it. Having both mods enabled at the same time can cause serious issues. Definitely delete JK's Whiterun.
I'm following the guide The Northern Experience (TNE) that uses AI Overhaul instead of ICAIO, but these patches are only compatible with ICAIO and force to install it, and this mod isn't compatible with Ai Overhaul. Can I do without these patches or will they break the routines of these new NPCs added? Would there be any possibility of creating patches for AI Overhaul or eliminating these NPCs? Or any other solution?
Here's how to install this mod so that it works properly (at least it does for me): > Install the esp of your choice and let it overwrite EVERYTHING else > Patches must be installed MANUALLY or they will be considered redundant and will not be taken into account. It's simple, but worth knowing.
Following the normal method, part of the well was missing and nothing could be done to correct this. Then I reinstalled EEKs Beautiful Whiterun / JK's Whiterun this time letting it overwrite all the other files. But while I had the complete well, the market stalls were purple and the fix didn't work (Vortex even told me it was redundant). So I installed the fix manually and that was that.
Hi everyone, As you may know the Dawn of Skyrim file name changed from BluesSkyrim.esp to Dawn of Skyrim.esp in version 1.5. I've just updated the JK's Skyrim - Dawn of Skyrim Patch mod page to reflect the change. I also compacted the FormIDs to add an ESL flag.
I have updated the 4 esp files in EEKs Beautiful Whiterun - JKs - DoS to work with the new version. Remember you will still need all the other assets in the download page. I recommend to update only when you are ready to start a new game. EvilEyedKyo - please add these to your mod page when you can.
EEKs Beautiful Whiterun - JKs - DoS.esp Version 1.2 EEKs Beautiful Whiterun - JKs - DoS - Eli's.esp Version 1.2 EEKs Beautiful Whiterun - JKs - DoS - ICAIO.esp Version 1.3 EEKs Beautiful Whiterun - JKs - DoS - ICAIO - Eli's.esp Version 1.3
263 comments
The lastest update is for the JK's Whiterun verion, JK's Skyrim coming in a few days.
This version adds Ambershore's new Whiterun meshes and I have made the nescessary adjustments to things to accomodate them.
The market stalls have also been revamped with switching harvestable statics as well as lose (havoc disabled) items.
The Whiterun Meshes have also been updated so make sure to read the description if you want to know about the changes made to them.
In regards to a light version, I've come to the decision that it's pretty pointless me doing it as I won't know when to stop deleting stuff as my rig already runs it fine. Trust me when I say it's not down to laziness as it's probably the easiest version to create (left click, delete) and will only take around and hour to do.
If any 950M users are up for the task I'll gladly patch it afterwards for Eli's and ICAIO. If you are I recommend using the unpatched esp of the version your doing, that way I can provide different patched versions more easily. Let me know via a PM and I'll provide help if needed.
16/06/18
JK's Skyrim version is now updated to reflect the changes made in the JK's Whiterun version. Let me know of any any problems and I'll attempt to sort asap.
https://imgur.com/W2bhWOU
Edit: Fixed the issue myself by examining every NIF and giving proper path for the textures.
NOTE 1: If you are using a Mod Manager then you rather want to edit the original archive that you download by extracting the archive first to a different location, editing the .nif file as instructed below and then re-packing the archive and reloading it through the Mod Manager otherwise you will be forever editing the file if you disable or enable the mod.
NOTE 2: This will obviously be overwritten if you download the mod archive from Nexus and replace it with your modified archive. So keep that in mind.
DOWNLOAD NIFSKOPE:
- From here: http://niftools.sourceforge.net/wiki/NifSkope#Downloads
- Extract the NifSkope archive to your favorite location
BASKET TEXTURE FIX:[Skyrim Special Edition]\Data\meshes\EEKs Beautiful Whiterun\LucidAP\
and select the EEK_VegBasket.nif file to open it.'0 BSFadeNode'
- '1 NifSwitchNode'
- '2 Ninode'
- '22 BSTriShape'
- '23 BSLightingShaderProperty'
- '24 BSSahderTextureSet' - Ensure this one is selected.
FIRST PATH CHANGE:
from: textures\eeks whiterun interiors\elianora\greenishbasket.dds
to: textures\eeks beautilful whiterun\elianora\blueishbasket.dds
SECOND PATH CHANGE:
from: textures\eeks whiterun interiors\elianora\basket01_n.dds
to: textures\eeks beautilful whiterun\elianora\basket01_n.dds
POTATO TEXTURE FIX:
With NifSkope still open and the same nif file still loaded:
'0 BSFadeNode'
- '1 NifSwitchNode'
- '2 Ninode'
- '32 BSTriShape'
- '33 BSLightingShaderProperty'
- '34 BSSahderTextureSet' - Ensure this one is selected.
ONLY THE FIRST PATH IS INCORRECT SO CHANGE:
from: textures\high poly project\potato.dds
to: textures\eeks beautilful whiterun\lucidap\potato.dds
Play HARD! :)
Can I do without these patches or will they break the routines of these new NPCs added?
Would there be any possibility of creating patches for AI Overhaul or eliminating these NPCs?
Or any other solution?
Thank you everyone.
p.s.
no, too heavy. Waiting for when I will have better hardware
> Install the esp of your choice and let it overwrite EVERYTHING else
> Patches must be installed MANUALLY or they will be considered redundant and will not be taken into account.
It's simple, but worth knowing.
Following the normal method, part of the well was missing and nothing could be done to correct this.
Then I reinstalled EEKs Beautiful Whiterun / JK's Whiterun this time letting it overwrite all the other files.
But while I had the complete well, the market stalls were purple and the fix didn't work (Vortex even told me it was redundant). So I installed the fix manually and that was that.
I've just updated the JK's Skyrim - Dawn of Skyrim Patch mod page to reflect the change. I also compacted the FormIDs to add an ESL flag.
I have updated the 4 esp files in EEKs Beautiful Whiterun - JKs - DoS to work with the new version. Remember you will still need all the other assets in the download page. I recommend to update only when you are ready to start a new game. EvilEyedKyo - please add these to your mod page when you can.
EEKs Beautiful Whiterun - JKs - DoS.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - Eli's.esp Version 1.2
EEKs Beautiful Whiterun - JKs - DoS - ICAIO.esp Version 1.3
EEKs Beautiful Whiterun - JKs - DoS - ICAIO - Eli's.esp Version 1.3
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