This bug actually ENDED one of my playthroughs because I was convinced I'd broken my load order beyond repair, even though everything else was stable. I just hit it again with a load order that has only crashed once in 88 hours across two characters and decided to Google it, which led me to this mod. I can't tell you how much I appreciate this.
Please let me know if you are still active here on Nexus and I will sponsor you. At the very least I need to buy you a cup of coffee.
Thank You! I was pulling my hair out trying to find what was causing it to crash right after I defeated her inner circle. I must have beat them 15 times trying different things to see what the problem was including moving xp32 to the end. Instant fix with this mode. Exactly what I needed.
Also any modification of Jarl03 clothing such as Killer Keo's clothing replacer will cause this crash. If you have modified that clothing, just remove that piece before the quest and let Skyrim use the default clothes. The just put it back after that is over.
i wrote..... in XP32 Maximum Skeleton Special Extended - XPMSSE:
i've a CTD during The Wolf Queen Awakened Quest......
i read that: "the CTD happens because the 'skeleton' that the Potema NPC uses, doesn't support the use of "Physics" and in oldrim XP32 Maximum Skeleton Extended (XPMSE), fix this
well, i use XPMSSE + CBP physics and i've CTD in The Wolf Queen Awakened Quest
I finished The Wolf Queen Awakened long ago with XPMSSE installed LAST & loaded near the top of my load order. No CTD whatsoever upon encountering Potema in her Sanctum. Obviously, you folks have something in your load order that either changes Potema's Jarl outfit mesh or something has overwritten XPMSSE. Nothing, I repeat, NOTHING should be overwriting XPMSSE period. Didn't have this issue with HDT installed for Oldrim & haven't had this issue with CBP Physics for SSE either. This is simply because I made absolutely sure nothing overwrote XPMSSE & I also made sure to install the Draugr skeleton.nif. Potema is a member of the Draugr faction in-game & XPMSSE provides a fix for the CTD when using mods that change Potema's Jarl outfit mesh.
How it didn't work. Whenever Potema Restos spawn, my game crashes. You have to fix it with your Mod, I tried to install XP32, and Draugr Nif. And it didn't work.
28 comments
This bug actually ENDED one of my playthroughs because I was convinced I'd broken my load order beyond repair, even though everything else was stable. I just hit it again with a load order that has only crashed once in 88 hours across two characters and decided to Google it, which led me to this mod. I can't tell you how much I appreciate this.
Please let me know if you are still active here on Nexus and I will sponsor you. At the very least I need to buy you a cup of coffee.
i wrote..... in XP32 Maximum Skeleton Special Extended - XPMSSE:
i've a CTD during The Wolf Queen Awakened Quest......
i read that: "the CTD happens because the 'skeleton' that the Potema NPC uses, doesn't support the use of "Physics"
and in oldrim XP32 Maximum Skeleton Extended (XPMSE), fix this
well, i use XPMSSE + CBP physics and i've CTD in The Wolf Queen Awakened Quest
any idea??
I did not get an answer
of course......i've CTD
i reinstalled xpmsse and put in the bottom in my load order......i've CTD.....
this mod fix this...
thanks for the answers....
You have to fix it with your Mod, I tried to install XP32, and Draugr Nif. And it didn't work.