This page was last updated on 30 November 2024, 1:38PM
Changelogs
Version 3.3.2
Fixed missing script fragments in the Quest. Should be displaying the objectives correctly.
Version 3.3.1
Fixed some missing files issue
Bat travel now teleports to more "secluded" locations for immersion purposes.
Version 3.3.0
Fixed an issue with character saves inside the cave
Fixed a visual bug on dark hollowing spell
Coldharbour Shades now use a fire and forget spell instead of dark hollowing
Fixed some visual bugs inside the cave
Version 3.2.0
- Reworked Soul Grip so now scales a lot more but lowered how scales in lower levels, the cap of souls is now in 5000.
- Now the altar gives you a weapon with an enchantment version of soul grip which you can disenchant.
- Solved the issue in which you do not get teleported to the ragged flagon with bat travel.
- Solved minor issues, descriptions and reduced visuals of some effects.
Version 3.1.0
- Corrected some visual issues regarding dark aura and the gate of coldharbour. Both the dremora and the drain effect triggered excesive Imods which have been removed.
- Corrected an issue in which the vampire version of crippled terror was added in human form.
- Added a mark and recall to the Bat Travel power with 6 possible places to mark.
- Updated the visual effects of Bat Form, now your character should not be seen as often as it was and more bats where added.
- Added Soul Feast to human form.
- Corrected some issues with the shadow pack, they should behave more aggresive thowards enemies but not against allies.
- The gate of coldharbour now should be disabled with the effect in which the daedras are invoked. The gate should last exacly 100 seconds.
Version 3.0.0
-Corrected some issues during the quest
-Now the quest do not reset when entering the cave again
-Now sinister grip do not trap souls in soul gem but instead trap souls to increase its damage for each soul captured (maximum 100 souls)
-Now hideous mist do not affect player speed or enemy speed but instead muffles the player and increases physical resistance and damages stamina and stamina rate to foes inside.
-Hideous mist visual effect has been changed, now it's a bit bigger but circular instead of a rectangle.
-Added Soul Feast
-Added Shadow Armor
-Added The Gate Of Coldharbour
-To obtain the new powers and correct the old ones you have to drink from the shrine of molag bal.
-Added Falkreath to the Bat Travel Options, also added all the small villages from skyrim.
Version 2.0
- Added Bat Travel spell
- Added Bat Teleport Spell
- Added Hideous Mist Spell
- Now all spells will be correctly added in VL form
- Renamed Penumbra to Dark Envoy, this ability is now a Power and solved some issues with the power gaining some stability
- Reworked Shadow Pack, they now should attack often